VFX Artist VFXアーティスト

4 Months ago • 6 Years + • Technical Art

Job Summary

Job Description

UNSEEN is looking for a VFX Artist with 6+ years of experience to create real-time visual effects for their new IP, KEMURI. Must-have skills include experience with Houdini, particle animation, and destruction sequences. Ideal candidate will be passionate about creating stylized effects and have strong communication and collaboration skills.
Must have:
  • Houdini Experience
  • Particle Animation
  • Destruction Sequences
  • Stylized Effects
Good to have:
  • Unreal Engine
  • Stylized Textures
  • Blender Experience
  • Mesh Creation

Job Details

Description

Job Description

Come join UNSEEN as a VFX Artist! Let's create the world of KEMURI together!

You will join our team to create a brand new IP, “KEMURI”, full of expressive visual effects that captivate the imagination of players and audiences around the world.

The ideal candidate for this position is dedicated to each aspect of development, from ideation to the visualization, creation, and implementation of real-time visual effects. If you want an opportunity to work on the development of graphic animation as a core team member for a new IP, look no further.

We are looking for a VFX Artist who pushes the boundaries of expression with exceptional artistry and all-around talent to create stylized visual effects that go beyond realism.

Responsibilities

  • Visualize, create and implement real-time visual effects
  • Create effects that work optimally on the target platform
  • Participate in the project’s effects planning phase
  • Collaborate with the Technical team to build the effects production pipeline
  • Collaborate with other development teams to create groundbreaking effects
  • Provide artistic and technical feedback
  • Communicate and collaborate effectively with teams from other departments
  • Manage effects related assets
  • Coordinate and manage effects-related tasks

Job Description

Come join UNSEEN as a VFX Artist! Let's create the world of KEMURI together!

VFXアーティストとして、世界中の観客を魅了させる、ビジュアルエフェクトに満ちた新しいIP、”KEMURI”の世界を作るチームに参加しませんか?

グラフィックアニメーションを開発するコアチームに参加し、アイディエーションからリアルタイムのビジュアルエフェクトを視覚化、作成、実装までこだわりぬきたい環境を探し求めているなら、UNSEENに参加してください。 卓越した芸術性とオールマイティな才能で表現の限界を押し広げ、リアリズムを超えたスタイライズされた魔法のような視覚効果を生み出すVFXアーティストを募集しています。

仕事内容

  • リアルタイムのビジュアルエフェクトを視覚化、作成、実装
  • ターゲットプラットフォームで最適に動作するエフェクトの作成
  • プロジェクトのエフェクトプランニングから参加
  • テクニカルチームと協力しエフェクト制作のパイプラインを構築する
  • 開発チームと協力し、ビデオゲームの歴史に残る画期的なエフェクトを作成する
  • 芸術的・技術的なフィードバックの提供
  • 複数の専門的なチームとの円滑なコミュニケーションとコラボレーション
  • エフェクト関連アセットの管理
  • エフェクト関連タスクの調整や管理

Requirements

Skills & Requirements

  • 6+ years of professional experience in game development
  • Shipped a AAA title as a VFX Artist
  • Exceptional interpersonal skills with the ability to collaborate and communicate with multiple departments, as well as mentor other artists
  • Strong artistic eye for weight, realism, and energy, and a deep understanding of particle motion, timing, and scale
  • Professional experience with Houdini tools, particles, and simulation
  • Experience with animating destruction sequences of props/structures
  • Experience in creating meshes for effects using Houdini, Blender, etc.
  • A strong proactive and collaborative personality, eager to contribute unique ideas to the project
  • Excellent collaboration and communication skills
  • Business level English and Japanese

+Pluses

  • Experience with Unreal Engine or other engines.
  • Experience in developing stylized effects and textures.

必要な資格

  • 6年以上のゲーム業界経験
  • VFXアーティストとして、AAAタイトルの出荷経験
  • 複数の部署間で協力し合い、コミュニケーションを取り、他のアーティストを指導することができる、高い対人能力
  • 重さ、リアルさ、エネルギーに対する強い目を持ち、パーティクルモーション、タイミング、スケールに対する強い理解を持っていること
  • Houdiniのツール、パーティクル、シミュレーションの使用経験
  • 小道具/構造物の粉砕と破壊シーケンスのアニメーション化
  • HoudiniやBlenderなどを使用したエフェクト用メッシュの作成経験
  • アイデアを持ち、積極的にプロジェクトに貢献できる能力
  • 卓越したコニュニケーション能力
  • 英語と日本語がビジネスレベル

+Pluses

  • Unreal Enginenなどの開発ツールの使用経験
  • スタイライズのエフェクトやテクスチャの開発経験があること

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About The Company

We are a borderless and mysterious game development studio created by artists, founded by Ikumi Nakamura. We work without being seen.

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