Build Engineer

1 Month ago • All levels

Job Summary

Job Description

As a Build Engineer at Paradox, you will be an essential part of our development operations. You will ensure that our internal processes are fast, efficient, and reliable. Your responsibilities include administering source control and continuous integration servers, managing services for deployment of internal builds and public game releases, developing systems that provide feedback and analytics, and investigating new technologies and better testing procedures.
Must have:
  • Experience with Windows and Linux/macOS server administration.
  • Experience managing CI/CD systems like Gitlab, Jenkins.
  • Experience managing version control systems like Git and SVN.
  • Strong written and verbal communication skills in English.
  • A collaborative mindset with a genuine interest in supporting others.
Good to have:
  • Experience with Cloud Infrastructure Management.
  • Experience with configuration management tools like Terraform, Ansible, or Chef.
  • Experience with Bash scripting or Python.
  • Experience with Conan package manager.
  • Experience with Kubernetes.
  • Experience with CMake, and cross compiling.

Job Details

Your Mission

As a Build Engineer at Paradox, you'll be a vital part of our development operations - ensuring our internal processes are fast, efficient, and reliable. The team is enabling developers to focus on creating amazing games by providing the tools, systems, and support.

Responsibilities include the administration of source control and continuous integration servers. Management of services and processes for deployment of internal builds and public game releases. Development of systems that provide timely feedback and analytics to developers and service users as well as the investigation and promotion of new technologies and better testing procedures.

The skills we're searching for..

  • Experience of Windows and Linux / macOS server administration.

  • Experience managing CI/CD systems (Gitlab, Jenkins, etc.)

  • Experience managing version control systems like Git and SVN.

  • Strong communication skills in English - both written and verbal.

  • A collaborative mindset with a genuine interest in supporting others.

Experience in the following will be considered a plus:

  • Experience of Cloud Infrastructure Management.

  • Experience with configuration management and provisioning using tools like Terraform, Ansible, or Chef.

  • Experience with Bash scripting or Python.

  • Experience with Conan package manager.

  • Experience with Kubernetes.

  • Experience with CMake, and cross compiling for multiple OS-platforms.

You believe that developer efficiency is key to creating great experiences, and you take pride in building the tools and systems that make it possible. As a key member of the Build team you take pride in supporting your teammates and thrive in a role where your work directly impacts our game developers. At Paradox, we believe in learning by doing and growing together. If you’re eager to expand your skills and explore new tech, you’ll feel right at home here.

Practical Information

Scope: Full-time, on-site and permanent
Location: Stockholm
Reports To: Platform Manager
Relocation status: We will not relocate for this position. 


30 days paid vacation (1).jpg

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About The Company

Today, Paradox consists of both publishing and internal game development. We have a broad portfolio of games and own the most important brands, including Stellaris, Europa Universalis, Hearts of Iron, Crusader Kings, Cities: Skylines, Prison Architect, Victoria, Age of Wonders and the World of Darkness catalog of brands. Since 2004, the company has published its games all over the world, initially through physical distribution but primarily in digital channels after 2006.

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