Company Description
[P1] Games exists to make the world a better place through positive-impact games. Frustrated with a games industry that's putting players last, [P1] Games is a place to build experiences that put people 1st, [P1].
How We Operate
[P1] works by selecting positive-impact nonprofit and open source game projects worthy of community support and then collaborates with volunteers to organize the volunteer workforce needed to complete such games.
Role Description
This is a remote volunteer role for a 2D Game Artist at [P1] Games. The 2D Game Artist will be responsible for creating and designing 2D graphics and animations for video games.
Responsibilities
As a volunteer 2D Game Artist, you have the flexibility to choose your own hours and set your own deadlines. Since we are a volunteer organization, you may choose the responsibilities you feel confident in at any given time:
- Designing and creating 2D characters, environments, and assets for the game.
- Collaborating with the team to ensure the visual style is consistent and aligns with the game's vision.
- Creating storyboards and animations for in-game scenes and sequences.
- Working with game developers to ensure that 2D assets are properly integrated into the game.
- Implementing feedback from team members to improve and refine 2D art.
- Testing in-game art to identify and fix any visual issues.
Mentorship
Our team offers a friendly and supportive space to build your portfolio on your own time and yet still contribute to meaningful open source games and those of non profits. Immerse yourself in an environment where peers mentor each other and where industry professionals come to mentor up-and-coming game developers.
Frustrated with a games industry that's putting players last, we created [P1] Games to be the place for experiences which put people first, [P1].
How does the game industry put players last?
- A focus on story rather than gameplay
- Pay-to-win mechanics
- Exploitative monetization schemes
How does [P1] Games put players first?
We seek to radically redefine the cost of making games by enabling game developers to connect and collaborate on game projects without the need for upfront capital.