Unity Developer (Battle team)

4 Months ago • 3 Years +
Game Engine

Job Description

The Unity Developer will be part of a team focused on creating combat mechanics and network interaction for an unannounced, multi-platform third-person shooter. Responsibilities include implementing gameplay mechanics using ECS, developing net code for multiplayer battles, developing UI, improving the game's code base and documentation, optimizing the game for stable performance, improving automation tools, and integrating external libraries. The successful candidate will have the opportunity to influence decisions and grow in both technical and management areas, working with cutting-edge technologies to create a high-quality gaming experience.
Good To Have:
  • Skills in developing real-time multiplayer games
  • Understanding of shooter mechanics
  • Experience writing tests using testing frameworks
Must Have:
  • 3 years of game development experience
  • Strong knowledge of C#, .NET, OOP, OOD
  • Excellent knowledge of Unity, including UnityUI
  • Experience developing games using ECS
  • Experience working with Git
  • Ability to optimize performance using Unity tools
  • Intermediate English language skills
Perks:
  • Officially registered full-time employment
  • 20 to 26 days of paid leave
  • Medical support for you and your child
  • Individual development plan and regular feedback
  • Professional seminars, workshops, and courses
  • Opportunity to take an interest-free loan
  • Reimbursement of gym membership fees
  • Opportunity for counseling with psychologists

Add these skills to join the top 1% applicants for this job

design-patterns
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The successful applicant will be able to work at our Lviv office, Warsaw office or remotely from Ukraine and Poland. Plarium is an international developer of award-winning mobile and desktop games. More than 1300 of our specialists work remotely or at offices in Israel, Ukraine, Poland, Spain, and Finland. RAID: Shadow Legends, Mech Arena, and our other 18 massive titles unite more than 500 million players worldwide. With over 15 years’ experience, we strive for boundary-pushing gameplay and graphics. We pair this with our dedication to innovation through analytics, marketing, and community interaction. We are working on an unannounced, multi-platform third-person shooter in a realistic setting. The project is large-scale and ambitious from the perspective of its complex and unique gameplay mechanics. The position offers not only interesting challenges but also the opportunity to influence decisions and grow in both technical and management areas. We work with cutting-edge technologies and aim to create a high-quality gaming experience. Currently, 28 programmers are working on various aspects of the game, and the team is expanding rapidly. We value quality and initiative, always striving to find the most effective technical solutions. The successful candidate will become part of an action team focused on creating combat mechanics and network interaction. Early-stage project visuals Responsibilities Implementing gameplay mechanics using ECS Developing net code for multiplayer battles Developing UI for gameplay mechanics, including animation and platform adaptation Improving the game’s code base and documentation Optimizing the game for stable performance on different platforms Improving automation tools for launcher development and testing Integrating external libraries and various billing systems for iOS/Android What we expect At least 3 years of work experience in game development Strong knowledge of C#, .NET Framework, OOP, OOD, and various software design patterns Excellent knowledge of Unity, including UnityUI, UnityEditor, Addressables Knowledge and experience developing games using ECS (Entitas / Unity DOTS) Experience working with Git Ability to optimize performance using such tools as Unity Profiler, Unity’s Memory Profiler, and Profile Analyzer Fluency in Ukrainian English language skills at the Intermediate level Desired Skills in developing real-time multiplayer games Understanding of shooter mechanics (FPS/TPS) based on personal gaming experience Experience writing tests using NUnit, xUnit, NSubstitute, Moq, SpecFlow, and Unity Test Runner What we offer Officially registered full-time employment 20 to 26 days of paid leave depending on the country in which your employment is registered Medical support for you and your child along with paid leave if you or your child are sick Individual development plan and regular feedback Professional seminars, workshops, courses, and internal training programs Opportunity to take an interest-free loan Reimbursement of gym membership fees, and running club  Opportunity for counseling with psychologists *Note: Benefits may vary by country.

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