AAA Roadmap

Click Here - Start the AAA Game Dev Path


Most Game Devs don't make it to AAA Studios!

Because AAA demands more than YouTube tutorials.

AAA demands the ability to solve hard problems, and to solve hard problems, your foundation must be exceptionally strong.

To build that foundation, you need a strong command over C++, Data Structures, and Programming Patterns.

You can do these projects to build that strong foundation:

LEVEL 1: C++

1. RPG (TEXT-BASED) | C++ Basics

  • Functions & Control Flow
  • Text-based Game Logic
  • Simple Game Loop

2. Pokémon (TEXT-BASED) | C++ Intermediate

  • OOP Fundamentals
  • Pointers
  • Abstract Classes

3. Save & Load System | C++ Advanced

  • Memory Management
  • Smart Pointers
  • Debugging
  • Exception Handling
  • Templated in C++
  • File I/O Operations

LEVEL 2: DATA STRUCTURES BASICS

4. PONG | SFML

  • SFML
  • SimpleCollision Detection
  • Text Rendering
  • Sprite Rendering
  • State Management
  • State Management

5. MINESWEEPER | Arrays

  • 1D Arrays
  • 2D Arrays
  • Random Generation
  • Vectors

6. CLASSIC SNAKE | Linked Lists

  • Linked List
  • Doubly Linked List
  • Collision Logic

7. SPIDER SOLITAIRE | Stacks

  • LIFO Operations
  • Stacks using Arrays
  • Stacks using Linked Lists
  • Undo Feature

8. RESTAURANT SIMULATOR | Queues

  • FIFO Operation
  • Priority Handling

LEVEL 3: PROGRAMMING PATTERNS

9. TOWER DEFENSE

  • Singleton Pattern
  • Service Locator
  • Dependency Injection

10. BATTLE TANK

  • MVC Architecture
  • Scriptable Objects

11. SPACE SHOOTER

  • Object Pooling
  • Performance Optimization
  • Particle Systems
  • Memory Management

12. HORROR ESCAPE

  • Observer Pattern
  • Unity Event System

13. TURN-BASED COMBAT

  • Command Pattern
  • Undo/Redo System
  • Turn Queue

14. STEALTH KILLER

  • State Machine
  • AI Behaviors
  • NPC Systems

LEVEL 4: ADVANCED DSA

15. SEARCHING VISUALIZER

  • Search Algorithms
  • Visual Representation
  • Algorithm Analysis
  • Time Complexity

16. SORTING VISUALIZER

  • Sorting Algorithms
  • Visual Representation

17. SUDOKU SOLVER |

  • Recursion
  • Backtracking
  • Constraint Satisfaction

18. PASSWORD HACKER | Hashmaps

  • Key-Value Storage
  • Encryption/Decryption

PRO TIP:

Don't prioritize art over code

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Why do you need a roadmap:

Roadmap is like a known road to your destination. And when you know the route to destination, reaching there gets so much easier.

Type of jobs/Roles in Game Development:

There are multiple types of jobs/Roles in Game Development(AAA companies need game engines developers too, plus Producers, marketers etc are part of the team, So I will also include them here as a category):

  1. Producer
  2. Programmer
  3. Sound Designer
  4. Composer/Musician
  5. Designer
  6. Artist
  7. evel designer
  8. Writers
  9. Tester
  10. Publisher

There are sub categories within these fields as well so it is on you. Select a field and then choose a sub-field (niche).

How can this roadmap for AAA game development transform your career path?

Here's the thing - I've seen countless developers struggle to break into AAA studios because they don't understand the landscape. Been there myself when I was transitioning from finance to games. This complete guide to AAA game development gives you the insider knowledge that took me years to figure out.

You're not just learning random programming concepts here. Every role outlined - from game engine programmers to technical directors - represents actual career opportunities at studios like Ubisoft, EA, and Naughty Dog. The roadmap breaks down exactly what AAA game development skills you need for each position. I remember when I first realized that becoming an AAA game developer wasn't just about coding - it's about understanding the entire production pipeline. This guide maps out every department you'll work with, helping you speak their language from day one.

What makes this AAA game development pathway different from indie development?

Actually, wait - this is crucial to understand. AAA game development pathway demands a completely different mindset than indie work. I learned this the hard way at KIXEYE. In AAA studios, you're working with proprietary engines, massive teams, and budgets that can exceed $200 million. The AAA video game development roadmap requires specialization that indie developers rarely need.

Unlike indie development where you wear multiple hats, AAA requires deep expertise in specific areas. You might spend years mastering just rendering pipelines or AI systems. The scale is mind-boggling - teams of 400-600 people working across multiple countries. This guide shows you how to navigate these massive production environments. You know what's funny? Most game development tutorials focus on Unity or Unreal, but AAA studios often use custom engines. This roadmap prepares you for that reality by teaching fundamental concepts that transfer across any engine.

How does this guide accelerate your AAA game programming roadmap?

Took me months to figure out that AAA programming isn't just about knowing C++. You need to understand the entire technical architecture - from memory management to multi-threading for console optimization. This roadmap for AAA game development covers specialized roles like graphics programmers, engine developers, and technical directors.

The programming section breaks down both game logic and engine development paths. Most developers don't realize that AAA studios need both types of programmers. Game programmers focus on gameplay systems, while engine programmers build the tools everyone else uses. Understanding this distinction is crucial for your AAA game development career path. The guide also covers the math and physics requirements that many developers underestimate. Linear algebra, calculus, and physics aren't just nice-to-haves - they're essential for AAA-level work.

Why do AAA studios value this systematic approach to skill development?

Usually this works better than random tutorial hopping. AAA studios need developers who understand production pipelines, not just individual technologies. This complete guide to AAA game development teaches you to think systematically about game creation. You'll understand how art, design, programming, and audio integrate into cohesive experiences.

The methodology here - learn, practice, perform, repeat - mirrors how AAA teams actually work. Continuous iteration, cross-department collaboration, and technical excellence. I've used this approach to transition multiple developers into AAA roles. The key is understanding that becoming an AAA game developer requires both technical depth and production awareness. This guide gives you both, setting realistic expectations while providing actionable next steps for your AAA game development pathway.


Typically 10 - 12 months of focused learning and practice to become AAA-ready, depending on your starting point and chosen specialization.

C++ remains dominant in AAA studios, with C# gaining traction for gameplay programming in some engines.

Absolutely. Many AAA developers are self-taught. Portfolio quality and demonstrated skills matter more than formal education.

Build impressive portfolio projects, contribute to open-source engines, and network through game development communities and conferences.

This roadmap provides industry context that most courses lack, focusing on real AAA production requirements.

Yes, but expect to specialize more deeply and adapt to larger team dynamics and proprietary tools.

Extremely valuable. AAA skills transfer well to other industries like simulation, visualization, and emerging tech.

It focuses specifically on industry requirements, production pipelines, and the collaborative aspects of AAA development.
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