Visual Effects Artist

3 Months ago • All levels • VFX

Job Summary

Job Description

The Visual Effects Artist will create visual effects for gameplay, environment, and cinematics. Responsibilities include designing and implementing real-time particle effects using 2D/3D elements, placing visual FX across the game, creating FX textures and shaders. The artist will also collaborate with other departments, optimize FX for performance, and contribute to the game's art style. The role requires proficiency in software like Maya and Photoshop and involves working independently and as part of a team.
Must have:
  • Create and implement real-time particle effects
  • Proficient in Maya, Photoshop and node-based shader networks
  • Create FX textures.
  • Optimize FX for framerate and memory
Good to have:
  • Knowledge of other visual effects software
Perks:
  • Medical, dental, and vision benefits

Job Details

CONTRACT ROLE

Insomniac is looking for a Visual Effects Artist. In this role, the VFX Artist is responsible for creating VFX to work and assist in gameplay, environment, and cinematics of games.

ESSENTIAL FUNCTIONS AND RESPONSIBILITIES 

  • Creates, designs, and implements real-time particle effects using both static and animating 2D/3D elements.
  • Placing of visual FX across all areas of the game, including environmental and gameplay FX, and cinematics.
  • Create FX textures (color, normal, specular, ambient occlusion, height, and incandescent maps.)
  • Possesses at least an intermediate ability to navigate and use DCC software such as Maya, Houdini, or equivalent.
  • Creates FX shaders with node-based shader networks.
  • Creates simple geometry and UV sets.
  • Possesses an intermediate foundation in computer graphics fundamentals and artistic analysis
  • Optimizes FX for framerate and memory.
  • Collaborates with other development departments to ensure that FX are implemented appropriately in the game engine.
  • Understands and adds to the overall art style of game.
  • Orchestrates FX events involving layering and timing of different FX to create a believable scene.
  • Demonstrated professionalism in attendance, communication, reading comprehension, receiving feedback and working in a production setting.
  • Other duties may be assigned

Computer Skills:

  • Proficient in Maya, competent working with joints and locators, keyframing, rigid body simulations, hard surface modeling, and UV mapping.
  • Proficient in Photoshop for painting and editing textures.
  • Proficient with node- based shader networks. Knowledge of other visual effects software is a plus.

 

Other Skills:

  • Good team skills, collaborative attitude, and good observation skills and ability to use reference materials.
  • Ability to work independently. Proficient Animation and timing skills.
  • Solid traditional arts background a plus

 Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.

 

At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. 

Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.

In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.

The estimated base pay range for this role is listed below, this is an hourly rate.

$75 - $90 USD

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