Art Director - Materials/Textures - Infinity Ward

2 Weeks ago • 8 Years + • Technical Art

About the job

Job Description

As Art Director - Materials/Textures at Infinity Ward, you'll lead and oversee the development of high-quality game materials, ensuring consistency and a cohesive visual identity. Responsibilities include establishing best practices, collaborating with various teams (Art Directors, Tech Art, Rendering), driving innovation in material creation, and providing mentorship and guidance to the material art team. You'll prioritize and assign tasks, contribute to pre-production planning, and create process documentation. The role requires expert-level skills in material artistry and pipeline leadership within AAA game development, strong understanding of PBR workflows, advanced shader creation, and material optimization.
Must have:
  • 8+ years experience in material artistry and pipeline leadership
  • Expert in PBR workflows, advanced shader creation, material optimization
  • Strong problem-solving skills and proactive approach
  • High-quality portfolio showcasing game-ready materials
  • Lead and mentor material art team
Good to have:
  • Photogrammetry experience
  • First Person Shooter experience
Perks:
  • Medical, dental, vision
  • 401k with company match
  • Tuition reimbursement
  • Paid holidays and vacation
  • Mental health & wellbeing programs
  • Relocation assistance (if applicable)

Job Title:

Art Director - Materials/Textures - Infinity Ward

Requisition ID:

R022936

Job Description:

Founded in 2002, Infinity Ward is the original studio behind the Call of Duty® franchise. The titles developed by Infinity Ward have won more than 200 "Game of the Year" awards and 100 "Editor's Choice" awards, among many other industry accolades. Some of our previous titles include: Call of Duty®: Ghosts, Call of Duty®: Infinite Warfare and most recently, Call of Duty®: Modern Warfare II

A critically acclaimed studio, Infinity Ward is proud to have one of the most passionate and dedicated development teams in the industry.  We love to have as much fun as the games we create, and it shows in our relaxed, yet diligent, workplace environment.  We believe that making the best games relies on having the best people, so we like to look after ours. We enjoy having fun with top-notch events that everyone gets involved with.

Infinity Ward is wholly owned by Activision. To learn more about our studio, please visit us at , on Facebook at , and on Twitter.

Your Mission

As a Art Director - Materials/Textures at Infinity Ward, you will be expected to lead and oversee the development of high-quality materials that align with the studio's artistic vision and technical standards. Your responsibilities will include ensuring consistency across all material assets, establishing best practices, and maintaining a cohesive visual identity. You will collaborate closely with Art Directors, Tech art and Rendering team, and other key stakeholders to drive innovation and achieve excellence in material creation

  • Provide mentorship and guidance to the material art team
  • Prioritizes and assigns tasks and initiatives to their team to ensure the best possible results, while aligning with Directors, Production and OS managers. 
  • Helps drive the planning and pre-production efforts of each assigned environment 
  • Create documentation of processes for others to follow as needed
     

Player Profile

Experience: Proven track record as an expert-level Material Artist or lead, preferably in AAA game development, with at least 8+ years of experience in creating and leading material pipelines.

Technical Proficiency: Strong understanding of PBR workflows, advanced shader creation, material optimization techniques

Problem-Solving: Strong problem-solving skills with a proactive approach to addressing technical and artistic challenges.

Portfolio: A portfolio showcasing high-quality, game-ready materials, highlighting both artistic and technical expertise.

Education: A degree in Fine Arts, Computer Graphics, or a related field is preferred but not required.

Tools: Familiar with modern level editor and editor workflows... Substance Designer, Substance Painter, Adobe Photoshop, UE4, Unity, etc

Extra Points

  • Photogrammetry experience
  • First Person Shooter experience

Our World

Activision Blizzard, Inc., is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty®, World of Warcraft®, Overwatch®, Diablo®, Candy Crush™ and Bubble Witch™. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!

Our ability to build immersive and innovate worlds is only enhanced by diverse teams working in an inclusive environment.  We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ - we’ve got our employees covered!

Activision Blizzard is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability.

Rewards

We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ - we’ve got our employees covered!  Subject to eligibility requirements, the Company offers comprehensive benefits including:

  • Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
  • 401(k) with Company match, tuition reimbursement, charitable donation matching;
  • Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
  • Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
  • If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.

Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company.  You can learn more by visiting .

In the U.S., the standard base pay range for this role is $134,000.00 - $247,900.00 Annual. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role’s range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.
View Full Job Description
$134.0K - $247.9K/yr (Outscal est.)
$190.9K/yr avg.
Los Angeles, California, United States

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About The Company

Explore gaming industy jobs in one of the leading Game Studios.

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