UI/UX Game Designer

5 Years ago • 4 Years +
Game Design

Job Description

Penrose Studios is seeking a UI/UX Game Designer to create prototypes, layout samples, and conceptualize visual styles and interactive experiences for their ground-breaking immersive stories. The responsibilities include building visual strategies, wireframes, page layouts, interactions, prototypes, icons, and user flows based on information architecture and accessibility principles. The designer will also be responsible for creating functional prototypes for rapid iteration on key elements, validating and iterating on designs through user testing, and ensuring the proper execution of the user experience. The role requires close collaboration with the design team to ensure gameplay designs shine within media constraints and involves producing graphical assets and 2D icons in various styles.
Good To Have:
  • Knowledge of usability testing preferred.
  • Proactive, innovative and autonomous with high standards.
  • Collaborative with excellent communication skills.
  • Technical ability to pick up complex authoring tools quickly.
Must Have:
  • Minimum of 4 years as graphic designer or similar role.
  • Solid knowledge of interaction and design principles.
  • Strong graphic design fundamentals and illustration skills.
  • Ability to deliver prototypes for complex interactions.
  • Ability to explain the reasoning behind design and interaction.

Add these skills to join the top 1% applicants for this job

communication
graphics-design
usability-testing
user-testing
html
user-experience-ux
prototyping

Penrose Studios crafts ground-breaking immersive stories, and needs your help building a platform for this new artistic medium. We need a UI / UX Game Designer to create prototypes and layout samples as well as conceptualize visual styles and interactive experiences.

Responsibilities

  • Build visual strategies, wire frames, page layouts, interactions, prototypes, icons, user flows for the experiences, including HUD, menus, and lobby based on information architecture and accessibility principles;
  • Create functional prototypes for rapid iteration on key elements;
  • Validate and iterate on your design and visual proposals through prototyping, user testing, live player vetting, and collection of ongoing feedback.
  • Follow-up on the final implementation of all features to ensure the proper execution of the user experience and design and assist in post launch analysis with our analytics & research team
  • Account for user feedback and user research to optimize the experience.
  • Work closely with the rest of the design team to ensure game play designs shine within the constraints of the media.
  • Produce various graphical assets and 2D icons in various levels of fidelity and in a wide range of styles with oversight from Design Leads

Requirements

  • Minimum of 4 years as graphic designer, UX designer, UI designer, interaction designer, visual design, or similar.
  • Solid knowledge of interaction and design, information flow, readability, human-centered design, and interface usability principles.
  • Strong graphic design fundamentals and illustration skills – a sophisticated artistic sense, skills creating iconography that reinforce the experience overall art direction.
  • Ability to deliver prototypes and designs for complex interactions – whether high or low fidelity using the Adobe Suite, HTML, and/or Axure.
  • Ability to explain the reasoning and process behind your design and interaction.
  • Knowledge of usability testing preferred.
  • Proactive, innovative and autonomous, with high standards for quality.
  • Able to prioritize well and work quickly.
  • Collaborative with excellent communication skills.
  • Technical ability to pick up complex authoring tools quickly.

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