Game Development Advance

Game Development Course
265 ratings

Boost your game programming career with advanced design patterns and code architecture.
Crafted for game developers with 2+ years of experience looking to work with AAA studios like Rockstar, Ubisoft and Sumo.

Tailored for experienced game devs
Duration - 6 months
1-on-1 online mentorship
Download Brochure

225 already enrolled

Available Seats: 6

Statistic

500+

Unique games built by learners

Statistic

95%

Graduation Rate

Statistic

150+

Hiring Partners

Statistic

+$25k

Avg. Salary Increase

Work 1 on 1 with game development mentors

Get the guidance you need to get a top job in game development. Mentors are professionals working at top game development studios

Personalised guidance to move forward

Regular 1 on 1 video calls with an experienced game development mentor, ask the questions that matter to you


Accountability till you get a job

Your mentor will help you stay on track and as you tackle your curriculum, project, and career goals.


Code Reviews and Mock Interviews

Get continuous feedback on your code and portfolio. Prepare for interviews before you start appearing in front of companies

Who is this course for?

Experienced Game Developers

Experienced game developers looking to switch to the best game studios.

Working Professionals

IT professionals experienced with game engines looking to switch to the gaming industry.

Entrepreneurs

Individuals interested in establishing their own game development studios.

Skills you’ll gain

C#Unity Game EngineUnity Game Engine Advanced conceptsCode ArchitectureProgramming PatternsModel View ControllerObject PoolingObserver PatternState MachineSingleton2D3D

Designed to work with your schedule

Duration: 4 - 8 months based on your prior experience
Lifetime Access to the program's course content
Schedule weekly 1-on-1 mentor sessions with mentors
Unlimited async code reviews with senior developers
Active discord community for doubt solving
Dedicating six hours daily is recommended
Game console
Pencil

Comprehensive Curriculum

Programming Patterns, Service Locator - Tower Defense Game in Unity (1 Week)
  • Get Started with programming patterns by implementing Service Locator pattern in a Tower Defense Game called Angry Monkeys in Unity
  • Learn what is Singleton Pattern and why it's important in game development
  • Discover how to create and manage single instances of game components.
  • Learn the Service Locator pattern and understand how it acts as a central registry for services in your Unity game.
  • Learn how it enables you to centralize your game's services, making them easily accessible and adaptable across your entire Unity Game.
  • Learn what is a dependency and how you can resolve dependencies in your Unity project using Dependency Injection (DI)
  • Different types of Dependency Injection
  • Learn to inject dependencies effectively, enhancing code maintainability and unit testing.
  • Programming Patterns, MVC - Skins in 3D Battle Tank Game in Unity (1 Week)
  • Setup Skins in a 3D Battle Tank Game using MVC programming pattern and Unity
  • Build Battle Tank with the implementation of Tank movement in 3D
  • Learn how skins in games are implemented using MVC Programming Pattern
  • Make code architecture scalable with the proper use of scriptable objects
  • Understanding what is Model
  • Understanding what is View
  • Understanding what is Controller
  • Implementing Tank Skin Selection, Spawning and Tank Movement using MVC Programming Pattern
  • Make a basic UI to select one tank among the three
  • Each tank will have a different rotation speed and movement speed
  • Implementation of different skins for each tank
  • Programming Patterns, Observer Pattern - 3D Horror Game in Unity (1 Week)
  • Setup a 3D Horror Game with Unity’s Event System while implementing Observer programming pattern
  • Understand what Observer Pattern is and why it is needed in game development
  • Learn how to setup and use Unity's Delegates
  • What is an Event?
  • What is a Listener?
  • How to setup Events?
  • Power up your Event system by using interfaces
  • Programming Patterns, Object Pooling - 2D Space shooter Game in Unity (1 Week)
  • Learn how to optimize a 2D Space Shooter Game by implementing Object Pooling in Unity
  • What is Object Pooling? - Understand the fundamental concept of Object Pooling
  • Implementing Object Pool for Bullets
  • What are Generics? - Understand what generics and how they can help you in game development
  • Creating a Generic Object Pool - Use Generics to enhance the capabilities of your Object Pool?
  • Sub-Types in the object pool
  • Creating a Power Up Pool with types
  • Types of Object Pools - Complete your Object Pool setup by understanding different types of Object Pools
  • Pre-Created Object Pool
  • Lazy Initialized Object Pool
  • Generic Object Pool
  • Dynamic Object Pool
  • Object Pool with Sub-Types
  • Hierarchical Object Pool
  • Programming Patterns, State Machine - 2D Top Down game in Unity (1 Week)
  • Make a 2D Hunter Assassin Game in Unity while learning the need for State Machine and how to implement them
  • Identifying problem with implementation of complex enemy behavior
  • Understanding how state machines can solve this problem
  • Implementing a Finite State Machine in Unity
  • Expanding Finite State Machine for different kinds of enemy AI
  • Generic State Machine and its advantages
  • Implementing Generic state machine
  • Creating more complex enemies using generic state machine
  • Advantages and Disadvantages of state machines
  • Types of state machines:
  • Finite State Machines
  • Hierarchical State Machines
  • Concurrent State Machines
  • Behavior Trees
  • Programming Patterns, Command Pattern - Turn Based Strategy Game (1 Week)
  • Use the Command Programming Pattern and its types to setup character behavior in a turn based strategy game in Unity
  • Explanation of command pattern - Learn what command pattern is and how it is fundamentally different from Observer
  • Different Components involved with the command pattern
  • Abstract Command
  • Concrete Command
  • Command Invoker
  • Command Registry
  • Client
  • Receiver
  • Implement Undo functionality in your Unity Game using command programming pattern
  • Implement Replay functionality in Unity using command programming pattern
  • Capstone Project (4 Weeks)
  • The Capstone project is going to be the final project in the course, you will be showcasing everything you learnt during the entire length of the course here
  • The project is going to be a unique project only made by you
  • Use and implement everything you learned during the course. From Data structures to Programming patterns to Advanced Unity Concepts.
  • Choose among multiple Game Design Documents presented to you and make a full-fledged playable game under a month
  • This should be the highlighting project pinned at the top of the portfolio
  • Placement Process

    Dedicated Placement Team

    Dedicated Placement Team

    With over 150+ partner companies, our placement team works tirelessly to match your skills with the best game studios that align with your career goals.

    Game Development Community

    Game Development Community

    Make use of the community to collaborate, share insights, and exchange feedback in a supportive environment that nurtures creativity and innovation.

    Portfolio, LinkedIn, & Resume Prep

    Portfolio, LinkedIn, & Resume Prep

    Make your portfolio, resume, & LinkedIn profile with training from industry experts to present your skills effectively to potential employers and collaborators.

    Build in Public

    Build in Public

    Create projects across AR,VR, HTML, Android & iOS games and showcase your game development journey to recruiters

    Admission Process

    01
    Join the Waitlist

    Our admissions team will reach out to you after reviewing your profile

    02
    Registration Process

    Enroll into the program by paying the registration fee

    03
    Orientation Session

    Get an understanding of what is expected from you when you join the program

    04
    Start the Course

    Attend the onboarding session and get access to the course

    Fee Structure

    Reach out to us at admissions+global@outscal.com to discuss the option that is right for you.

    Play games made by Outscal Alumni

    Aasish Varma_Baba is you

    Baba is you

    Baba is You is an award-winning puzzle game where you can change the rules by which you play.\n In every level, the rules themselves are present as blocks you can interact with.

    Created By:
    Aasish Varma
    Yogesh Krishnan Svs_Make New Way

    Make New Way

    The goal is to move the cubes to the spheres of the corresponding color. Your actions like pushing the blocks while moving the first cube will affect the second cube's path.

    Created By:
    Yogesh Krishnan Svs
    Ravi Kiran Svs_Fireball

    Fireball

    A Classic Platformer game with 5 challenging Levels. Students make the platformer games while working on their first project.

    Created By:
    Ravi Kiran Svs

    Frequently Asked Questions

    Am I eligible for this course ?

    Outscal has always been passionate about delivering accessible upskilling opportunities to enthusiasts looking to train themselves and take the next step in their career as a game developer.
    Though there are no specific eligibility criteria, learners are required to have the following prerequisite to make this experience one of the best possible.
    • Passionate about making games with a burning desire to become a game developer.
    • You have a creative streak and feel excited about creating new experiences for everyone.
    • You are willing to push your boundaries and you have an attitude of 'whatever it takes'.
    • Ability to dedicate 12-18 Hours towards the course on a weekly basis.
    • A system with a minimum 8 GB RAM, i5 Processor and 1 GB graphic card.

    Will my experience in a non game development role matter?

    Though game development as a whole is a very unique vertical which comes with its own quirks, some prior experience in a related industry/role might help expedite the transition to a game development role. Here are examples of a few prior work experiences that will make your transition easier.
    • Any software development or related experience will be helpful while getting started with the fundamentals of game development like OOPs and DSA in gaming
    • If you have other software testing/QA/support role experience, it will come in handy with different test cases of your game to write clean code.
    • Overall, any prior experience or training whether technical or non-technical can be leveraged while starting your career as a game developer. How to best use your prior experience to your advantage will be covered in the placement module of the full-stack game development course.

    Do I get a job guarantee?

    • Outscal have a 100% placement record on completion of a full-stack game development course
    • If you want to know the success stories of Outscal, please check the Outscal Success Stories content of this chapter.

    When does the placement process start?

    • The placement process starts when a candidate becomes eligible for the placement drive, which simply means after acquiring desired skills
    • Placement preparation starts from day 0
    • Be it LinkedIn, C++, OOPs, Unity, DS whatever is getting covered in the full-stack game development program will lead you towards the best placements
    • Each module has placement preparation which covers mock interviews complete with industry professionals and interview questions to practice with

    How do I get the job after completing the course?

    • We have over 100+ Partner companies along with the best studios across India.
    • We have already placed talented folks in some of the best companies like SUMO, Ubisoft, Zynga, and many more…
    • We have a dedicated placement team with over a decade of game development industry experience.
    • The placement team helps target the best possible company for the individual.

    What is the duration of course?

    • Outscal Full Stack Game Development is a self-paced course
    • The average duration for completion of the course and getting a job is around 8 months
    • The duration of the course is not fixed, if you are hyper-active in doing assignments you can complete the course early as well.
    • The formula is simple - acquire skills early → get placed early.
    • Once we introduce you to any company/s, it usually takes 3-4 weeks to complete the entire hiring process.

    How does doubt solving work?

    • Outscal is overpowered with an 8k+ discord community passionate about game development just like you, so we don't just solve doubts there, we destroy them.
    • There are dedicated text and voice channels for unity, unreal, C++, doubts and active members to solve those.
    • Even after all this, if any doubts escapes we have professional mentors and we will give one-on-one doubt-call with them.

    Who will review my code and projects?

    • Outscal has game development professionals to review your code and projects.
    • Industry demands Code architecture, code scalability, code flexibility and clean code writing but sadly very few developers have the skills to write code like this.
    • So the ones who have these code-writing skills will be reviewing your code.

    Programming MCQs

    Check out our comprehensive collection of programming multiple choice questions (MCQs) curated for both aspiring and experienced game developers. Enhance your skills and knowledge with our targetted, expert-level questions.

    Try out our Online Compilers

    Write, run, compile, and debug your code efficiently with our user-friendly online compilers. Accessible from anywhere, our compliers simplify your coding experience.