Content Designer - Hearts of Iron

1 Hour ago • All levels • Game Design • Undisclosed

About the job

Job Description

As a Content Designer for Hearts of Iron, you'll be a key player in enhancing the player experience. Responsibilities include researching, designing, scripting, and writing engaging content, focusing on gameplay systems and experiences rooted in 20th-century history. You will collaborate with the team to create historical narratives, write events in American English, and develop believable non-historical storylines inspired by historical events. The role requires strong writing skills, narrative design experience, and familiarity with code-based scripting. A passion for strategy games and WWII history is essential. The position demands collaboration, proactive problem-solving, and a quick learning ability within a fast-paced environment.
Must have:
  • Interest in strategy games & WWII history
  • Excellent writing skills (American English)
  • Narrative design or modding experience
  • Code-based scripting experience
  • Collaboration & communication skills

Are you ready to conquer the world together with us? Do you want to be part of a humble and learning-focused team that has the players interest in mind? If you are ready to join us in the march towards the next level of Hearts of Iron, and have a strong experience of strategy games or wargames in general, we want you on our team!

Your mission


As a Content Designer on the Hearts of Iron team you will be a champion of the player experience, and work with the quality and feel of the game. You will be researching, designing, scripting, and writing engaging content for the game. Your work will have a direct impact on how Hearts of Iron is received and perceived by our fans.

You will design and implement gameplay systems and experiences based on 20th century history. Together with the other Content Designers in the team, you will be designing and implementing historical narratives, and writing events in American English that thematically fit within the game. You will be researching related topics and creating believable non-historical storylines that use historical events as an inspiration.

The skills we’re searching for…

  • An interest in Strategy games and History in general, especially in the Second World War era.

  • Top notch writing skills, with an excellent command of American English.

  • Experience in narrative design, game design, or experience performing similar tasks in the modding community.

  • Experience in code-based scripting.

You will be working in a team that values collaboration and cooperation. It’s important that you aren’t afraid to raise issues, and that you continuously look for improvement and try to inspire your colleagues. Since we are a fast-paced company, curiosity and an ability to get into things quickly are two important aspects.

If you find it motivating to have freedom and the responsibility to take ownership of your task and deliver, but also know when to rely on others for support as well as being a supportive team member, then we’re looking forward to hearing your thoughts on how we can bring Hearts of Iron to the next level.

Practical information

Scope: Full time and permanent
Reports to: Design Manager
Location: Stockholm

We will not relocate for this position!

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About The Company

Paradox Interactive is a leading, global publisher of deep, replayable games.

We create intellectually challenging games, with long lifespans and a vibrant player communities. Our heart and soul lies in strategy and management games but we occasionally make calculated bets in other genres where we believe there is break-out potential.

Our steadily-growing portfolio includes titles from established series like Crusader Kings, Cities: Skylines, Europa Universalis, Stellaris and Hearts of Iron. Millions of people from all over the world play our games every month, and participate in their continuous development through their purchases and insights they share with us.

Paradox offices are located in Sweden, France, Netherlands, Finland and USA, and each houses creative staff, skilled in a wide variety of areas of expertise. No matter the specialization, each of us contributes to giving our players the best game experiences and value for their money and time.

Everyone at Paradox is expected to know our players, why they love our games and have an awareness of how their work impacts them in the end. We foster highly-engaged communities, where we encourage our fans to share their sentiment, and empower our colleagues to turn that feedback into action that benefits both our business and fans.

If that sounds good, and you share our vision, we’d love you to join us. Check out our career page: https://career.paradoxplaza.com/#jobs 

Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (Remote)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

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