Character Lead TD

3 Days ago • All levels

Job Summary

Job Description

As a Character Lead Technical Director, you will be responsible for designing animation rigs for characters, creatures, props, and vehicles, in close collaboration with Rigging Supervisors and Animation Leads/Supervisors. The role requires deep knowledge of rigging, Maya, Python, and strong visual and artistic skills. You will need to be comfortable with technical aspects, possess good communication and organizational skills to manage tasks and ensure quality deliverables. This role is crucial in realizing the creative visions of major Hollywood studios and independent productions, working within a collaborative team environment.
Must have:
  • Proven experience on major creature/character projects
  • Thorough knowledge of rigging specializations
  • Full working knowledge of Maya
  • Comfortable with technical aspects of character work
  • Strong visual and artistic skills
  • Good understanding of human anatomy
  • Skills for mentoring junior members
  • Organizing task assignments and communication
  • Familiarity with post-production environments
  • Extensive Python knowledge
  • Linear Algebra and Vector Math
Good to have:
  • Maya API knowledge
  • C++
  • QT or Pyside knowledge

Job Details

Objectif principal du poste :

La division Feature Animation de DNEG, qui s’est développée progressivement au cours des dernières années, est dédiée à donner vie aux visions créatives des grands studios hollywoodiens ainsi qu’aux productions indépendantes. Si vous partagez notre passion pour concrétiser ces visions, nous vous invitons à rejoindre notre équipe collaborative.
Alors que nous aspirons à nous établir comme un acteur de premier plan dans l’industrie, le rôle des Character Technical Directors (TDs) est essentiel. Vous serez responsable de la conception des rigs d’animation pour les personnages, créatures, accessoires et véhicules, en étroite collaboration avec nos superviseurs du rigging ainsi que les leads/superviseurs de l’animation.

Compétences indispensables :

  • Expérience confirmée sur des projets majeurs impliquant des créatures/personnages.
  • Connaissance approfondie de votre domaine de spécialisation en rigging (ex. : corps, visage, rigs mécaniques).
  • Maîtrise complète de Maya.
  • À l’aise avec les aspects techniques liés au travail sur personnages/créatures.
  • Bonnes compétences visuelles et artistiques.
  • Bonne compréhension de l’anatomie humaine.
  • Bonnes compétences interpersonnelles, notamment pour encadrer des membres juniors.
  • Capacité à organiser les tâches, à communiquer avec les autres départements et à garantir la qualité des livrables.
  • Connaissance des problématiques liées aux pipelines et aux environnements de post-production centrés sur les personnages/créatures.
  • Maîtrise approfondie de Python (programmation orientée objet, etc.).
  • Bonne compréhension de l’algèbre linéaire et des mathématiques vectorielles.


Compétences appréciées :

  • Connaissance de l’API de Maya.
  • Maîtrise du C++.
  • Connaissances en Qt ou PySide.

À propos de vous :

  • Esprit d’équipe.
  • Proactif.
  • Capacité d’adaptation.
  • Sait bien suivre les directives.
  • Bonnes compétences d’organisation.
  • Excellente gestion du temps.

 

Key Purpose of the Job: 


DNEG's Feature Animation division, which has gradually expanded over the past few years, is dedicated to realizing the creative visions of major Hollywood studios and independent productions. If you share our passion for bringing these visions to life, we invite you to join our collaborative team.
As we strive to establish ourselves as leading competitors in the industry, the role of our Character Technical Directors (TDs) is pivotal. You will be responsible for designing animation rigs for characters, creatures, props, and vehicles in close collaboration with our Rigging Supervisors and Animation Leads/Supervisors.

 

Must Have  

  • Needs to have proven years of experience with significant creature/character projects
  • Thorough knowledge of their area of character specialization (i.e., body, face, mechanical rigs)
  • Full working knowledge of Maya.
  • Comfortable with the technical aspects of character/creature work.
  • Strong visual and artistic skills as well
  • Good understanding of human anatomy
  • Have soft skills such as mentoring junior members
  • Organizing task assignments, communicating with other departments, and ensuring the quality of department output.
  • Familiarity with pipeline issues and a typical character/creature-heavy post-production environment.
  • Extensive Python knowledge (OOP etc.)
  • Linear Algebra and Vector Math

Nice to Have

  • Maya API knowledge
  • C++ 
  • QT or Pyside knowledge

About You  

  • Team oriented.
  • Pro-active.
  • Adaptable.
  • Able to take direction well.
  • Good organizational skills.
  • Excellent time management skills

Please note that this is a unionized position and will be covered by a collective agreement between DNEG and IATSE, in the coming months. As a unionized employee, you will be required to join the union and will benefit from the conditions set out in the collective agreement. Union dues will be required once the collective agreement is in place.

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