Vehicle Art Manager

4 Months ago • 5-7 Years • Art

Job Summary

Job Description

The Vehicle Art Manager will lead and mentor a team of artists in the creation of high-quality 3D vehicle assets for AAA and mobile games. Responsibilities include setting development paths and goals for the team, providing feedback and guidance, ensuring assets meet client expectations, and collaborating with internal and external teams. The role requires a deep understanding of art production workflows, surface topology, and modeling techniques. The successful candidate will have 5+ years of experience in 3D asset creation and 2+ years of team leadership experience, proficiency in DCC tools (Maya, Blender, 3DS Max, Painter etc.), and excellent communication skills.
Must have:
  • 5+ years 3D asset creation experience
  • 2+ years team leadership
  • Proficiency in DCC tools (Maya, Blender etc.)
  • Understanding of art production workflows
  • Excellent communication skills
Good to have:
  • Unity3D or Unreal Engine experience
  • Knowledge of manufacturing techniques

Job Details

Responsibilities

  • Manage core team members (Junior, Senior, Art Leads, Art Supervisors) within projects
  • Set development paths and goals for the team and its members.
  • Set training objective and goals for Artist
  • Identify strengths and weaknesses within the team and projects. Provide solutions and feedback to help drive improvements.
  • Translate and interpret style guides, feedback, and reference material into meaningful direction and tasks for the team.
  • Ensure Artist(s) have a clear, concise artistic vision to follow in crafting vehicle assets with accuracy and precision.
  • Provide meaningful feedback and guidance in achieving final results.
  • Ensure assets meet Client quality and delivery expectations.
  • Follow latest industry techniques and best practices in providing support for the team and Clients.
  • Participation and assistance in resource allocation, estimations, and task tracking.
  • Collaborate with internal and external teams and partners when it is necessary.
  • Participate in regular open communication channels with Client and Partners via email, conference calls, and chat channels.

Qualifications

  • 5+ years of industry experience creating 3D hard and organic surface assets for AAA and Mobile games.
  • 2+ years of team leadership/supervisory experience.
  • Bachelor Degree in Arts or related field of experience.
  • Advance proficiency in 1 or more DCC tools (ie. Maya, Blender, 3DSMax, Painter, and etc).
  • General knowledge and use of one or more commercial engines such as Unity3D or Unreal is a plus
  • Proficiency in research and reference gathering.
  • Proficiency in interpreting ideas and instructions based on design briefs and reference material.
  • Intermediate to advance level understanding of Art Production workflows.
  • Intermediate to advance level understanding of surface (Hard + Soft) topology and modeling.
  • Intermediate to advance level of understanding in manufacturing and fabrication techniques used in production of a product.
  • Ability to interpret organic and hard surface forms in design.
  • General understanding of stylized and realistic art.
  • General understanding of team dynamics and how each member contributes to a project.
  • Intermediate level communication in written or spoken English

 


 

Job Info

  • Job Function Identification 765
  • Posting Date 09/05/2024, 08:38 AM
  • Locations Vietnam, Ho Chi Minh (Glass Egg)
  • Linkedin Tags #LI-NHT #LI-LN #LI-BTH #LI-geh

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