UX/UI Designer

4 Months ago • All levels • UI/UX Design

About the job

Job Description

UX/UI Designer needed for The Witcher Remake, strong Unreal Engine and UI design skills required.
Must have:
  • Unreal Engine
  • UI Design
  • Adobe Illustrator
  • Adobe Photoshop
Good to have:
  • UI Animation
  • RPG Games
  • Blueprints System
  • Material Editor
Perks:
  • Remote Work
  • English Lessons

We are Fool’s Theory, a company from Bielsko-Biała in Poland, creators of the game Seven: The Days Long Gone and The Thaumaturge. We are actively seeking skilled individuals to join our team to work on The Witcher Remake, developed in cooperation with CD PROJEKT RED studio. Sounds interesting? Get in touch with us!

Responsibilities

  • Creating UI mockups, and clickable prototypes in Unreal Engine.
  • Producing and implementing graphic UI elements into the game.
  • Cooperating with the Gameplay Design and Programming department in supporting the game's mechanics with user friendly UI/UX solutions.
  • Cooperating with the Art department in creating and maintaining consistent UI artstyle.

Requirements

  • Good Adobe Illustrator and Photoshop artistic skills for UI elements creation.
  • Knowledge of modern solutions and trends in interface design.
  • Work experience with Unreal Engine 4/5.
  • Familiarity with UMG (build in Unreal Motion Graphics UI Designer).
  • Basic knowledge of Blueprints system in Unreal Engine 4/5.
  • Experience with Unreal Engine 4/5 Material Editor.
  • Ability to maintain order in files.
  • Knowledge of English that allows reading technical documentation with understanding (min. B2).
  • Independence in performing tasks.
  • Good communication skills and willingness to work in a group.
  • Creativity in solving problems.
  • Refraining from using AI generative tools to produce imagery for this job.

Nice to have

  • UI animation experience.
  • Work experience with RPG games.

We offer

  • Opportunity to work on a cool project in cooperation with CD PROJEKT RED.
  • Flexible working hours (core hours 10:00-16:00).
  • Possibility to work remotely (from anywhere with a time zone difference of -/+ 2 hours from GMT+1).
  • English language lessons.
  • Working in a group of experienced specialists, often gamedev veterans, who are willing to share their knowledge.
  • Custom tools to automate boring, repetitive stuff.
  • Working with modern tools from leading technology suppliers (e.g. Jetbrains), as well as with our proprietary solutions.
  • Support in industry training courses, conferences and fairs participation (both as a participant or speaker).
  • Private medical insurance (Enel-med).
  • Access to MyBenefit platform with a possibility to co-finance a Multisport Card.
  • Psychological support.
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About The Company

We're a collective of AAA veterans who decided to take a break from big productions and find refuge in the mountains of southern Poland. In the past, we've contributed our skills to the critical and commercial successes of games such as The Witcher 3: Wild Hunt or Baldur's Gate 3.


It's our goal to create immersive, story-rich games. From the very beginning of our studio, we focused on creating unique RPG experiences. We're players at heart and deliver the type of games we'd love to play ourselves.


OUR GAMES – The Thaumaturge | Seven: The Days Long Gone

Poland (Remote)

Poland (Remote)

Poland (Remote)

Poland (Hybrid)

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