UI/UX Designer

1 Month ago • All levels • UI/UX Design

Job Summary

Job Description

Atomic Theory seeks a UI/UX Designer to craft intuitive and visually stunning user interfaces for AAA games. The role involves working directly in game engines (Unreal, Unity) to build, iterate, and optimize UI assets and systems. Responsibilities include collaborating with clients and internal teams, developing scalable design systems, leading UI design efforts, partnering with engineers, and advocating for accessibility. The ideal candidate possesses experience designing UI/UX for AAA games, a strong portfolio, deep understanding of game development pipelines, and proficiency in design tools like Figma, Photoshop, and Illustrator. The position is currently fully remote but will transition to a hybrid model (3 days onsite in Cardiff, UK).
Must have:
  • Experience designing UI/UX for AAA games
  • Proficiency in design tools (Figma, Photoshop, Illustrator)
  • Game engine experience (Unreal, Unity)
  • Understanding of game development pipelines
  • Collaboration and communication skills
Good to have:
  • Experience with motion graphics, animation, 3D design
  • Experience leading UI implementation in shipped games
  • Experience with globalization, accessibility features, live service content
  • Familiarity with modern industry trends
Perks:
  • Competitive Salary and Benefits Package
  • Private Pension
  • Optional Private Medical, Dental, and Vision Coverage
  • Annual Leave, Plus Bank Holidays and Winter Break Office Closure
  • Annual Research Credit
  • Professional Development Opportunities
  • Work-Life Balance, No Crunch
  • Family Friendly Leave Policies (6 weeks)
  • Weekly Team Lunches
  • Snacks and Fully Equipped Team Lounge

Job Details

Please note that while this position is currently fully remote, we are planning to eventually move to a hybrid model as we continue to grow our team in Brighton. The expectations would be 3 days onsite each week, with the option for remote work on the remaining days.

Part of the Rocket Science Group, Atomic Theory comprises a multinational team of seasoned AAA veterans with roots extending from Blizzard, PUBG, Epic, and Unity. We have a track record of delivering player-centric, AAA-quality experiences, and we're unwavering in our commitment to performance, accessibility, and the meticulous attention to the engineering tools and frameworks that underpin exceptional gameplay.

But Atomic Theory is more than just a studio; for us, it's a place where our diverse experiences intersect to solve the toughest challenges in modern game development. With offices in Albany, NY; Austin, TX; and Cardiff, UK, we thrive at the opportunity to slay on a global scale.

About the Role:

Crafting first-class player experiences is at the core of our process. As a UI/UX Designer, you'll play a critical role in creating intuitive and visually stunning user interfaces that enhance player engagement and elevate gaming experiences. Our team thrives in collaborative co-development environments, working seamlessly with design and engineering teams.

You will:

  • Prioritise accessibility and frictionless usability, ensuring all types of players can fully enjoy our partners' games.

  • Work directly in game engines (e.g., Unreal, Unity) to build and iterate on UI layouts, systems, and assets.

  • Bridge the gap between design and engineering to implement solutions that are both functional and beautiful.

This role is ideal for experienced UI/UX designer with a deep understanding of game development pipelines and a passion for games themselves.

What You'll Do:

  • Collaborate closely with clients and internal teams to deliver intuitive, engaging, and visually appealing user interfaces.

  • Work hands-on in game engines (e.g., Unreal, Unity) to implement, iterate, and optimise UI assets, systems, and layouts.

  • Develop and maintain organised, scalable design systems that ensure consistency and efficiency across projects.

  • Lead UI design efforts on specific projects, providing creative direction and mentoring junior artists and designers.

  • Partner with UI engineers, designers, and producers to integrate UI solutions seamlessly into gameplay and technical frameworks.

  • Contribute to co-development workflows, fostering collaborative communication between in-house and external design teams.

  • Advocate for accessibility and usability, ensuring designs are inclusive and frictionless for all types of players.

  • Manage and maintain high-quality standards in a fast-paced, deadline-driven environment while balancing creative and technical demands.

What We Value

  • Experience designing UI/UX for AAA or independent game titles, with a strong portfolio showcasing your work.

  • Deep understanding of game development pipelines, including direct experience implementing UI assets and layouts in game engines (e.g., Unreal, Unity, Godot).

  • Proficiency in design tools such as Figma, Photoshop, Illustrator, and After Effects. (Knowledge of motion graphics, animation, and 3D design is a plus.)

  • Ability to design, implement, and maintain robust UI systems, including screens, menus, HUDs, and features.

  • Excellent problem-solving abilities, with strong attention to detail and a commitment to delivering immersive gaming experiences.

  • Ability to thrive in a fast-paced, collaborative, and deadline-driven environment while maintaining high standards of quality.

What You May Also Have:

  • Experience leading the implementation of impactful features in shipped games.

  • Experience working on globalisation, accessibility features, or live-service content.

  • Knowledge of motion graphics, animation, and 3D design.

  • Familiarity with modern industry trends in game development and UI/UX design.

What We Can Offer:

  • Competitive Salary and Benefits Package: Your health and wellbeing is important to us, so we offer a variety of benefits including: 

    • Private Pension via Salary Sacrifice

    • Optional Private Medical, Dental, and Vision Coverage

    • Annual Leave, Plus Bank Holidays and Winter Break Office Closure

  • Annual Research Credit: We always encourage personal growth, so we provide all of our team members with an annual credit to further enhance your skills! 

  • Professional Development: We offer biannual reviews, as well as opportunities to collaborate across disciplines, internal tech talks, and the chance to learn from specialists with backgrounds from across the games and software development industries. 

  • Work-Life Balance: We really believe that home life comes first and we promote a flexible working environment. And as an added bonus: We don’t crunch! 

  • Family Friendly: We understand the importance of family, which is why we offer 6 weeks full of Maternity, Paternity, and Adoption Leave to support you during this exciting time!

  • Office Perks: In addition to everything above, we also provide: 

    • Weekly Team Lunches

    • Snacks, Including the Good Tea (Yorkshire)

    • Fully Equipped Team Lounge, Including our Favourite Consoles and Games

    • And, most importantly, a supportive and creative working environment made up of talented and friendly people, as well as the opportunity to work on some pretty cool games and projects – if we do say so ourselves!

A Friendly Note from the Recruitment Team:

Let us do the work for you: Even if your profile isn’t an exact match for all of the qualifications listed above, we still want you to apply. Our team members come from a variety of different industries, not all of which are immediately relevant to game or software development, and we welcome all candidates of similarly varied backgrounds, communities, and identities. 

Rocket Science is an equal opportunity employer and is committed to providing a worry-free workplace void of discrimination or harassment. Rocket Scientists are expected to foster and champion an environment in which everyone has the opportunity to feel included and is afforded the respect and dignity they deserve. 

#li-hybrid

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