Virtual Camera Assistant

6 Days ago • 2-5 Years
Sign up and Unlock PRO benefits for FREE!

About the job

SummaryBy Outscal

This position requires a Virtual Camera Assistant with advanced knowledge of 3D animation software (Maya, Motion Builder, and Unreal), experience in cinematography, and direct film industry experience. The role involves assembling, prepping, and operating virtual camera hardware and software, assisting with file delivery, and participating in motion capture recording sessions. General motion capture knowledge, audio/video production experience, and carpentry or set construction skills are desirable.

Virtual Camera Assistant

EA Create is a collective of content production teams partnering with EA Studios game teams to bring outstanding visuals, audio and technology to life. Our teams comprise of artists, engineers, technicians, designers and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visuals, sound and experiences. We are a diverse team, unified through collaboration, culture and craft.

The EA Create Capture team provides high-quality body motion performances for in-game, cinematic and narrative sequences.

Reporting to the Stage Manager, the Virtual Camera Assistant is a member of Acquisition team - the crew that prepares and executes motion capture recording sessions.

Responsibilities:

  • Assemble, prep, and operate the proprietary virtual camera hardware and software tools.
  • Assist with file delivery post-shoot.
  • Learn and operate proprietary tools related to the acquisition systems.
  • Participate in motion capture recording sessions including daily production prep and capture system set up.
  • Learn proprietary art pipelines, new technology, and processes.
  • Under the guidance of the Senior Acquisition team members, participate in construction/assembly of set pieces and props.
  • Maintain and troubleshoot the studio Audio and Video systems.
  • Participate in talent wardrobe fitting and motion capture marker application.
  • Participate in general studio/stage maintenance.
  • Help document workflow and pipelines.
  • Contribute to postmortems, provide feedback, help improve motion capture process and data output.

Qualifications:

  • Advanced knowledge of 3-D animation software, specifically Maya, Motion Builder, and Unreal.
  • Experience cinematography terminology and techniques, with an ability to interact with with experienced camera operators.
  • Direct film industry experience, including on-set etiquette.
  • Comfortable with the pressures of being on-set and working in a live production environment.

You should also have experience in at least one of the following areas:

  • General motion capture knowledge and experience.
  • Audio/Video production.
  • Kinesiology.
  • Animation.
  • Carpentry or set construction.
  • Film/theatre/concert stagecraft and rigging.

Please include a cover letter explaining your interest in this position.

Applications without a cover letter will not be considered.

Thank you!

BC COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES

• British Columbia (depending on location e.g. Vancouver vs. Victoria):
º $63,400 - $86,500 CAN Annually

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.

$45.0K - $62.0K/yr (Outscal est.)
$53.5K/yr avg.
Vancouver, British Columbia, Canada

About The Company

We exist to inspire the world to play. We put our people first, and we thrive off their diversity in our innovative technology and immersive storytelling. We’re doing the work to give everyone the space to be their full selves while giving back to our community, no matter where you’re working from. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and transform the future of gaming. Join us.

Bucharest, Romania (On-Site)

Shanghai, China (On-Site)

Bucharest, Romania (Hybrid)

Shanghai, China (On-Site)

Telangana, India (On-Site)

Florida, United States (On-Site)

England, United Kingdom (On-Site)

British Columbia, Canada (On-Site)

Ontario, Canada (On-Site)

View All Jobs

Similar Skill Jobs

Riot Games - Senior Game Designer, Combat

Shanghai, China (On-Site)

Azra Games - Head of Analytics

California, United States (Hybrid)

That's No Moon - Pipeline Technician (Project Hire)

California, United States (Remote)

CD PROJEKT RED - Senior Story Programmer

Massachusetts, United States (On-Site)

2K - Principal Concept Artist

British Columbia, Canada (Hybrid)

Inworld AI - Senior Product Manager, Agents - USA

California, United States (On-Site)

Jobs in Vancouver, British Columbia, Canada

Unity - DevOps Manager

Quebec, Canada (On-Site)

Ubisoft - Artiste Technique Environnement

Quebec, Canada (Hybrid)

Ubisoft - Conceptrice, Concepteur technique

Quebec, Canada (Hybrid)

Ubisoft - Technical Designer

Quebec, Canada (Hybrid)

Ubisoft - Senior Network programmer (C++)

Quebec, Canada (Hybrid)

Ubisoft - Lead Technique Réseau (C++)

Quebec, Canada (Hybrid)

Ubisoft - Network Technical Lead

Quebec, Canada (Hybrid)

UI/UX Design Jobs

Riot Games - Senior Visual Design Artist

Shanghai, China (On-Site)

Ubisoft - Concepteur d'expérience utilisateur (H/F/NB)

Île-de-France, France (Hybrid)

Ubisoft - UX Designer (W/M/NB)

Auvergne-Rhône-Alpes, France (Hybrid)

Willamette University - Assistant Professor of Graphic Design

Oregon, United States (On-Site)

Nike - Designer I, Graphic Studio, NA Express Lane

Oregon, United States (On-Site)

Lighthouse Games - UX Designer

England, United Kingdom (Hybrid)

Amazon Games - Sr. Creative Services Manager, Design

California, United States (On-Site)

US Federal Bureau of Investigation - Game Developer

Virginia, United States (On-Site)

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug