UX Designer

2 Weeks ago • 2-2 Years

About the job

Why PlayStation?

PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.

Join the award-winning team that created God of War

Santa Monica Studio is seeking a talented UX Designer to help us build a new unannounced title!

In this role, you will collaborate with engineers, artists, and designers to prototype, develop, and implement the User Experience via 2D UI. You will take direction from the Lead UI/UX Designer as well as both Game and Design Directors and you will validate the player experience through learnings from playtests and feedback from the team in pursuit of creating the most engaging player experience possible.

The ideal candidate has proven design sense, attention to detail, and a general level of technical expertise, along with a strong understanding of accessibility as a core fundamental of the player experience. You take direction well while also offering feedback in a structured and considerate manner, are eager to learn, and are passionately motivated to push the boundaries of the player experience.

Responsibilities

  • Design and prototype elegant, accessible, and intuitive UI/UX structure and flow, utilizing grey-boxing, wire-framing and other prototyping techniques

  • Support and supplement the creative vision of the Lead UI/UX Designer as well as the Design, Art, and Game Directors to achieve clarity and visual quality within technical constraints

  • Ensure information is conveyed to the player clearly and accessibly, and in keeping with the visual style and context of the game - in addition to a front-end shell and pause menus, this might also include (but is not limited to) health/damage information, player waypoints, objective indications, weapon information, pickups, items, skills, upgrades, and player progression features

  • Demonstrate extensive expertise by applying principles, theories & concepts in User Experience and Accessibility design and a general knowledge of related disciplines

  • Communicate the high-level vision and creative goals for the User Experience always with Accessibility in mind

  • Create and/or integrate assets and test functionality of UI components

  • Validate designs through playtests and team feedback and use gathered data to drive iteration

  • Test and troubleshoot the functionality of UI components

  • Play and analyze many games, and understand a wide variety of approaches to UI and UX

  • Partner with the production team to help track incoming assets and deliveries

Requirements

  • 2+ years in game development, with at least 1 years in a UX design role

  • Fluency with Figma or similar software such as Adobe XD

  • Passionate and knowledgeable about accessible UI and UX design and able to generate and convey the vision for the User Experience

  • Knowledge of industry trends, emerging technologies, advancements in User Experience and Accessibility Design, and the ability to apply them creatively in game

  • Constantly seek to validate UX design and improve the experience through iteration

  • Good communication, organizational, and interpersonal skills

  • Possess strong time management and prioritization skills

Preferred Experience

  • Experience with Photoshop and Illustrator is a plus

  • Prior experience designing Accessible User Experience features for video games is preferred

  • Recent console title shipped in UI or UX Design role is preferred

  • 2D illustration or graphic design skills are a big plus

  • Experience with a visual or text-based scripting language and the ability to implement UI a plus

Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.

At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location. In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.

The estimated base pay range for this role is listed below, this is an hourly rate.

$40.68 - $61.06 USD

Equal Opportunity Statement:

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.

PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.

About The Company

Our studio is composed of a group of diverse, ambitious, highly collaborative creatives who empower one another, while working as a team to deliver high quality narrative-driven PlayStation experiences. With origins spanning the globe - from Brazil to Poland to small town USA, we are home to over 250 world class developers who strive to push the medium forward with every creative decision.


Every team has a story and, at the heart of our story, we are committed to greatness and steadfast in our craft of developing unforgettable in-game experiences that inspire our players. Beyond that, though, we are driven by something much larger…by a desire to develop “stories” of greatness for each and every team member. Making a game is a massive undertaking. Between QA, Art, Design, Programming, Production, Sound and every department in between, we are all responsible for connecting with each other's greatest skills, while working towards a common vision.


Together, we sow seeds of possibility. Whether you are an intern or an industry veteran, creativity rules here. At our studio we recognize that great ideas can come from anyone. Traversing a new mythological world on a boat. A single camera shot for an entire game. A powerful recalling axe. A companion AI known as “boy” fighting like a god. These are just some of the bold ideas that were not simply lit by an individual light bulb...they were forged from idea, to paper, to code in a collaborative effort by creatives of all disciplines on a journey to reinvent a franchise.

California, United States (On-Site)

California, United States (On-Site)

California, United States (On-Site)

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