Techland is one of the biggest and best-known Polish game developers with studios in Wroclaw and Warsaw. For over 30 years, we've carried a tradition of providing gamers with unforgettable experiences. We're an international team of over 400 highly-skilled professionals driven by a passion for gaming, always striving for the best quality.
We’re fueled by the support of our global community built on the foundation of successful AAA franchises such as Call of Juarez, Dead Island, or Dying Light. The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
On top of continuously growing the world of Dying Light through a robust post-launch support plan for Dying Light 2 Stay Human, we're also working on an unannounced AAA Open World Action RPG set in a brand new fantasy universe; our biggest project to date.
Techland's mission strictly determines every aspect of our work: we want to create unforgettable experiences.
This position is for a new IP, in addition to Dying Light and the fantasy game.
As a Level Designer, you will be responsible for designing, building gameplay locations, scripting, iterating, and optimizing levels
Your daily tasks:
Close cooperation with specialists from various fields - art, programming, design, audio, animation, etc.
Testing your levels for bugs, gameplay issues, and the overall player experience. Collect feedback from other team members and players, and also apply this information to improve your levels and gameplay.
Creating and maintaining documentation related to your own levels and gameplay.
Passion for making games.
Experience in game creation (at least 2-3 years of experience or one published AA ) as a Level Designer.
Ability to design and create a game environment that is engaging and understandable to the player, provides diverse gameplay, and is attractive and aesthetically credible.
Good knowledge of Unreal Engine 5.
Understanding of how to solve a problem when you hear that "through indirect player guidance we need to make them end up at point X".
A good sense of what will play well and what will be frustrating.
Willingness to work with other people to achieve a common goal.
Willingness to share knowledge, exchange experiences, and think outside the box.
Good knowledge of English.
Nice to have:
Basic knowledge of architecture.
Artistic skills (drawing, painting, modeling, etc.).
What we can offer:
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Techland is a long-established gaming industry success story. With more than 30 years in the market, we know how to keep delivering unforgettable experiences. Headquartered in Poland, our international team comprises over 500 professionals.
Our long history has produced well-known and critically acclaimed games, such as The Call of Juarez and the genre-defining Dying Light. But, we’re not stopping there!
We want to continue to create compelling AAA titles around the cutting-edge gameplay that Techland is known for. Alongside exciting expansions to the world of Dying Light, work is also underway on our newest IP, an original fantasy title which will deliver intense action and exploration in a vast open world.
We pride ourselves on our drive for quality, innovation and community engagement. Every game starts and ends with our players. We’re grateful for their support and will continue to deliver them the best gameplay experiences in the world.
Join us on our adventures and let’s do something remarkable together!
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