Weapons and Cosmetics 3D Generalist

13 Minutes ago • 3 Years +

Job Summary

Job Description

As a Weapons and Cosmetic 3D artist, you will be part of a creative team creating assets like weapons, character accessories, and skins. This position focuses on ZBrush sculpting. You will collaborate with the Lead Artist to create high and low poly models, textures, and materials for AAA standard game assets. You will also communicate with other teams, considering animation, rigging, and other needs during asset creation. You should be able to work independently while collaborating with the team, adapting to various art styles within Warframe, and prioritizing competing demands.
Must have:
  • Passion for exploratory designs and unique visually striking pieces.
  • Exceptional understanding of detailed organic sculpting techniques.
  • 3D generalist with experience in creating many types of assets.
  • Keen eye for light, shade, color, detail, and design fundamentals.
  • Exceptional knowledge of the asset creation process.
  • Self-motivated with good communication skills.
Good to have:
  • Shipped AAA PC or console titles as a 3D artist.
  • Skill in Illustration/concept art, animation, visual effects, or technical art.
  • Proficiency in Maya/Max/Blender, Adobe Substance Painter, and Zbrush.
  • Familiarity with Warframe and Digital Extremes' history.
Perks:
  • Competitive salary with potential bonus opportunities
  • Excellent benefits and paid time off
  • Matching RRSP or Simple IRA
  • Employee Assistance Program (EAP)
  • Virtual access to Dialogue or Guardian, our mental wellness and healthcare services app
  • Professional development and career support
  • Work-life balance wellness subsidies
  • Be part of “Giving Back” through a multitude of fundraising venues at DE
  • Employee events and team building exercises

Job Details

ABOUT THIS POSITION

As a Weapons and Cosmetic 3D artist you’ll be part of a small, creative team responsible for crafting a range of assets — from weapons to character accessories, skins. We pride ourselves on communication and teamwork, working closely together to deliver exceptional results.
This position focuses heavily on ZBrush sculpting, emphasizing the unique and signature style of Warframe over traditional hard-surface modeling. You’ll have the freedom to use your preferred software, but proficiency in ZBrush and Adobe Substance Painter is strongly preferred. A solid understanding of AAA-standard PBR workflows and high/low poly asset creation is expected. Concept art skills are not required but are a welcome bonus.
The ideal candidate is passionate about video games, thrives in a fast-paced environment, and brings strong problem-solving skills along with a solid foundation in traditional art. We’re looking for someone who can work independently while collaborating effectively with the team.

RESPONSIBILITIES

  • Collaborate with the Lead Artist in the creation of high and low poly models, textures, and materials for use as real-time, AAA standard game assets.
  • Work from supplied concept art, with flexibility to contribute additional ideas.
  • Communicate with other teams effectively, keeping animation, rigging, and other needs in mind during asset creation. Use appropriate geometry and texel density for a third-person shooter.
  • Work in and adapt to a variety of art styles within Warframe, with the expectation that the game and its art styles will continue to change and evolve.
  • Work efficiently, prioritize competing demands, and exhibit strong investigative and problem-solving skills when faced with challenges.

REQUIREMENTS

  • A genuine passion for exploratory designs and creating unique, sometimes weird, visually striking pieces that stand out in the industry.
  • Exceptional understanding of detailed, organic sculpting techniques. Ability to apply this skill set to inorganic surfaces too.
  • Flexible skills that translate to different scales and subject matter (weapons, character armor, ships, etc): a 3D generalist with experience in the creation of many types of assets.
  • Keen eye for light, shade, color, detail, and the fundamentals of design in creating texture maps and materials. Next-gen level texturing skills.
  • Exceptional knowledge of the asset creation process (block-in, high and low poly, multi part baking, PBR texturing, etc).
  • Willingness and aptitude to learn new techniques and best practices as the game evolves.
  • Self-motivated, good communication skills and the ability to integrate into a tight knit team.
  • 3+ years experience in game development modeling and texturing weapons, equipment, props, vehicles, or characters.
  • A university degree in visual arts with specialization in relevant fields, or relevant experience in game development.

PREFERRED EXTRAS

  • Have shipped AAA PC or console titles as a 3D artist specializing in equipment, weapons, or characters.
  • Skill in one or more related disciplines: Illustration/concept art, animation, visual effects, or technical art.
  • Maya/Max/Blender, Adobe Substance Painter, and Zbrush software proficiency.
  • Familiar with Warframe and Digital Extremes' history.

ABOUT DIGITAL EXTREMES

Founded in 1993 by James Schmalz, Digital Extremes ranks as one of the world's top independent video game development studios. Originating with the co-creation of Epic Games' multi-million unit selling Unreal® franchise including Unreal and Unreal Tournament, Digital Extremes went on to develop Dark Sector®, BioShock® for the PlayStation®3, the BioShock 2 multiplayer campaign, and The Darkness® II. The studio has reached its greatest critical and commercial success with the free-to-play action game, Warframe®, boasting a global community of 75 million registered players on PC, PS4™, PS5™, Xbox One™, Xbox Series X/S™, Nintendo Switch™, and iOS™. The studio's most recently announced project is the much anticipated Soulframe®, an open-world action-fantasy MMORPG title that is currently under development.

Digital Extremes is headquartered in London, Ontario, Canada, and is proud to be selected as one of Canada's Top 100 Employers, achieving this recognition for the last ten years in a row.

For more information and exciting news related to Digital Extremes, please visit www.digitalextremes.com.

WHY WORK AT DIGITAL EXTREMES

Our culture is centered on providing great opportunities to our employees so that everyone feels they are making a meaningful impact. Developing new and existing talent is our long-term focus. We are honored that our work environment has been consistently recognized as one of “Canada’s Top 100 Employers”. We summon you to join our elite team!

The rewards of a career with Digital Extremes include:

  • Competitive salary with potential bonus opportunities
  • Excellent benefits and paid time off
  • Matching RRSP or Simple IRA 
  • Employee Assistance Program (EAP)
  • Virtual access to Dialogue or Guardian, our mental wellness and healthcare services app
  • Professional development and career support
  • Work-life balance wellness subsidies
  • Be part of “Giving Back” through a multitude of fundraising venues at DE
  • Employee events and team building exercises

Please note, some benefits may be subject to eligibility for employees.

JOIN US

Digital Extremes is an equal opportunity employer committed to diversity and inclusion. We welcome and encourage applications from people with disabilities. Accommodations are available upon request for candidates taking part in all aspects of the recruitment process. We thank you for your interest, however, only those candidates selected for the next steps in the hiring process will be contacted.

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About The Company

Founded in 1993 by James Schmalz, Digital Extremes ranks as one of the world's top independent video game development studios. Originating with the co-creation of Epic Games' multi-million unit selling Unreal® franchise including Unreal and Unreal Tournament, Digital Extremes went on to develop Dark Sector®, BioShock® for the PlayStation®3, the BioShock 2 multiplayer campaign, and The Darkness® II. The studio has reached its greatest critical and commercial success with the free-to-play action game, Warframe®, boasting a global community of 75 million registered players on PC, PS4™, Xbox One and Nintendo Switch™. The studio's most recently announced project is the much anticipated Soulframe®, an open-world action-fantasy MMORPG title that is currently under development.


Digital Extremes is headquartered in London, Ontario, Canada, and is proud to be selected as one of Canada's Top 100 Employers, achieving this recognition for the last ten years in a row.


For more information and exciting news related to Digital Extremes, please visit www.digitalextremes.com.

London, Ontario, Canada (On-Site)

London, Ontario, Canada (Hybrid)

London, Ontario, Canada (On-Site)

London, Ontario, Canada (On-Site)

London, Ontario, Canada (On-Site)

London, Ontario, Canada (Hybrid)

London, Ontario, Canada (Hybrid)

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London, Ontario, Canada (Hybrid)

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