Unity Developer

1 Month ago • All levels • Game Engine

Job Summary

Job Description

Applied Materials is seeking a Unity Developer to architect and develop scalable AR/VR applications using Unity3D. The role involves creating and maintaining interactive AR and VR user experiences, collaborating with cross-functional teams, and optimizing application performance. Responsibilities include integrating AR/VR SDKs, implementing UI/UX for immersive environments, conducting code reviews, and mentoring junior developers. The ideal candidate will have strong C# and Unity development skills, a deep understanding of Object-Oriented Programming, and experience with various design patterns and Unity's DOTS for high-performance development. Knowledge of consuming REST APIs, Unity Profiler, debugging, and multiplayer development is also essential.
Must have:
  • Architect and develop scalable AR/VR applications using Unity3D.
  • Create and maintain interactive AR and VR user experiences.
  • Collaborate with cross-functional teams.
  • Optimize rendering pipelines and application performance.
  • Integrate AR/VR SDKs.
  • Implement UI/UX for immersive environments.
  • Conduct code reviews and mentor junior developers.
  • Stay current with AR/VR technologies.
  • Strong C# and MonoBehaviour framework knowledge.
  • Strong Object-Oriented Programming (OOP) knowledge.
  • Write efficient, reusable, and reliable code.
  • Expertise in Factory design pattern.
  • Proficiency in Abstract Factory pattern.
  • Strong understanding of Single Responsibility Principle (SRP).
  • Experience with Command Pattern.
  • Proficient in Inversion of Control (IoC).
  • Expertise in State Pattern.
  • Good knowledge of consuming REST API.
  • Strong knowledge of Unity Profiler & Performance Optimization.
  • Strong logical and debugging skills.
  • Fluent in English.
Good to have:
  • Experience with Unity's DOTS.
  • Multiplayer development knowledge.
  • Unity 6 experience.
  • Lighting, Materials, and Post-Processing knowledge.
  • GPU Instancing & Draw Call Optimization experience.
  • Unity URP/HDRP pipelines experience.
  • Mecanim Animation System and Blend tree experience.
  • Rigging & IK Systems experience.
  • Rigid body, Colliders, and Physics Materials experience.
  • Unity Addressable & Asset Bundles experience.
  • Experience with game physics and particle systems.
  • Git, GitHub, GitLab experience.
  • Jenkins, CI/CD pipelines experience.
  • Experience with Azure DevOps or JIRA.
  • Agile/Scrum methodologies experience.
  • Hands-on VR experience.
Perks:
  • Robust total rewards package.
  • Supportive work culture encouraging learning and growth.
  • Opportunity to push boundaries of science and engineering.
  • Make possible a better future.

Job Details

Job Description

Who We Are

Applied Materials is the global leader in materials engineering solutions used to produce virtually every new chip and advanced display in the world. We design, build and service cutting-edge equipment that helps our customers manufacture display and semiconductor chips – the brains of devices we use every day. As the foundation of the global electronics industry, Applied enables the exciting technologies that literally connect our world – like AI and IoT. If you want to work beyond the cutting-edge, continuously pushing the boundaries of science and engineering to make possible the next generations of technology, join us to Make Possible® a Better Future. 

What We Offer

Location:

Bangalore,IND

At Applied, we prioritize the well-being of you and your family and encourage you to bring your best self to work. Your happiness, health, and resiliency are at the core of our benefits and wellness programs. Our robust total rewards package makes it easier to take care of your whole self and your whole family. We’re committed to providing programs and support that encourage personal and professional growth and care for you at work, at home, or wherever you may go. Learn more about our benefits

You’ll also benefit from a supportive work culture that encourages you to learn, develop and grow your career as you take on challenges and drive innovative solutions for our customers. We empower our team to push the boundaries of what is possible—while learning every day in a supportive leading global company. Visit our Careers website to learn more about careers at Applied.

Key Responsibilities

  • Architect and develop scalable AR/VR applications using Unity3D.

  • Creating and maintaining interactive AR and VR user experiences using Unity. 

  • Collaborate with cross-functional teams including designers, artists, and backend developers. 

  • Collaborating with other developers to define, design, and ship new features.

  • Optimize rendering pipelines and application performance across devices. 

  • Integrate AR/VR SDKs  

  • Implement UI/UX for immersive environments. 

  • Conduct code reviews and mentor junior developers. 

  • Stay current with emerging technologies and best practices in AR/VR. 

  • Continuously learning and adapting to new tools and platforms 

Technical Skills: 

Core C# Development:  

  • Very Strong knowledge C# and Monobehavior framework knowledge.

  • Strong Object-Oriented Programming (OOP) knowledge .

  • Writing efficient, reusable, and reliable code. 

  • Maintaining code quality, organization, and automatization. 

  • Documenting code and technical specifications for easy reference and future development. 

  • Extensive expertise in Software Design Patterns and their practical implementation, particularly within Unity.
  • Proven ability to write decoupled code that adheres to best practices.

  • Note: Candidates possessing only theoretical knowledge will not be considered.

Key Competence's:

  • Factory - Expertise in implementing the Factory design pattern for object creation.

  • Abstract Factory - Proficiency in using the Abstract Factory pattern to create families of related objects.   

  • Single Responsibility Principle (SRP): Strong understanding and application of the Single Responsibility Principle in software design.

  • Command Pattern: Experience with the Command design pattern for encapsulating requests as objects.  

  • Inversion of Control (IoC): Proficient in using IoC to decouple the execution of tasks from their implementation.

  • State Pattern: Expertise in using the State pattern to allow an object to alter its behavior when its internal state changes.

  • Data-Oriented Technology Stack (DOTS): Experience with Unity's DOTS for high-performance game development.

 

Generic Expectations: 

  • Good knowledge of consuming rest API 

  • Strong knowledge of Unity Profiler & Performance Optimization 

  • Strong logical and debugging skills 

  • Multiplayer development knowledge  

  • Strong communication skills, fluent in English 

 

Unity Engine Knowledge:

  • Unity 6 

  • Lighting, Materials, and Post-Processing 

  • GPU Instancing & Draw Call Optimization 

  • Unity URP/HDRP pipelines 

  • Mecanim Animation System and Blend tree 

  • Rigging & IK Systems 

  • Rigid body, Colliders, and Physics Materials 

  • Unity Addressable & Asset Bundles 

  • Experience with game physics and particle systems 

Leadership

  • Acts as a resource for colleagues with less experience; may lead small projects with manageable risks and resource requirements

Problem Solving

  • Solves complex problems; takes a new perspective on existing solutions; exercises judgment based on the analysis of multiple sources of information.

Candidates with below skill will be prioritized 

  • Git, GitHub, GitLab 

  • Jenkins, CI/CD pipelines 

  • Experience on working with Azure DevOps or JIRA software for task management 

  • Agile/Scrum methodologies 

  • Experience on Hands on VR 

Additional Information

Time Type:

Full time

Employee Type:

Assignee / Regular

Travel:

Yes, 10% of the Time

Relocation Eligible:

Yes

Applied Materials is an Equal Opportunity Employer. Qualified applicants will receive consideration for employment without regard to race, color, national origin, citizenship, ancestry, religion, creed, sex, sexual orientation, gender identity, age, disability, veteran or military status, or any other basis prohibited by law.

Similar Jobs

Paytm - Go-To-Market Lead - Deputy General Manager - Offline Merchants QR

Paytm

Chennai, Tamil Nadu, India (On-Site)
2 Years ago
Palo Alto Networks - Senior Manager, DevOps Engineering (Cortex)

Palo Alto Networks

Santa Clara, California, United States (On-Site)
1 Week ago
Apple - Client Insights Specialist

Apple

Cupertino, California, United States (On-Site)
2 Months ago
Activision - IT Support Specialist

Activision

Malmö, Skåne County, Sweden (On-Site)
1 Year ago
ten square games - Senior Unity Developer

ten square games

Wrocław, Lower Silesian Voivodeship, Poland (Hybrid)
1 Week ago
Osome studios - Stage UI Programmer Unreal

Osome studios

Lyon, Auvergne-Rhône-Alpes, France (On-Site)
1 Month ago
KingsIsle Entertainment - Build and Tools Software Engineer

KingsIsle Entertainment

Texas, United States (Hybrid)
4 Months ago
Hyperhug - Senior Unity Developer (UI)

Hyperhug

(Remote)
4 Months ago
Triple dot studios - Senior Advanced Unity Software Engineer

Triple dot studios

Barcelona, Catalonia, Spain (On-Site)
3 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Tesla - Associate Event Coordinator

Tesla

Les Pennes-Mirabeau, Provence-Alpes-Côte D'Azur, France (On-Site)
5 Months ago
SSC Technologies - Digital Delivery Lead

SSC Technologies

London, England, United Kingdom (Hybrid)
1 Month ago
Canva - Software Engineer - Frontend

Canva

Sydney, New South Wales, Australia (Remote)
1 Week ago
Figma - Account Executive, Enterprise

Figma

San Francisco, California, United States (Remote)
1 Month ago
Guardian - Senior Lead Engineer - IT

Guardian

Chennai, Tamil Nadu, India (Hybrid)
1 Year ago
Rippling - Staff Software Engineer (Backend)

Rippling

New York, United States (On-Site)
2 Months ago
binance - AI Agent Engineer

binance

Taipei City, Taiwan (On-Site)
3 Months ago
Qualcomm - Engineer, Senior Staff

Qualcomm

Bengaluru, Karnataka, India (On-Site)
1 Month ago
Qualcomm - SOC Design/Integration -Sr Lead

Qualcomm

Bengaluru, Karnataka, India (On-Site)
1 Month ago
Supabase - Product Manager

Supabase

(Remote)
2 Months ago

Get notifed when new similar jobs are uploaded

Jobs in Bengaluru, Karnataka, India

Nagarro - Associate Staff Engineer, .Net Web

Nagarro

India (Remote)
9 Months ago
Paytm - Senior Associate - Key Account Manager - EDC - Delhi

Paytm

Delhi, India (On-Site)
3 Weeks ago
bounteous - Senior Information Security Analyst

bounteous

Chennai, Tamil Nadu, India (On-Site)
6 Months ago
Keywords International - Localization Resource Coordinator

Keywords International

India (Remote)
3 Weeks ago
PwC - Associate Project Management - Citizen Services Advisory

PwC

Bhubaneswar, Odisha, India (On-Site)
1 Year ago
Qube Cinema - ERP Developer

Qube Cinema

Chennai, Tamil Nadu, India (On-Site)
1 Month ago
Capgemini - Middleware Lead

Capgemini

Mumbai, Maharashtra, India (On-Site)
2 Months ago
PwC - IN_Associate_ Energy_Decarbonisation_Advisory_Gurgaon

PwC

Gurugram, Haryana, India (On-Site)
9 Months ago
Assystems - Senior Consultant (P6 + Unifier + Aconex)

Assystems

Gurugram, Haryana, India (On-Site)
8 Months ago
Zelis  - Administrative Assistant

Zelis

Hyderabad, Telangana, India (On-Site)
2 Months ago

Get notifed when new similar jobs are uploaded

Game Engine Jobs

bohemia interactive - Engine Physics Programmer

bohemia interactive

Prague, Prague, Czechia (On-Site)
5 Months ago
Bitwise Alchemy - Senior Engine Programmer

Bitwise Alchemy

Texas, United States (Remote)
1 Year ago
Larian Studios - Engine Programmer

Larian Studios

Warsaw, Masovian Voivodeship, Poland (On-Site)
2 Months ago
Paper Stacking games - Game Server Development Engineer (Golang)

Paper Stacking games

Shanghai, China (On-Site)
1 Month ago
Nintendo - Associate Software Engineer Tools (NST)

Nintendo

Redmond, Washington, United States (On-Site)
10 Months ago
Bootloader studio - Senior Unity XR Engineer

Bootloader studio

Ho Chi Minh City, Vietnam (On-Site)
2 Months ago
GameJobs - Web / TypeScript Game Engineer

GameJobs

San Francisco, California, United States (Remote)
1 Year ago
Apple - GPU Developer Tools Engineer

Apple

Cupertino, California, United States (On-Site)
2 Weeks ago
Studio Heroies - Engine Programmer

Studio Heroies

Guildford, England, United Kingdom (Hybrid)
2 Months ago

Get notifed when new similar jobs are uploaded

About The Company

Applied Materials is the global leader in materials engineering solutions used to produce virtually every new chip and advanced display in the world. We design, build and service cutting-edge equipment that helps our customers manufacture display and semiconductor chips – the brains of devices we use every day. If you want to work beyond the cutting-edge, continuously pushing the boundaries of science and engineering to make possible the next generations of technology, join us to Make Possible® a Better Future.

Bengaluru, Karnataka, India (On-Site)

Bengaluru, Karnataka, India (On-Site)

Bengaluru, Karnataka, India (On-Site)

Bengaluru, Karnataka, India (On-Site)

Bengaluru, Karnataka, India (On-Site)

Bengaluru, Karnataka, India (On-Site)

Bengaluru, Karnataka, India (On-Site)

Bengaluru, Karnataka, India (On-Site)

Bengaluru, Karnataka, India (On-Site)

Bengaluru, Karnataka, India (On-Site)

View All Jobs

Get notified when new jobs are added by Applied materials