UI Designer

1 Hour ago • 3 Years + • UI/UX Design

Job Summary

Job Description

IO Interactive seeks a UI Designer for their new James Bond game, Project 007. This permanent, hybrid role involves collaborating with designers and engineers to create engaging UI/UX. Responsibilities include designing and implementing UI prototypes, creating and maintaining documentation, iterating on designs based on feedback, translating concepts into game elements, bug fixing, and optimizing assets for various platforms. The ideal candidate possesses strong graphic and motion design skills, familiarity with scripting languages (JavaScript, Lua, ActionScript, or Python), and at least 3 years of AAA game development UI experience.
Must have:
  • 3+ years AAA game UI experience
  • Strong graphic & motion design skills
  • Markup & scripting language familiarity
  • Collaboration & independent work abilities
  • UI prototype implementation
  • Technical documentation creation

Job Details

IO Interactive is currently looking for a UI Designer to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.

This is a permanent position based in one of our studios, with the option to work from home up to two days per week.


What you will do:

  • Collaborate with game designers and engineers in the creation of user interface and user experience to help define and develop games.
  • Explore UI designs and implement visual prototypes using appropriate prototype tools and/or in-game.
  • Create and maintain UI designs and technical documentation.
  • Iterate on look and feel of the UI, incorporating feedback from design, stakeholders, and playtests to produce the most user friendly and visually compelling experience possible.
  • Translate concepts into producible game elements.
  • Fix bugs and optimize game assets for required performance and to comply with specifications on various platforms.

Who you are:

  • Familiarity with Markup and Scripting languages (i.e. JavaScript, Lua, ActionScript, or Python).
  • Has a keen artistic eye with strong graphic design and motion graphic skills.
  • Ability to respond elegantly to creative changes.
  • Ability to maximize result under strong technical constraints.
  • 3+ years in AAA game development in a UI role. 
  • A dedicated team player, yet able to work independently.

Who we are:

IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.

We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.

We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.

 Learn more about Project 007.

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About The Company

IO Interactive is a 25-year old, AAA independent game studio, creators of HITMAN, Kane & Lynch, Mini Ninjas and Freedom Fighters. We are currently working on Project 007, Project Fantasy, and continue to develop Glacier, our award-winning game engine.


We are a diverse team of designers, producers, artists, programmers and operations supporters from 40+ different nationalities, working on cutting-edge technology and state-of-the-art game design.


The creative teams involved in producing our games are supported by our tech department, which delivers our own Glacier engine, and the incubation department, which helps the team to prototype new and exciting features, game mechanics, or even brand new IPs.


We know that the gaming world is in constant change – and so is IOI - but no matter what we do, we can assure you that it will not be boring.


IO Interactive was established in September 1998. The IO Interactive technology team consists of programmers, software engineers and mathematicians with considerable experience in game programming and 3D graphics. Graphic designers, artists and animators are recruited from the game and entertainment industry, as well as the best art schools from all over the world.

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