VFX Artist

2 Months ago • 3 Years + • VFX

Job Summary

Job Description

Yellow Brick Games seeks a Senior VFX Artist to create stunning real-time visual effects. The role involves designing and implementing high-quality VFX for environments, characters, and cinematics using Unreal Engine and Houdini. The artist will collaborate with designers, animators, and programmers to bring immersive gameplay experiences to life, taking ownership of VFX tasks. They'll also explore new VFX techniques, balance performance and aesthetics, and communicate effectively across disciplines. Responsibilities include creating realistic real-time VFX, partnering with art teams, and using tools like After Effects, Photoshop, Blender, Maya, and 3DS Max.
Must have:
  • 3+ years of VFX experience in the video game industry.
  • Expert knowledge of Unreal Engine's Niagara, Houdini, and scripting.
  • Strong portfolio demonstrating mastery of realistic real-time effects.
  • Proficiency with industry-standard tools like Adobe Creative Suite.
  • Deep understanding of timing, animation, lighting, and shader development.
  • Excellent problem-solving skills and attention to detail.

Job Details

Yellow Brick Games is looking for a skilled and innovative Senior VFX Artist to join our game development team. The ideal candidate has a passion for crafting stunning, realistic visual effects and thrives at the intersection of artistry, technical skill, and collaboration. You will work closely with game designers, animators, and programmers to bring immersive gameplay experiences to life through high-quality real-time effects.

Yellow Brick Games is based in Quebec City, Canada, and we are open to discuss remote-work situations. We are committed to diversity and all qualified applicants will receive consideration for employment without regard to place of origin, age, status, religious beliefs, personal orientations, or physical condition.

Responsibilities :

  • Design, create, and implement high-quality, realistic real-time VFX for environments, characters, gameplay moments, and cinematics using Unreal Engine and Houdini.
  • Work in close partnership with Art Direction, Game Design, Animation, and Technical Art teams to ensure VFX enhance gameplay and reinforce the project’s visual identity.
  • Use tools such as Adobe After Effects, Photoshop, Blender, Maya, and/or 3DS Max to concept, prototype, and polish effects.
  • Take ownership of VFX tasks from concept to final implementation, balancing performance and aesthetics.
  • Push the visual and technical quality of the project to the next level.
  • Drive innovation by exploring new VFX techniques and pipelines, while communicating effectively across disciplines to bridge creative and technical perspectives with clarity and empathy.

 

Requirements :

  • 3+ years of experience as a VFX Artist in the video game industry, with at least one shipped title.
  • Expert knowledge of Unreal Engine’s Niagara, Houdini, and visual scripting.
  • Strong portfolio demonstrating a mastery of realistic real-time effects (e.g., fire, ice, snow, smoke, water, destruction, environmental effects).
  • Proficiency with industry-standard tools: Adobe Creative Suite (especially After Effects and Photoshop), Blender, Maya, and/or 3DS Max.
  • Deep understanding of timing, animation principles, lighting, and shader development for VFX.
  • Excellent problem-solving skills and attention to detail.
  • Exceptional communication and interpersonal skills.
  • Passionate about innovation, artistic expression, and creating unforgettable player experiences.

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About The Company

Montreal, Quebec, Canada (Remote)

Montreal, Quebec, Canada (Remote)

Québec City, Quebec, Canada (Remote)

Montreal, Quebec, Canada (Remote)

Québec City, Quebec, Canada (Remote)

Montreal, Quebec, Canada (Remote)

Québec City, Quebec, Canada (Remote)

Montreal, Quebec, Canada (Remote)

Québec City, Quebec, Canada (Remote)

Montreal, Quebec, Canada (Remote)

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