UX Designer

1 Month ago • All levels

Job Summary

Job Description

The UX Designer will be responsible for designing player interactions with game features, creating wireframes, mock-ups, prototypes, and other UX tools. They will deliver design documentation with clear implementation goals and deliver final designs using tools like Figma, After Effects, and Rive. The designer will also guide usability and accessibility efforts, facilitate workshops, and champion the players' interests by collaborating with the insights team to conduct user research and make research-informed design decisions. The role requires a passion for video games, empathy for players, and the ability to work in a multidisciplinary team.
Must have:
  • Experience in game development with at least one published console game
  • Strong skills in Photoshop and Figma
  • Experience with inclusion and accessibility requirements
  • Ability to communicate player and business needs using UX tools
  • Portfolio showcasing UX skills and methodologies

Job Details

The Position

We’re looking for a UX Designer for theHunter: Call of the Wild, the genre-defining open-world hunting game! On this project, you’ll work with a seasoned team, using our proprietary AAA engine Apex, to deliver unrivalled outdoor experiences to one of the largest and friendliest communities in gaming.

Who you are

  • UX designer with experience in game development who has worked and published at least one console game.
  • A design practitioner with strong Photoshop and Figma skills.
  • Someone who has experience with requirements for inclusion/accessibility.
  • Effective when communicating player and business needs through personas, user stories, service blueprints, journey maps, and other UX tools.
  • A UX expert with a portfolio showcasing your UX skills, methodologies, and expertise as a design professional.
  • A team player who enjoys collaborating with a multidisciplinary team from planning stages until project release.
  • A professional with proof of your education and experience in design processes, design thinking, interaction design, and research methods, information architecture, and human-centered design.
  • Iteratively design and test interfaces and interactions to make them simple and intuitive.
  • Make strategic design and user experience decisions.
  • Someone who enjoys video games and with an abiding love of open-world action games.
  • A person with a deep sense of empathy and cares about players, and that everyone, regardless of their background and functional variations deserves to enjoy video games.

What you'll do

  • Design how players will interact with game features and use your expertise in UX, interface, and interaction design for the creation of wireframes, mock-ups, prototypes, personas, user journeys, and other UX tools.
  • Deliver design documentation with clear implementation goals.
  • You can deliver final designs, including mock-ups and prototyping, using tools such as Figma, After Effects, Rive.
  • Experience in communicating and documenting interface behaviors (e.g. experience in animation and storyboarding)
  • Help guide usability and accessibility efforts with your knowledge of best practices for typography, visuals, acoustics and haptic feedback.
  • Facilitate workshops for different stages of the development process. This can be for everything between discovery and validation.
  • Be the champion of the players; you will be the main advocate of UX in everything we create and you have the players interest at heart. 
  • Collaborate with the insights team to carry out user research activities and help the development team make research-informed design decisions that put the players first.
Note: Research shows under-represented groups in the industry (especially women) might not apply to a job if they don’t check off every requirement. At Avalanche, we’re more about your drive to learn and interest in tackling challenges than what’s on your resume! So don’t stress if you don’t tick every box— shoot us your application anyway! Diverse opinions and different experiences are what make our teams so great, not itemized lists of qualifications.

The Malmö location
You’ll find us in a standout building from 1958, just a stone’s throw from the Central Station. Within these walls, the American dream was leveraged to sell muscle cars more than half a century ago. Today, the location balances Avalanche Studios Group’s industrial, high-octane heritage with a bright and homey vibe featuring resident dogs and patio-grown chilies.

Our values
At Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanchers have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity.

How to apply
To apply for this position, please register below and provide your CV in English. We review applications continuously. All further studio-related information is provided under a non-disclosure agreement.

At Avalanche Studios Group we're always on the lookout for talented individuals to join our passionate team, but please note that relocation assistance is not available for this role.

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About The Company

Stockholm, Stockholm County, Sweden (Hybrid)

Stockholm, Stockholm County, Sweden (Hybrid)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

Malmö, Skåne County, Sweden (Hybrid)

Stockholm, Stockholm County, Sweden (Hybrid)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (Hybrid)

Malmö, Skåne County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

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