VFX Artist, Project R.I.S.E

4 Months ago • All levels • Technical Art

Job Summary

Job Description

We're searching for a skilled VFX Artist with extensive experience in creating shaders and textures for VFX, comfortable working with Unreal Engine & Niagara, and passionate about (mobile) games. You'll be responsible for leading the development of the visual style and overall look of VFX, collaborating with other disciplines, and creating content that enhances the player experience.
Must have:
  • Unreal Engine
  • Shader & Texture
  • VFX Creation
  • Game Passion
Good to have:
  • Blueprints
  • UI VFX
  • Niagara Expertise
  • Platform Limitations
Perks:
  • Teamwork Culture
  • Responsibility & Freedom

Job Details


We are looking for a passionate and experienced VFX Artist to join our Shanghai Studio.

Your focus will be on developing VFX for one of our new projects. You should be able to independently plan, execute and make your assets work, but the ideal candidate will have demonstrable experience establishing art styles for VFX and executing iterations in-engine.

At Supercell, we believe that small teams that find a way to work well together have the potential to create memorable games. It’s important that each team member takes pride in their work and knows what it means to take responsibility and deliver quality and fun to players.

As a VFX artist at Supercell, you will work closely with game designers, game programmers, and game artists, and create content that improves gameplay feel and features. You will also make important decisions about the overall look of the game and create VFX that enhance visual feedback and player experience.

If you think that describes you, then we’d love to hear from you.

Responsibilities

  • Lead the development of the visual style and overall look of VFX
  • Create, design and implement effects using both static and animated elements from concept through to final optimization.
  • Collaborate with other disciplines to produce a cohesive game experience
  • Support the development of the game with any additional skills

Requirements

  • Extensive experience creating shaders and textures for VFX
  • Ability to create all assets needed for environmental and gameplay VFX
  • Hands-on experience with Unreal Engine & Niagara
  • Able to stay within budget and understand platform limitations
  • Passionate about (mobile) games
  • Proactive doer who takes responsibility and pride in their own work when given the freedom to work independently
  • Strong cross-discipline communication skills
  • Being a great teammate - we believe making games is a team sport

Nice to Have

  • Experience with Blueprints
  • Experience with VFX for UI

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About The Company

Supercell is a global game company based in Helsinki, Finland, with offices in San Francisco, Seoul and Shanghai. Since our launch in 2010, we've brought five games to the global market – Brawl Stars, Clash Royale, Boom Beach, Clash of Clans and Hay Day.

If you love games and are passionate about playing and crafting them, and you’re looking for a job that provides you ownership and independence, you’re in the right place. We’ve built a company of proactive, independent teams with the freedom to do what they think is best for their players, our games and the company at large.

We are individuals from over 40 nationalities who believe in transparency, trust and the power of spending time with one another. 

Helsinki, Uusimaa, Finland (On-Site)

Shanghai, Shanghai, China (On-Site)

Helsinki, Uusimaa, Finland (On-Site)

Helsinki, Uusimaa, Finland (On-Site)

Helsinki, Uusimaa, Finland (On-Site)

Helsinki, Uusimaa, Finland (On-Site)

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