Vegetation Artist

4 Hours ago • All levels

Job Summary

Job Description

Cloud Imperium Games (CIG) is seeking a Vegetation Artist to create organic locations for their space simulation game. The role involves utilizing in-house tools and technology to build biomes and their components, using scanned data and procedural tools to achieve photorealistic results. The Vegetation Artist will create detailed botanical assets, collaborate with the Art Direction to realize artistic vision, and work with other departments to enhance the player experience. Candidates should be passionate about creating inspirational environments, experienced in photorealistic artwork, and possess an understanding of modeling, shading, and world building. Effective communication and teamwork are essential.
Must have:
  • Create photorealistic botanical assets
  • Work with Art Direction
  • Collaborate with other departments
  • Passion for creating environments
  • Experience in photorealistic artwork
  • Understanding of modeling, shading, world building
  • Effective communication skills

Job Details

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.

Founded in 2012 by renowned game developer Chris Roberts, Cloud Imperium Games (CIG) is one of the largest global independent studios, dedicated to delivering next-generation AAA games. CIG prides itself in thinking outside the box, encouraging creativity and developing ground-breaking technology. CIG believes in raising the bar for the gaming industry and the community as a whole. 

About the Role:

As a Vegetation Artist at CIG, you will be joining a team responsible for creating all the amazing organic locations in the game.  Star Citizen is a universe filled with solar systems, each of which are filled with diverse locations all of which the player can seamlessly fly down to from space and explore on foot. 

You will be utilising our in-house tools and technology which have allowed us to render everything from a planet seen from orbit, all the way down to the individual petals on a plant without any loading screen. You will work with the creative team to build biomes and their components using a mixture of scanned data and procedural tools and establish rule sets for how they appear on the planet surface to achieve a photorealistic end frame.

What does a Vegetation Artist at CIG do?

  • Create photorealistic botanical assets to populate planets and locations rich in detail that will inspire the player to explore.
  • Work closely with Art Direction to make sure the artistic vision is coming to life.
  • Collaborate with other departments to help create the best experience possible.

What do we expect from our Vegetation Artists?

  • Someone who is passionate about creating inspirational environments.
  • Experience in creating photorealistic artwork.
  • Understanding key aspects of the discipline like modelling, shading and world building.
  • Someone who loves to be part of a passionate team and can communicate effectively.

If you’ve always wanted to create beautiful and exotic sci-fi environments which you can explore and get lost in then this could be the position for you, so please apply immediately.

Diversity Statement

CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it’s our differences that make it special. 

Fraud Statement

We are aware of people receiving job offers that fraudulently allege to be from CIG. These types of fraud can be carried out through false websites, fake email addresses claiming to be from our company, or social media. We do not ask for your personal info like bank account numbers, identification numbers, etc through social media or chat-based apps, nor do we request or send money for the purchase of business equipment.

If you suspect fraud, please report it to your local authorities, as well as reaching out to us at info[@]cloudimperiumgames.com with any information you may have.

If you like wild growth and working with happy, enthusiastic over-achievers, you'll enjoy your career with us!

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About The Company

Cloud Imperium Games is a new kind of independent studio dedicated to delivering AAA experiences outside the established publisher system, founded by Chris Roberts, creator of the best selling Wing Commander and Freelancer series, Cloud Imperium is currently developing Star Citizen, a record-shattering crowd funded title that combines classic space sim gameplay with Hollywood-caliber visuals.


Cloud Imperium aims to pave new ground in game development by sharing the process with the players. Where game development was once hidden, Cloud Imperium has opted to share the process with those backing Star Citizen. Supporters come to know the team and follow them every step of the way as the game created. The community is closely engaged and their feedback Is considered in all aspects of game development, avoiding standard publicity to put Roberts’ epic vision directly in players’ hands.


Cloud Imperium has studios in Los Angeles, California ; Austin, Texas ; Manchester, UK and Frankfurt, Germany.

Manchester, England, United Kingdom (On-Site)

Frankfurt Am Main, Hessen, Germany (On-Site)

Manchester, England, United Kingdom (On-Site)

Frankfurt Am Main, Hessen, Germany (On-Site)

Austin, Texas, United States (On-Site)

Manchester, England, United Kingdom (On-Site)

Frankfurt Am Main, Hessen, Germany (On-Site)

Frankfurt Am Main, Hessen, Germany (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

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