User researcher

1 Month ago • 2-3 Years

Job Summary

Job Description

As a User Researcher at Paradox Interactive, you will conduct various research activities to support the decision-making of game developers. Your work will be critical in understanding user needs and behaviors. You will be involved in developing methodologies and testing environments. You will also coordinate with other researchers, designers, producers and developers. The role involves translating findings into actionable insights and communicating them to game teams and stakeholders. You will work with designers, developers, and fellow researchers to make games fun, intuitive, and engaging.
Must have:
  • Experience in user research and related fields.
  • Experience with qualitative research methods.
  • Comfortable coordinating multiple parties in research.
  • Experience in Quantitative Research.
  • Excellent written and spoken English communication.
  • 2-3 years relevant experience in games industry.

Job Details

Are you passionate about games, research, and how to best combine the two? Then come join the User Research team at Paradox Interactive and help us make our games better!

Paradox’s User Research team does user experience research for all our games, both developed and published by Paradox. As a User Researcher, you will be responsible for conducting a variety of research activities.

Your research will support the decision-making of our game developers. Your work will be critical in helping us understand the needs and behaviours of our users.

You will also get to take an active role in developing our methodology, testing environment, and help us build one of the best User Research teams in the industry. Our current UR team consists of eight people.

What you will do:

  • Own and deliver the operational execution of our user research projects

  • Coordinate with other researchers, designers, producers and developers to address research related issues

  • Identify and prioritize the research methodologies that will best support the game team's goals

  • Translate findings into actionable insights and communicate these to game teams and other stakeholders at Paradox Interactive

What we are looking for:

  • Experience with user research, service design, experimental psychology, cognitive psychology, human-computer interaction, or equivalent

  • Having worked with a wide range of qualitative research methods such as — such as playtesting, interviews, surveys, focus groups, diary studies etc.

  • Comfortable coordinating clients, other researchers, and participants simultaneously when conducting research

  • Experience in Quantitative Research

  • Excellent written and spoken communication skills (English)

  • 2-3 years relevant experience in games industry

  • Strong personal interest in gaming and market trends

On a personal level you’re passionate about helping others succeed. You find communication with people of different professions (game design, production, marketing) inspiring and you have a strong sense of self-leadership. You enjoy the balancing act between conducting sound research and delivering objective, actionable results with tight time-frames, and don’t mind challenging established views.

You’ll work alongside designers, developers, and fellow researchers to ensure games are fun, intuitive, and engaging—because we believe the best games are made when players are part of the process.

Practical information

Scope: Full time and permanent

Reports to: User Research manager

Location: This position is based in Stockholm, Sweden.

If you think that this description matches your background, we highly encourage you to apply as soon as possible as we will interview candidates continuously for this position. In your application, please show us why your previous experiences and skills would work for this role and why you are interested in working at Paradox. If you don’t match all the requirements, please demonstrate how your passion, attitude and interest in Paradox might compensate for this.

30 days paid vacation (1).jpg


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About The Company

Today, Paradox consists of both publishing and internal game development. We have a broad portfolio of games and own the most important brands, including Stellaris, Europa Universalis, Hearts of Iron, Crusader Kings, Cities: Skylines, Prison Architect, Victoria, Age of Wonders and the World of Darkness catalog of brands. Since 2004, the company has published its games all over the world, initially through physical distribution but primarily in digital channels after 2006.

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