Vehicle Art Manager

8 Months ago • 5 Years +

Job Summary

Job Description

As a Vehicle Art Manager, you will lead and manage a team of artists, including junior, senior, art leads, and supervisors, within projects. Responsibilities include setting development paths and goals for the team, providing training, identifying strengths and weaknesses, and offering solutions to drive improvements. You will translate style guides and feedback into clear direction for artists, ensuring they have a concise artistic vision. Additionally, you will provide feedback, ensure asset quality, follow industry best practices, assist in resource allocation, collaborate with internal and external teams, and communicate with clients and partners.
Must have:
  • 5+ years of 3D asset creation experience.
  • 2+ years of team leadership/supervisory experience.
  • Bachelor's degree in Arts or related field.
  • Advanced proficiency in DCC tools.
Good to have:
  • General knowledge of game engines.
  • Proficiency in research and reference gathering.
  • Understanding of art production workflows.
  • Understanding of surface topology and modeling.

Job Details

Responsibilities

  • Manage core team members (Junior, Senior, Art Leads, Art Supervisors) within projects
  • Set development paths and goals for the team and its members.
  • Set training objective and goals for Artist
  • Identify strengths and weaknesses within the team and projects. Provide solutions and feedback to help drive improvements.
  • Translate and interpret style guides, feedback, and reference material into meaningful direction and tasks for the team.
  • Ensure Artist(s) have a clear, concise artistic vision to follow in crafting vehicle assets with accuracy and precision.
  • Provide meaningful feedback and guidance in achieving final results.
  • Ensure assets meet Client quality and delivery expectations.
  • Follow latest industry techniques and best practices in providing support for the team and Clients.
  • Participation and assistance in resource allocation, estimations, and task tracking.
  • Collaborate with internal and external teams and partners when it is necessary.
  • Participate in regular open communication channels with Client and Partners via email, conference calls, and chat channels.

Qualifications

  • 5+ years of industry experience creating 3D hard and organic surface assets for AAA and Mobile games.
  • 2+ years of team leadership/supervisory experience.
  • Bachelor Degree in Arts or related field of experience.
  • Advance proficiency in 1 or more DCC tools (ie. Maya, Blender, 3DSMax, Painter, and etc).
  • General knowledge and use of one or more commercial engines such as Unity3D or Unreal is a plus
  • Proficiency in research and reference gathering.
  • Proficiency in interpreting ideas and instructions based on design briefs and reference material.
  • Intermediate to advance level understanding of Art Production workflows.
  • Intermediate to advance level understanding of surface (Hard + Soft) topology and modeling.
  • Intermediate to advance level of understanding in manufacturing and fabrication techniques used in production of a product.
  • Ability to interpret organic and hard surface forms in design.
  • General understanding of stylized and realistic art.
  • General understanding of team dynamics and how each member contributes to a project.
  • Intermediate level communication in written or spoken English

 


 

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About The Company

At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004.

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