About the job

SummaryBy Outscal

Stardock is searching for a 3D Animator with a passion for games to create detailed animations for characters, creatures, and animals. The ideal candidate will have a strong understanding of traditional animation principles, proficiency in rigging and skinning, and experience with Maya. This is a full-time, salaried position with a hybrid work model.

Stardock is looking for an experienced 3D Animator with a passion for games to join our growing art team! Working on a small and flexible team, this 3D Animator will be responsible for creating detailed animation for a variety of characters, animals and fantastical creatures for an unannounced project.  
This is a salaried, full-time position reporting to our Plymouth, Michigan studio. This position is open to remote and hybrid applicants.   
   

Primary Responsibilities Include: 

  • Animating a wide range of human, creature and animal characters. 
  • Creating visually interesting combat animations for both human characters and creatures – magical and melee combat especially. 
  • Defining/developing interesting personalities for creatures, animals and characters through animations. 
  • Collaborating with the art team, engineers and designers to meet aesthetic goals. 
  • Assisting designers, engineers, and artists with gameplay prototyping 
  • Working with Maya and Unreal 5. 

          

Education and/or Experience Desired: 

  • Bachelor’s Degree and/or minimum of 3 years relevant game industry experience in 3D animation   
  • Strong understanding of traditional animation principles  
  • Proficiency in rigging and skinning game-ready assets is preferred. 
  • Excellent bipedal, and non-human organic animation skills. 
  • Interest in developing a variety of animation types. 
  • Proficient with professional software packages for 3D animation content production – Maya is preferred and used on this project. 
  • Proven problem-solving and prototyping ability.  
  • Self-motivated, and able to work autonomously. 
  • Experience with version control software (CVS, Perforce, etc.) 

About The Company

HISTORY

Initially a developer for the OS/2 platform, Stardock was founded in 1991 and incorporated in 1993 as “Stardock Systems.” We grew to become a leader in development for Windows® customization software that lets you modify or extend your graphical user interface like Fences® , Start10™, Deskscapes™, among others. A long time lover of games, CEO Brad Wardell also devotes the company’s time to producing PC games in the 4X and RTS genre. Our most noted titles include Galactic Civilizations® (I, II, III), Sins of a Solar Empire® : Rebellion, Ashes of the Singularity™: Escalation, Sorcerer King™, and more.

Headquartered in Plymouth, Michigan, Stardock employees people worldwide and continues to specialize in consumer software development and publishing.

FOR MORE INFORMATION

Visit www.stardock.com and follow @Stardock

Michigan, United States (On-Site)

Michigan, United States (Hybrid)

Michigan, United States (On-Site)

Michigan, United States (On-Site)

Michigan, United States (On-Site)

Michigan, United States (On-Site)

Michigan, United States (On-Site)

Michigan, United States (On-Site)

Michigan, United States (On-Site)

Michigan, United States (Hybrid)

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