Animator

2 Weeks ago • 5 Years +

About the job

Company Description

Techland is one of the biggest and best-known Polish game developers with studios in Wroclaw and Warsaw. For over 30 years, we've carried a tradition of providing gamers with unforgettable experiences. We're an international team of over 550 highly-skilled professionals driven by a passion for gaming, always striving for the best quality. 

We’re fueled by the support of our global community built on the foundation of successful AAA franchises such as Call of Juarez, Dead Island, or Dying Light. The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release. 

On top of continuously growing the world of Dying Light through a robust post-launch support plan for Dying Light 2 Stay Human, we're also working on an unannounced AAA Open World Action RPG set in a brand new fantasy universe; our biggest project to date. 

Techland's mission strictly determines every aspect of our work: we want to create unforgettable experiences.

Job Description

This position is for a new IP, in addition to Dying Light and the fantasy game.

Animators at Techland work in interdisciplinary teams. Together with programmers and designers are an integral part of the game creation process. This position is characterized by high independence and inclusion in decision-making.

Your daily tasks:

  • Creating character and object animations for AA/AAA games.
  • Crafting gameplay experience.
  • Implementing created animations in the Unreal Engine 5 animation system.
  • Mentoring and supporting other team members.

Qualifications

You meet our expectations if you have:

 

  • At least 5 years of experience in the video games industry in a similar position.
  • Experience in working on AA/AAA games (for PC, PS4, Xbox One), with at least 1 AA/AAA title released.
  • Familiarity with Unireal Engine 5 animation systems
  • Proficiency with 3D software, such as 3ds Max, MotionBuilder or Maya.
  • Experience working with Motion Capture data.
  • Experience working on tasks autonomously and delivering results on time.
  • Good communication skills to interact with other teams - programmers, 2D artists, 3D artists, VFX artists, etc..
  • Passion for games, knowledge of and interest in the gamedev industry.
  • Very good command of English.

Additional Information

​​​​​What we can offer:

  • A wide array of benefits: private medical care, life insurance, pro-health campaigns, gifts for different occasions.
  • An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner.
  • A constant stream of company newsletters, PR & project updates so you will always be in the know.
  • Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes.
  • State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free car park (Wrocław/Warsaw office).

About The Company

Techland is a long-established gaming industry success story. With more than 30 years in the market, we know how to keep delivering unforgettable experiences. Headquartered in Poland, our international team comprises over 500 professionals.

  

Our long history has produced well-known and critically acclaimed games, such as The Call of Juarez and the genre-defining Dying Light. But, we’re not stopping there! 


We want to continue to create compelling AAA titles around the cutting-edge gameplay that Techland is known for. Alongside exciting expansions to the world of Dying Light, work is also underway on our newest IP, an original fantasy title which will deliver intense action and exploration in a vast open world.


We pride ourselves on our drive for quality, innovation and community engagement. Every game starts and ends with our players. We’re grateful for their support and will continue to deliver them the best gameplay experiences in the world.


Join us on our adventures and let’s do something remarkable together!

Poland (On-Site)

Poland (On-Site)

Masovian Voivodeship, Poland (On-Site)

View All Jobs

Similar Jobs

Titmouse - 2D Adobe Animate/Flash Animator [Vancouver]

British Columbia, Canada (Hybrid)

That's No Moon - Lead Gameplay Animator

California, United States (Remote)

That's No Moon - Senior Gameplay Animator

California, United States (Remote)

Raw group - Senior Animator

Andalusia, Spain (On-Site)

Raw group - Senior Animator

Andalusia, Spain (On-Site)

Phoenix Labs - Lead Gameplay Animator - Dauntless

British Columbia, Canada (On-Site)

Saltwater Games - Senior Technical Animator

England, United Kingdom (Remote)

Ubisoft - Technical Animator (f/m/d)

North Rhine-Westphalia, Germany (Hybrid)

Similar Skill Jobs

Aristocrat Gaming - English Customer Support Agent

Sliema, Malta (Hybrid)

Aristocrat Gaming - Product Solutions Manager

Michigan, United States (Remote)

Flying Bark Productions - Lead Modeller

New South Wales, Australia (On-Site)

Tamatem Games - User Acquisition Representative

Amman Governorate, Jordan (On-Site)

Niantic - Product Manager - AR Platform

California, United States (Hybrid)

Niantic - Product Manager - AR Platform

California, United States (Hybrid)

The Workshop - Head of Security

Andalusia, Spain (On-Site)

Titmouse - 2D Adobe Animate/Flash Animator [Vancouver]

British Columbia, Canada (Hybrid)

Jobs in Poland

Animation Jobs

Titmouse - 2D Adobe Animate/Flash Animator [Vancouver]

British Columbia, Canada (Hybrid)

The Walt Disney Company - Rigging Supervisor

British Columbia, Canada (On-Site)

Activision - Principal Animation-Physics Engineer

California, United States (On-Site)

Bladework Games - Senior Technical Artist (Rigging)

United States (On-Site)

That's No Moon - Lead Gameplay Animator

California, United States (Remote)

That's No Moon - Senior Gameplay Animator

California, United States (Remote)

Raw group - Senior Animator

Andalusia, Spain (On-Site)

Next Level Games - Technical Art Lead

British Columbia, Canada (Hybrid)