Outscal is a platform built by game developers for game developers! Over the last 6 years, we have helped thousands of professionals become game programmers and land jobs in the top game studios. We’re on a mission to make game development education more accessible and affordable for the world.
Our monthly subscription gets you access to 20+ game projects, community support, and a strong network of game programmers, artists, designers, and QA at an affordable price.
Godot sounds like something hot in the market. Oh! but Unreal launched a new update. Wait, but wasn’t Unity the best engine for beginners? You’re not alone! We all have gone through this!
Instead of hopping from one engine to another, you must stick to one and complete multiple projects on it.
You see a new feature in Unreal Engine 5 and ditch your current project. You’ve started 5 projects but never finished one. Constantly jumping to new ideas or tools prevents you from learning anything deeply.
Stick to one project, complete it, and move on to the next when you’re ready.
You dream of making a huge open-world game, but you have no experience. You think you can do it all by yourself. Huge projects are overwhelming and impossible to finish as a beginner.
Start small, make quality games, and increase complexity as your skills grow.
Do I need to know data structures before I start building games? I know the basics of C++, is that enough for a multiplayer game?
The wrong learning order will make everything harder and double the time to progress. Follow a clear roadmap and learn what’s needed at each step.
You spend days trying to make your game look pretty, but the gameplay is still weak. The visuals look nice, but no one cares if the game isn’t fun to play.
Focus on solid gameplay first, then improve the graphics. Fun always comes before fancy.
Watching YouTube tutorials at 2x, Pausing to copy-paste code, and then resolving the unexpected errors!
Ughhh! It's not meant to be this painful. We call it tutorial hell!
You end up repeating the same mistakes over and over, wasting time.
Stop just copying tutorials—focus on building your own projects and learning through trial and error.
You want a game dev job but only know the basics. You think applying now will get you hired. Without strong skills, you’re setting yourself up for failure.
Build a strong portfolio with finished projects first, then apply for jobs when you’re confident in your abilities.
You’ve tried making games before, but somewhere along the way, you get stuck. A bug appears the excitement fades, and the project feels overwhelming. Soon, you’re back at square one.
Dylan Flynn
Driven student pursuing a Bachelor's in Game Development and Programming with a passion for gameplay programming
Day 16 of the #Outscal_21DayGameDevChallenge hosted by Outscal!
While I did miss yesterday and this technically takes me out of the running for the game pass, I still want to finish this out as best I can! I needed a little mental break from the project to refocus and it was very helpful!
With some help from some people in the Outscal Discord, I was able to resolve the animation issues I was having and now the player uses all four animations for walking! Let me know what you guys think of the video so far!
Hadhil Muhammedh
Unity Game Developer || XR Developer || Hansraj College
Day 21: The Final Milestone Achieved! #21DayGameDevChallenge
We did it! Today marks the completion of the 21-day GameDev Challenge, and what an incredible journey it has been! 🎉
On this final day, we put the finishing touches on our game, ensuring that every aspect reflects our dedication and passion for game development. From ironing out gameplay mechanics to adding immersive sound effects, we've created something truly special.
Reflecting on the Journey:
This challenge wasn't just about building a game; it was about pushing boundaries, overcoming obstacles, and embracing the thrill of creation. There were moments when doubts crept in, but with determination and perseverance, we pressed on.
A Huge Thank You:
I want to express my gratitude to everyone who supported me throughout this journey. Special thanks to Outscal and Mayank Grover for organizing this challenge and providing the platform to showcase our skills.
Looking Ahead:
As we celebrate this milestone, we also look to the future with excitement and ambition. Our game is just the beginning, and we have grand plans to elevate it further, with polished UI, engaging multiplayer features, and innovative gameplay mechanics.
Join the Conversation:
To all fellow developers and enthusiasts, I encourage you to share your own experiences and challenges in game development. Let's inspire and motivate each other to reach new heights!
Thank you again for being part of this incredible journey. Here's to the next chapter in our game development adventures! 🎉
#GameDevelopment #IndieDev #LudoGame #BuildInPublic #GameDesign #Outscal_21DayGameDevChallenge
Ashitosh bendre
Game Programmer
February Game Dev Challenge by Outscal
#Day4 & #Day5
Hello everyone,
Here's the latest update on my progress for the February Game Dev Challenge:
#Day4: I didn't do much today; I was engrossed in playing my favorite games, Mario Kart and Mario Galaxy, which have inspired me to create a 3D platformer.
#Day5: I focused on Branch Animation in Unity. I encountered some trouble with matching animations with the character due to issues with the rig of the older model. As a workaround, I'm currently using a model from Mixamo, along with animations sourced from there. Here's a simple video showcasing the branch animation.
Exciting progress is being made, and I can't wait to see how the game evolves further!
Stay tuned for more updates!
#GameDevChallenge #Outscal_21DayGameDevChallenge #GameDevelopment #IndieDev #GameDevUpdate
Avnish Singh
Unity Developer at Yologram | Aspiring Game Programmer | Whistling Woods Alumnus
On my first day of making AI enemies using behavior trees, I learned how to set up the behavior tree, add tasks like patrolling, and synchronize its movements with animations. I am excited to continue building on this knowledge!
Day 1 of #Outscal_21DayGameDevChallenge
Tanya Gupta
Game Programmer
Hello Everyone
Day 19-20 of #45DaysOutscalGameDevChallenge
In my last lesson, I learned how to use various UI elements for creating Game Over UI. Now the game has a level selection panel. Also added a new level and made some changes in the UI. Here is a small video of the progress so far.
Learning with my clan mates Aneesh Babu, Shruti Bhat, Vimarsh Sharma, Vatsal Maheshwari, Krishnakanth Prabu, NITHIN STEVEN F, AUM SOHONI, Yogesh Rawat, Divyang Parekh, P. Kartheek Raj
Thank you mentors Mayank Grover, Manas Gangwani, Malhar Devasthali, Shubham Behl, Outscal
#45DaysOutscalGameDevChallenge #Outscal #gamedev #ProjectsAtOutscal
Kishore M
Unity Game Developer
#45DaysOutscalGameDevChallenge
I have created 5 different levels and added a Level Completed UI text popup when the player reaches the level end. After the popup text, only the next level will be loaded.
#outscal #gamedev #projectsatoutscal
Working alone means no feedback, no collaboration, and no one to keep you on track.
But building games alongside other developers changes everything. Whether you’re stuck in tutorial hell, battling scope creep, or losing motivation, a community keeps you going.
With shared goals and support, challenges become easier to overcome. Bugs get solved faster, ideas flow freely, and most importantly—you finish what you start. Accountability isn’t just helpful; it’s the key to shipping real games.
We have a close-knit community of 13000+ game devs — artists, designers, programmers, producers, testers, and more.
Network, build connections, attend events, and get referrals.
Karma system on our Discord server motivates everyone to help other folks in the community. All you have to do is tag the right role and ask your question. From basics of C++ to helping you choose the right design pattern for your complex game — our community members will unblock you in less than 15 minutes.
We brought together game dev professionals with decades of experience to create projects that leave a lasting impression. These are curated by Mayank, our founder, along with our in-house game developers who have worked on titles like Transformers, Temple Run 2, and many more.
When Mayank wanted to learn game development, he couldn’t find any online platform or bootcamp that provided enough knowledge to help him land a job in the industry. He had to move to the United States and take out a $100K USD education loan—a debt that took him over a decade to pay off.
Today, 60% of our team consists of game developers who initially joined our program as students, landed jobs in the gaming industry, and later returned to Outscal as employees. Their goal? To impact more lives and help others build a career in games.
Besides our in-house game devs, we have mentors and experts on our platform who have worked at AAA studios, contributed to popular titles, and even built their indie studios, bringing real-world insights into every project.
Our mentors offer actionable advice while helping you avoid common and costly mistakes in the process.
Mayank Grover
Founder, Teacher @ Outscal | Land Jobs in the gaming industry | EA, Kixeye, DeNA, Junglee, D.E. Shaw
Finishing in-progress game project ❌
Starting a new game project on a different engine ✅
Many entry-level professionals spend too much time jumping from one game project to another, trying to chase the next shiny feature they hear about.
To make it worse, they keep hopping from one game engine to another, mastering none.
You start a project in Unity, then switch to a different project on Unreal. Halfway through, Godot seems appealing, and you jump there. But the result? Nothing gets finished.
My advice to anyone just entering the game dev industry: pick one engine—and stick to it for your next 2-3 projects.
Instead of chasing every new shiny thing, commit to one game project and take it to playable stage. Unfinished projects will not only leave you unsatisfied but will also demotivate you after sometime.
Our brain seeks instant gratification which is why jumping to a new game project feels more convenient than sticking to one for months.
Text Lessons: Learn at your own pace with text-based lessons with extra focus
Video Lessons: Learn complex topics and tools through video lessons & tutorials
Access to Source Code: Compare your code with industry-standard game projects created by experts
Assignment: Build your project through structured step-by-step assignments
Quizzes: Validate your understanding with regular concept-testing quizzes
24*7 Doubt Support: Tag respective help roles in our discord community and get solutions faster
Our top game devs have been part of our community for half a decade. Working with top game studios around the globe. We helped them land their dream jobs and they give back to the community with their valuable insights, coach calls, industry referrals.
Yogesh Krishnan S
Unity XR Developer @Threye || OutscalMafia
Almost 2 years ago, I was on top of the world when I first saw my offer letter from TCS. Coming from a tier 3 engineering college in Kerala, I had always heard highly of corporate giants like TCS, WIPRO, and Infosys.
I joined TCS as an assistant system engineer and that’s when things started to change. Even after loving where I worked, I wasn’t loving what I was working on.
1 year later, I finally decided to explore other verticals in development. I tried android dev, web dev, and then game development.
Game development felt most lively to me.
I started learning from YouTube tutorials and tried to build a game from all the free resources that I found on the internet. While looking for game developers on LinkedIn, I came across Dhiraj Magdum’s profile who was working for Sumo Digital India.
He told me about Outscal and the Full-stack Game Development program that he was pursuing. It felt unreal because when I was looking for free resources online, I couldn’t find anything that would help me become a professional game developer.
Check program here: https://lnkd.in/gkV5d--V
I joined Outscal’s next game dev clan where I learnt basic concepts like OOPS in C++. Most of the course is based on game projects only.
Every module led me to build a playable game. By the time I finished the whole program, I had built multiple game projects which automatically helped me in landing a job.
After building a game in C++, I started learning the Unity game engine — Here the fundamental module will help you learn 2D game development, and all the basics of the Unity engine so that you can build a platformer game like Mario from scratch.
Along the way, I learned — DS&A, and how to code clean.
The last module is Unity Advanced - which covers advanced concepts of the Unity Game Engine and Design Patterns as well.
Placements module was unlocked when I entered the final module.
When I entered the final module, I was already getting messages from recruiters and HRs in gaming companies on my LinkedIn Handle.
The feeling of sitting on the other side of the table is very different.
Within a month, I had 2 offers in my hand.
I chose to work as Unity XR Developer at Threye Interactive.
Game Development is love ❤.
A text-based game project designed to teach C++ to beginners
Concepts to Learn
A Git course designed to teach Git and GitHub
Concepts to Learn
A 2D Platformer game project designed to teach intermediate-level Unity
Concepts to Learn
This is a DSA Game Project dedicated to teaching 2D Arrays.
Concepts to Learn
This is a DSA Game Project dedicated to teaching Sorting.
Concepts to Learn
What are Programming Patterns?
Programming Patterns are architectural practices that help write reusable & efficient code.
Programming Pattern to Learn: Observer Patterns
What are Programming Patterns?
Programming Patterns are architectural practices that help write reusable & efficient code.
Programming Pattern to Learn: State Machine
A text-based game project designed to teach C# to beginners
Concepts to Learn
Why are the concepts the same as RPG: Text Based `(C++ Beginner)`?
Because Midnight Pizza Fight `(C# Beginner)` is a quick project that teaches you all the concepts for C++ in context of C#.
A Turn based game project designed to teach intermediate-level C++
Concepts to Learn
Classic Pong game project, designed to teach SFML from basics
What is SFML?
SFML is a graphic library that allows you to build your custom game engine from scratch rather than relying on engines like Unity or Unreal.
Concepts to Learn
This is a DSA Game Project dedicated to teaching Linked Lists.
Concepts to Learn
What are Programming Patterns?
Programming Patterns are architectural practices that help write reusable & efficient code.
Programming Pattern to Learn
What are Programming Patterns?
Programming Patterns are architectural practices that help write reusable & efficient code.
Proramming Pattern to Learn: Object Pooling
How is this module different from the DS Game Projects?
DS Game Projects teach the implementation of Data Structures in projects, whereas this module focuses more on theoretical problems that require critical thinking.
Data Structures to Learn
A 2D Maze game project designed to teach Unity to beginners.
Concepts to Learn
Message from Team Outscal:
We are working on this project, which will be released in the first week of February.
For now, this module has theoretical lessons with competitive programming questions.
Concepts to Learn
This is a DSA Game Project dedicated to teaching Arrays.
Concepts to Learn
This is a DSA Game Project dedicated to teaching Searching.
Concepts to Learn
What are Programming Patterns?
Programming Patterns are architectural practices that help write reusable & efficient code.
Programming Pattern to Learn: Model-View-Controller (MVC)
A Turn-Based battle game project designed to teach Command pattern
What are Programming Patterns?
Programming Patterns are architectural practices that help write reusable & efficient code.
Programming Pattern to Learn: Command Pattern
Data Structures to Learn
Concepts to Learn
Algorithms to Learn
We encourage our clan members to build in public. Posting your progress on platforms like LinkeIin & Twitter holds you accountable and helps you reach the right audience. Imagine recruiters reaching out to you after seeing your daily progress. This is what our clan members have seen happening and its your turn now.
Adrien Gooding
CSM | I've got a passion for production and I'm not afraid to use it!
I'm still plugging away at Outscal's Full-Stack Game Dev course, and while I'm still feeling totally lost most of the time, I'm definitely learning!
Before I started, coding seemed like sorcery. You use a bunch of letters and numbers to conjure an app, a website, a game out of thin air. I'm still nowhere close to being able to code a game, but I'm starting to get a grasp of how things work under the hood. It's not much to look at, but here's where I've gotten so far.
I've always thought coders/programmers were awesome for doing what they can do, but after taking this course and learning how complicated it can be just to get a window with a ship that moves left and right working, I have a much deeper respect for what all you devs out there are doing. You're all crazy tech wizards and total badasses.
Felipe Assis
I am a developer specialized in C# and Unity, with considerable knowledge in c++, Unreal, Java, Javascript, Node.Js, Angular and React
I’ve completed the Material Assessment Test 2 in the Game Development Advanced course at Outscal! 🎉🎉
The task was to simulate the duel systems from Clash Royale, and it turned out to be a fascinating project where I applied multiple design patterns:
- Service Locator with Dependency Injection, to manage dependencies efficiently.
- Observer Pattern, for decoupled communication between systems.
- Command Pattern, to implement the undo functionality.
- MVC, to structure most of the game elements in a clear and modular way.
This exercise reinforced how well-implemented patterns make development smoother and provide a solid foundation for scalability and maintenance. It was challenging but incredibly rewarding! 🙌🎉
#GameDevelopment #Unity #Outscal #DesignPatterns #ServiceLocator #ObserverPattern #Command
Matteo Lo Piccolo
Always open to new job opportunities!
Yesterday I had a great chat with Mridul Agrawal about data structures and coding in general.
It was interesting to talk about how, when you start to understand in more detail how data structures work, every time you play a video game your mind starts to imagine how certain mechanics could have been implemented, or in any case, you have a slightly clearer idea about how you might approach problem-solving in general.
In the meantime, I continued to delve further and further into the "rabbit hole," taking a closer look at stacks and some of the issues related to them. The stack concept is linked to LIFO (Last In, First Out), so every time we insert data, the last one inserted will always be the first one returned.
For example, a stack of int 1 -> 2 -> 3 will return 3 -> 2 -> 1.
The interesting part was implementing the stack with an array and a LinkedList, considering that the functions of a stack,
push(), pop(), peek(), and isEmpty() all work in O(1).
The next step will be the Queues. I will keep you updated! ^^
Outscal Mayank Grover Malhar Devasthali Arindam Bharati
Chetan Rautela Syed Zainul Abedin Aryan Khera
Gabriela Filipović
FINALLY!
Here it is, my first text-based adventure game in C++. Fresh out of the oven, baked with much love in my first BEGINNER C++ module...
I enjoyed this lesson (and the previous ones) so much! The videos were so well-structured that it was always crystal clear what the goal of each phase and code segment in this game's development was for.
Big shoutout to Malhar Devasthali, who made me laugh out loud so many times, that it felt like sitting with a friend making the seemingly hard things so easy to understand. Also, not to forget my dedicated mentor Mridul Agrawal, and the ongoing support of Arindam Bharati. And the reminders from Piyush Gautam and others, to always stay on track with the tasks.
Once more, a HUGE THANKS to the entire Outscal team with Mayank Grover and other members for accepting me into their clan. As I'm mentioning our Clan, I'm also using this opportunity to say "Hi!" to other members of my #Outscal #Clan35. See you in the Networking session this weekend! I always learn a lot from all of you new and experienced members—be it by #playing #games with you, or hearing about #GameDevelopment approaches and concepts.
ABOUT MY GAME:
My game is called KHUSHALI, my hero is called SHAKTI, and her enemy is called LOBH. Both ladies are good at what they do. And they have a lot to say...
If anyone is interested, I posted some screenshots of my game's output, where it's visible how the Player can interact. And I posted some segments of the code, where I used classes, objects, members, loops, conditions, randomization, etc.
In the game development phase, we had to think of a game story and give the characters—well—character, by deciding what they will say. It's a text-based game, after all.
Now I'm very excited to enter the next Module of the Course.
Until my next post about my progress in this course—stay healthy and curious!
#GameDevelopment #GameDev #Games #C++ #CPP #Outscal #Fullstack #Gamedeveloper #ProjectsAtOutscal #BuildInPublic
RAHUL PARGI
Game Developer @ Pixent Interactive | Unity | Unreal Engine
Hello Connections,
Excited to share my project "Mech Ninja: Rogue Hunter" - a 3D action game that puts you in the shoes of a Mech Ninja on a mission to take down rogue mechs and their formidable boss!
Experience it with its high-quality graphics and captivating audio effects.
Features:
Core Gameplay:
A. Player actions include running, rolling, and attacking with swords.
B. Three types of attacks:
Healing Orbs:
Enemy AI:
Boss Fight:
Code Structure:
MVC-S (Model-View-Controller-Service):
Singletons:
State Pattern:
Observer Pattern:
Scriptable Objects:
Performance Optimization:
Play the game (WebGL): https://lnkd.in/dMuuMyFd
Download the .exe file for the best performance from my GitHub repository: https://lnkd.in/dBQSJSYD
Mayank Grover, Malhar Devasthali, Arindam Bharati
#GameDev #Unity3D #MechNinja #RogueHunter
Kishore M
Unity Game Developer
Hello World!
This is a First-Person Hunter type Game. Developed this project in 4 days for Outscal's MAT assignment.
GitHub project link: https://lnkd.in/g4Ci29Gw
Playable Game link: https://lnkd.in/gXUHhnKw
Design Patterns ☟
Game Functionalities ☟
Clanmates ➾ Tanya Gupta, Vimarsh Sharma, Kunal Khedkar, P D Vivekanand, Pramod Aradhya, Ashwin Rajpurohit, Shakil Hassan, Tarun Rankawat, Rushabh Gohel, Vatsal Maheshwari.
Outscal Mentors ➾ Mayank Grover, Malhar Devasthali, Arindam Bharati, Praful Joshi.
#outscal #projects #outscalassignments #gamedesign #unity3d #unitygames #gamedev
Sarangu Baisil Sanal
Full Stack Game Developer(Trainee) at Outscal | Unity | C++ | SFML
If you had ever told the kid who played Duck Hunt on a secondhand game console his father bought him that he'd be developing this game in the future, he would have never believed it. Yet, years later, I've created a clone of one of the first games I ever played and loved as a child.
As part of the Module Assessment Test by Outscal, I was tasked with creating a Duck Hunt clone in just five days using C++ and the SFML libraries.
Here are some highlights of the game:
To make the game more challenging, I added a feature where the duck changes random direction every few seconds.
Currently, the game includes:
Thanks to Mayank Grover, Arindam Bharati, Aditya Ajith, and Harsh Patel for all the support and guidance throughout this project.
Feel free to check out the game by following the link in the comment.
#buildinginpublic #gamedev #gamedevelopment #gameprogramming #CPlusPlus #SFML #Outscal
Abhijith Biju
Game Developer | 3D Artist | Outscal
Hello Connections,
"This is the first game I’ve ever created! I didn’t have a specific concept in mind—I just made it while learning from tutorials and from Outscal.
It’s not finished yet, but I’d love to hear your suggestions on how I can improve it. Here’s a video of the game.
Let me know what you guys think!" 😊
#gamedevelopment #unity #2dgame #programming #GameIndustry #IndieGame #csharp #game #outscal
Utkarsh Sharan
Full Stack Game Developer | Outscal | Unity, C#, C++, SFML
Outscal Game Jam!
I'm thrilled to share that I successfully created an Angry Birds-like mechanism within a 2-hour timeframe at the latest Outscal game jam!
Tasked with building a drag-and-shoot feature, I rose to the challenge and brought my idea to life, and I'm proud of what I achieved.
Vnsh Kumar, Vishal Deshmukh, Arindam Bharati, Avinash Yadav, Mirza Ali
#gamejam #gamedev #Outscal #angrybirds #gamedevelopment #programming #Unity #CSharp
Akash kapoor
Experienced Unity Game Developer | VR & Mobile Game Specialist | Expert in Unity3D, C#, and Multiplayer SDKs
Excited to Share My Latest Learning Journey!
I’m thrilled to announce that I’ve successfully completed the Sorting Module as part of my learning journey with Outscal. This module covered key sorting algorithms like:
To put my learning into practice, I developed an interactive Sorting Visualizer Project!
Project Highlights:
Key Learnings:
This hands-on experience has deepened my understanding of sorting algorithms and their practical applications. Special thanks to Mayank Grover and the amazing Outscal community for designing such engaging assignments that enhance learning through real-world projects.
Would love to hear your thoughts and feedback!
#LearningByDoing #SortingAlgorithms #DataStructures #Outscal #CodingJourney #VisualLearning
Deependra Das
Game Developer | Learning Game Development at Outscal | Unity | C# | C++
Hello #Connections,
I want to share the progress about my learning about Design Patterns through the #AngryMonkeyDefense game. This week, I learned about the Singleton, Service Locator, and Dependency Injection to manage the code architecture of the game projects. I also learned about their advantages and disadvantages along with the use cases to evaluate their feasibility.
Along with that, I was able to extend some of the features of the tower defense game by using Scriptable Objects and Injecting Dependencies while refactoring the existing code to add types of monkeys, balloons, etc. Going forward, I plan to add more features like an upgrade system for monkeys, more maps, and balloon variations.
Thanks to Mayank Grover, Arindam Bharati, Malhar Devasthali, and other talented mentors and team for all the guidance.
#buildinginpublic #gamedev #gamedevelopment #gameprogramming #Unity3D #AngryMonkeyDefense #TowerDefense #DesignPattern #Outscal
I have added the GitHub link in the comments if you want to check it out and will add a playable build soon. For now, sharing the short gameplay video:
We cut a cake every time one of our students gets placed—and the bakery’s on speed dial because these job offers just keep rolling in.
Yash Sadhukhan
Game Programmer | DOTS | Multiplayer | SOLID | DESIGN PATTERNS | XR | Unity | C#
I’m happy to share that I’m starting a new position as Unity Developer at Virtualize Technologies Private Limited!
Thanks to Virtualize Technologies Private Limited for this amazing opportunity and special thanks to Rohini Gupta, Outscal, and Mohit Sharma for their faith, guidance, and support.
Shobhit Rawat
Game Developer | Full Stack Developer | Chess Content Creator
I’m happy to share that I’m starting a new position as Game Developer at Saathi!
Roopesh Verma
Passionate Game Dev and Filmmaker
After an amazing time at MyyHashstash, I joined Outscal to upskill myself in DSA and Design Patterns, especially in Game Dev. The journey has been great and quite enriching.
I have now joined Octro Inc. as a Game Developer. I would like to thank Neha Rana, Himani Chugh, Anshul Bhardwaj, and Rohit Kumar for the smooth onboarding process.
I would love to thank the great mentor team at Outscal - Mayank Grover, Malhar Devasthali, and Arindam Bharati for their support and guidance throughout these past 8 months.
#newjob #octro #outscal
Rushabh Gohel
Game Developer | Unity, C#, C++
I’m happy to share that I’m starting a new position as Game Developer at IDZ Digital Private Limited!
Roshan Singh Kalra
Game Developer | Unity | C# Talks about Gaming, System Design, User Experience, Game Mechanics
I would like to announce that I will be starting my role as a Game Developer at Dirtcube Interactive from May, 2022.
I would like to thank everyone who's been a part of my journey.
I would like to thank the whole community at Outscal, especially Malhar Devasthali, Shubham Behl, Satnamji Arora, and Mayank Grover for mentoring and guiding me throughout this journey.
I would like to thank my clan mates at Outscal Ranjit Singh Panjwani, Vasudev Kulkarni, Viral Ghag, Shashikanth Bhat, Mridul Agrawal, Dhiraj Magdum (everyone else who I may have forgotten to mention).
I would also like to thank Padmakumar Palas, Abhijith Narayan, and Raj Soni for mentoring me and guiding me.
Praful Joshi
MS CS @ NC State University | Software Engineer - Games & Tools
Hello everyone! I'm very excited to share with you all that I'm joining MlympiX as a Game Developer.
This wouldn't have been possible without the continuous guidance, training & support from the team at Outscal.
Special thanks to Deeksha Chawla for making the entire recruitment process so effortless.
And how could I not mention the OGs, Malhar Devasthali & Mayank Grover! Their passion towards Game Dev & honest efforts in building a community is unmatched. Big thanks!
Looking forward to this new & exciting journey ahead.
Shikhar Garg
Software Development Engineer || Game Developer Loading
Hola Linkedin Fam,
I would like to announce that I am starting my role as a Game Developer at Photon Tadpole Studios in April 2022.
I would like to thank everyone who's been a part of my journey.
I would like to thank the whole community at Outscal, especially Mayank Grover, Malhar Devasthali, Shubham Behl, and Satnamji Arora for mentoring and guiding me throughout this journey.
I would like to thank my clan mates at #Outscal - Darshan Sahay, Sachin Wagde, Dhiraj Magdum, Mridul Agrawal (everyone else whom I may have forgotten to mention).
I would also like to thank Hrishi Oberoi and Keyur Rana for the smooth onboarding process. I'm excited to start my new job! #newjob
Komal Kurundwade
A New Perspective of Life as a Game Developer.
I’m happy to share that I’m starting a new position as Associate Software Engineer at Light & Wonder India!
Anirban Chakraborty
Game Programmer || Unity || Full Stack Game Developer at Outscal
I’m happy to share that I’m starting as an Intern in Unity Developer at Light & Wonder India!
Bhawesh Agarwal
Game Programmer @ Kwalee | Unity , C# l Outscal Mafia
🎉 Exciting News! 🚀 Thrilled to announce that I've secured a Junior Game Programmer role at Kwalee! 🎮 Grateful for this incredible opportunity to contribute to innovative game development.
🙌 Big shoutout to Outscal for providing me with the top-notch education and practical skills that paved the way to this achievement. The comprehensive program and supportive community have been instrumental in my journey. Thank you, Outscal, for empowering me to pursue my passion in the gaming industry! 🎓💡
Looking forward to the exciting challenges ahead and continuing to grow in this dynamic field. ✨ #NewBeginnings #GameDeveloper #KwaleeAdventure #OutscalSuccess 🚀
Stop thinking! Reading this in 2025 is a sign to begin your game dev journey. Get, Set, Go!
Karen Samá
Senior Player Support Specialist
Hello everyone!
I'm delighted to share that I'm starting my new journey with Outscal's Full Stack Game Development program! 👾
Ever since I first picked up an Atari controller as a kid, I've always had a passion for gaming. Besides gaming on PC, the next consoles during my childhood were a Game Boy Color and a Nintendo 64. The immersive worlds, the strategic gameplay, the storytelling — everything about gaming has captivated me since then. I love playing RPGs, card games, and anything that lets me get lost in a story or challenges my mind. I have always been a creator of sorts, creating my own budget board games, characters, and so on.
My trajectory to where I am now was far from the usual one. From graduating in Japanese Language, graduating from a Flight Attendant School, and experiencing the backdoor of players' game experience as a Mobile Game Customer Support, every step has brought me closer to this decision. After much thought, I decided to dive into the gaming industry and turn my passion into a career!
I'm incredibly excited to start this journey and while it may be a bit of a big dream of mine, I wish to create games that not only entertain but also inspire people as much as I've been inspired throughout my life by games.
Fun fact, my work setup can be seen in the photo and it includes a special spot for my comrades in gaming. 🐱
#GameDevelopment #NewJourney #Outscal #GamingIndustry
Ege Yilmaz
Game Developer | Interested in Tools and Gameplay Programming | Unity & UE5
I am officially enrolled in Outscal's Full Stack Game Development program!!
The best part of this last year has been the newfound understanding I have developed over a lot of underlying computer systems that we disregard as consumers. It has been a fairly silent process that involved a lot of lectures and just as many long nights of tinkering.
I want that to change. Going forward, I am hoping that my time with Outscal will push me to showcase my knowledge and not just sit on it. On the 20-something projects I'll be completing within the next 6-9 months, I will try to integrate my pre-existing expertise while filling the gaps that have naturally formed as I taught myself how to develop games during the last two years.
I am excited for what's to come.
Mayank Grover
David Rogers
Aspiring Software Developer | Information Technology Graduate | Passionate About Building Innovative Solutions
Today, I am beginning my journey to become a game developer with Outscal's Full Stack Game Development program.
I've always known that I wanted to do software development. I've always been passionate about playing video games and fiddling with technology since I was a kid too. I surprised even myself when I obtained my bachelor's degree from the University of Phoenix in September after multiple obstacles. I proved to myself that no matter how bad things were, I've always found a way to improve myself.
With that in mind, I decided to pursue game development. I'm really excited to start! With my decent setup, and unopened Warhammer minis, I'm confident I'll succeed here too!
I wanted to sincerely thank Mayank Grover for helping me get into the program by offering me a plan that works for me to pursue my dream.
#gamedevelopment #gamedev #Outscal
Vimarsh Sharma
Software Developer | XR Developer
I am glad to be joining Outscal's learning programme, Cohort clan-20.
I will make sure to give it my all, getting maximum out of this opportunity.
I would like to introduce my clanmates -> Tanya Gupta Kunal Khedkar Alok Hirekhan and many others which I will keep on adding as I keep on building my connection network via LinkedIn
My mentors for the session -> Malhar Devasthali Manas Gangwani
Thanks
Manas Gangwani Malhar Devasthali Mayank Grover
Tanya Gupta
Game Programmer
I'm excited to tell you all that I have joined Outscal Clan 20.
I'm looking forward to this journey of learning game development with my Clan mates Vimarsh Sharma Pramod Aradhya Kunal Khedkar Alok Hirekhan Kishore M Vatsal Maheshwari Rushabh Gohel
Thank you
Mayank Grover Malhar Devasthali Manas Gangwani
Sarangu Baisil Sanal
Full Stack Game Developer(Trainee) at Outscal | Unity | C++ | SFML
Three years of pursuing a Computer Application degree made me realize that computer programming is something I could pull off with hard work. When I got to know that I could utilize this knowledge to fulfill the passion of every gamer—that is, to create games that can make someone else feel the same way I felt when playing a game—it is a dream come true. Like others who are in the same situation, I have reached the same decision: game development.
After thorough research and talking with many professional developers, friends, and serious discussions with my parents, I reached Outscal, as I believe it is the best option for me to fulfill my passion. Today, I have officially joined the Full Stack Development Program and hope that I could someday be part of the industry and part of creating beautiful games...
Outscal, Mayank Grover, Arindam Bharati, Satnamji Arora, Muskan Raj
#gamedevelopment #gamedeveloper #Outscal #Gaming #unity
Abhijith Biju
Game Developer | 3D Artist | Outscal
Hello, Connections! I’m thrilled to share that I’ve embarked on a new adventure with Outscal’s Full Stack Game Development program.
As someone deeply passionate about playing games and bringing creative ideas to life through 3D art, I’ve always been fascinated by the magic behind games. Spotting little details in games sparked my curiosity about how these incredible experiences are crafted. This curiosity has now turned into a goal—to create games that inspire, entertain, and leave a mark. Joining the gaming industry feels like a natural step to combine my love for creativity, technology, and storytelling.
I’m super excited to learn, grow, and connect with like-minded individuals in this amazing field. Here’s to building something extraordinary—one line of code and one pixel at a time!
#gamedevelopment #gameindustry #gamecommunity #gamedeveloper #Outscal #ProjectsAtOutscal #connect
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