Core Team C++ Architect

4 Months ago • 5 Years + • Programming

Job Summary

Job Description

Scorewarrior seeks a Core Team C++ Architect to design and evolve the architecture of their massively multiplayer online game. Responsibilities include designing core libraries and services, establishing development standards, creating architectural solutions (using UML and RFCs), and managing the lifecycle of these solutions. The role also involves direct contribution to core component development and optimization, focusing on multithreading, memory management, and scalability. Collaboration with other teams, mentoring junior colleagues, and ensuring code quality through testing and reviews are crucial. The ideal candidate will have extensive C++ experience (5+ years), a strong understanding of backend development, and proven architectural design skills. They will be involved in designing systems for various game mechanics, such as cross-realm raids, in-game offers, and item distribution.
Must have:
  • 5+ years C++ experience
  • Backend development proficiency
  • Architectural design expertise
  • Multithreading & memory management
  • UML & design patterns knowledge
  • Team leadership & mentoring
Good to have:
  • Experience with C# or Java
  • Knowledge of cloud technologies (Docker, Kubernetes)
  • Familiarity with CI/CD
  • Game development interest
Perks:
  • Excellent remuneration package (including 13th salary)
  • Relocation assistance to Cyprus
  • Modern office space
  • Private health insurance
  • Childcare allowance
  • Lunch compensation
  • Sports & fitness allowance
  • Personal development opportunities
  • Bonuses
  • Office parties

Job Details

Job description


Scorewarrior is a game developer and publisher from Limassol, Cyprus. The company is focused on the 4X strategy genre with an ambitious goal to grow it’s hit game Total Battle to become the No.1 strategy game in the world. Our team consists of 150+ passionate, talented, self-demanding, and constantly developing professionals who love making high-quality games.


Our mission: to unite and excite people all over the world.


We are developing a massively multiplayer project with a codebase exceeding 300k+ lines of C++. The project comprises various services operating in hundreds of instances (a sharded system for horizontal scaling). Our Core team provides fundamental modules and libraries to make life easier for our game teams. We strive for quality design that allows for the easy addition and development of new game mechanics.

If you are passionate about software design, love C++, and want to make an impact on backend service architecture, we look forward to hearing from you!


Feel every line of your code come together in thrilling battles and epic campaigns, engaging millions of players worldwide. You won't just be designing architecture — you'll be creating a living universe where each new game mechanic and improvement provides players with fresh strategies, the ability to conquer new lands, and the chance to experience genuine competition. Seeing millions of users interact with systems that you developed brings a real sense of pride.

Duties:

  1. Architecture Design and Evolution
    • Designing and continuously refining architecture: facilitating the establishment and growth of core libraries and services, as well as establishing and implementing common standards, templates, and development methodologies.
    • Developing and presenting architectural solutions using UML diagrams and RFC documents, promoting design patterns and methodologies within the team, and taking solutions right through their lifecycle.
    • Strategic planning: participating in forming a technical backlog and actively influencing the evolution of architecture alongside other tech leaders.
  2. Lifecycle Management
    • Managing the full lifecycle of architectural solutions — from formulating requirements and initiating proofs of concept, to industrial implementation and long-term support, accounting for risks and constraints in each phase.
    • Participating directly in the creation of proofs of concept.
    • Researching and testing new tools, libraries, and approaches for potential use.
    • Studying and optimizing existing code: identifying bottlenecks, reducing technical debt, initiating systematic refactorings and redesigns, and enhancing reliability and scalability.
  3. Core Component Development and Optimization
    • Creating and enhancing core libraries and services, focusing on the convenient integration and expandability of APIs for game mechanics, and ensuring methodological consistency.
    • Designing new solutions and game mechanics based on specific architectural features (a sharded distributed monolith).
    • Systematically enhancing performance via multithreading optimization and efficient memory management, ensuring application scalability and resilience.
  4. Communication and Coordination
    • Working with external teams: facilitating the collection and expert evaluation of requirements, constraints, and risks, assisting in Core solution integration, and looking for optimization opportunities.
    • Working with the Framework team: discussing new architectural proposals (RFC), jointly defining priorities and approaches to reducing tech debt, and ensuring the consistency and effective integration of solutions.
    • Initiating and conducting design sessions, proposing improvements and optimizations, validating ideas with the developers, and aligning decisions between teams.
    • Mentoring and training colleagues on the subjects of architecture and best practices, organizing internal workshops, and fostering technical growth within the team.
  5. Quality Assurance
    • Participating in creating unit and integration tests for key components.
    • Ensuring that solutions are transparent and high quality: conducting code reviews, architectural reviews, and regular audits, and evaluating conformity with common standards and templates.
    • Improving testing and monitoring tools (metrics, telemetry, and logging) and ensuring early problem detection.

Task Examples:

  • Designing a system for cross-realm raids.
  • Designing a system for effects and buffs used in the game's battle and point-of-interest mechanics.
  • Designing a system for in-game special offers and promotions.
  • Transfering game logic from the client to backend and ensuring that functional requirements and the UX are taken into consideration.
  • Designing an instance system that enables the implementation of mechanics that are different from those of the main game.
  • Designing a system for the distribution of in-game items.
  • Refining the HotReload system for seamlessly updating configs and functionality across various environments.

Job requirements

  1. C++ (5+ years):
    • In-depth knowledge of C++17/C++20 and the standard library.
    • Proficiency with multithreading, STL, templates, and memory management principles.
  2. Experience in backend development:
    • Proficiency with Linux (console, debugging, and profiling).
    • An understanding of network basics (TCP/IP, RPC, and HTTP) and horizontal scaling principles.
    • Expertise with relational databases (PostgreSQL) and NoSQL (Redis, Spanner, etc.).
  3. Software Design:
    • Knowledge of design patterns (GOF, SOLID), UML diagrams, and architectural patterns.
    • The ability to design clear and expandable APIs and write maintainable code.
    • Experience creating architectural solutions and ensuring the quality thereof.
  4. Leadership Skills:
    • Experience making architectural decisions and defending them before the team and technical management.
    • Mentoring skills: assisting less experienced colleagues and conducting internal workshops.
    • The ability to plan tasks, assess risks, and prioritize.
  5. Soft Skills:
    • Excellent communication skills, and the ability to work with cross-functional teams.
    • Flexibility, adaptability, and openness to rapid change.
    • Accountability, attention to detail, and a results-orientated approach.
  6. Other Technologies:
    • Python for utilities and automation.
    • Experience with MVC, MVP, and MVVM client architectures.
    • Experience of backend development in C# or Java.
    • Experience with DI containers.
    • Basic knowledge of CI/CD (GitLab, TeamCity, and Ansible).
    • Familiarity with clang-tidy, clang-format, and SonarQube (or their equivalents) would be an advantage.

Would Be a Plus:

  • Code samples on GitHub or project links.
  • Experience creating or refactoring large features/systems.
  • A personal interest in gamedev and an understanding of game mechanics.
  • Knowledge of the C++ Core Guidelines and other code quality standards.
  • A basic understanding of cloud technologies (Docker and Kubernetes).

Our Technical Achievements:

  • A library/framework of ready-made solutions for creating game features.
  • ORM, allowing us to avoid having to write code for saving to the DB.
  • A code generator for binary RPC protocol and ORM.
  • Pub/sub event system for game clients.
  • Telemetry for real-time product state tracking (in Grafana).
  • An expression interpreter for game configuration flexibility.

We Use:

  • C++20, Clang, and CMake.
  • Boost — only in our library, not in game code.
  • PostgreSQL.
  • GitLab, TeamCity, and Ansible.
  • SonarQube, clang-tidy, and clang-format.
  • Onboarding and coding conventions.
  • Python for utilities.
  • OS: Ubuntu.

What we offer:

  • The best team in the world!
  • An excellent remuneration package, including a 13th salary.
  • Full-coverage relocation for you and your family to Cyprus (Limassol).
  • A modern and sunny office space close to the sea.
  • Private health insurance for you and your family members.
  • A monthly pre-school, school, and university allowance for employees' children.
  • Lunch compensation.
  • A sports and fitness allowance.
  • Personal development opportunities paid for by the company: professional and language courses, books, etc.
  • Bonuses for outstanding results, years worked, getting married, and the birth of a child.
  • Friendly monthly office parties and epic, annual offsite company birthday and Christmas parties.

Similar Jobs

Ruselle Investments - Senior Accountant II

Ruselle Investments

Mumbai, Maharashtra, India (On-Site)
1 Week ago
FICO - Executive Assistant

FICO

San Jose, California, United States (On-Site)
1 Year ago
Insight Software - Consultant, Technical(SQL Support + EST Time)

Insight Software

Hyderabad, Telangana, India (On-Site)
6 Days ago
Tesla - Senior Manufacturing Engineer, Conveyor and Layout, Paint

Tesla

Brandenburg, Germany (On-Site)
5 Months ago
Pinterest - Manager II, Machine Learning Engineering - Ads Marketplace

Pinterest

San Francisco, California, United States (Hybrid)
2 Weeks ago
Ion - Software Developer Cobol/Cics/DB2, Italy

Ion

Italy (Hybrid)
9 Months ago
Forcepoint - Senior Software Engineer - C++ Developer

Forcepoint

Thane, Maharashtra, India (On-Site)
2 Weeks ago
Polygon Labs - Senior Rust Software Engineer

Polygon Labs

(Remote)
3 Months ago
luxsoft - Junior Application Programmer

luxsoft

Singapore (On-Site)
1 Month ago
zoox - Senior Software Engineer - C++ Development, Vehicle Experience

zoox

Foster City, California, United States (Hybrid)
5 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

London stock Exchange - Specialist, Data Office

London stock Exchange

Bengaluru, Karnataka, India (On-Site)
2 Weeks ago
Toast - Midwest Flex Account Executive

Toast

Columbus, Ohio, United States (On-Site)
1 Month ago
Harvey - Product Operations Manager

Harvey

San Francisco, California, United States (On-Site)
1 Week ago
Freed - Fullstack AI Engineer

Freed

San Francisco, California, United States (Hybrid)
1 Week ago
Square - Energy Manager Building Technology (m/f/d)

Square

Hamburg, Hamburg, Germany (On-Site)
1 Week ago
Exient - Product Manager

Exient

Floriana, Malta (Hybrid)
3 Months ago
Capgemini - Business Solution Designer

Capgemini

Chennai, Tamil Nadu, India (On-Site)
2 Months ago
Brillio - Investment & Productivity Lead, Finance

Brillio

Dallas, Texas, United States (On-Site)
1 Month ago
Cognite - Senior Financial Data Analytics

Cognite

Bengaluru, Karnataka, India (Hybrid)
4 Months ago
Visa - Sr. Manager, Cyber Products

Visa

Atlanta, Georgia, United States (Hybrid)
1 Month ago

Get notifed when new similar jobs are uploaded

Jobs in Limassol, Limassol, Cyprus

Nexters - Database Administrator

Nexters

Cyprus (Remote)
3 Months ago
playrix  - Feature Owner (LiveOps)

playrix

Cyprus (Remote)
9 Months ago
G5 games - Narrative Director

G5 games

Limassol, Limassol, Cyprus (Remote)
8 Months ago
nekki game - Monetization Game Designer

nekki game

Cyprus (Remote)
3 Weeks ago
Workato - Staff Software Engineer

Workato

Nicosia, Nicosia, Cyprus (Remote)
4 Weeks ago
Joyteractive - Senior User Acquisition Manager

Joyteractive

Cyprus (Remote)
4 Months ago
Welltech - Senior Backend Engineer (Java)

Welltech

Limassol, Limassol, Cyprus (Remote)
2 Months ago
playrix  - Game Director

playrix

Cyprus (Remote)
9 Months ago
Nexters - Product Owner

Nexters

Limassol, Limassol, Cyprus (Remote)
1 Week ago
Wargaming - Infrastructure Engineer

Wargaming

Nicosia, Nicosia, Cyprus (Hybrid)
1 Month ago

Get notifed when new similar jobs are uploaded

Programming Jobs

Epic Games - Automation Programmer

Epic Games

Montreal, Quebec, Canada (On-Site)
3 Months ago
Nagarro - Associate Principal Engineer, Java

Nagarro

India (Remote)
9 Months ago
Next Level Business Services - Java Developer (Full Time)

Next Level Business Services

Denver, Colorado, United States (On-Site)
9 Months ago
Eqvilent - C++ TEAM LEAD (MARKETS EXPANSION)

Eqvilent

(Remote)
8 Months ago
Crowd Strick - Database Reliability Engineer III

Crowd Strick

California, United States (Remote)
2 Months ago
Motorola solutions - Software C# Engineer

Motorola solutions

Leicester, England, United Kingdom (Remote)
1 Year ago
Techstar group - GoLang Developer

Techstar group

Plano, Texas, United States (On-Site)
3 Weeks ago
Syniverse - Principal Software Developer

Syniverse

San José Province, Costa Rica (On-Site)
6 Days ago
Glocomms - Senior Front Office Python Developer

Glocomms

New York, United States (Hybrid)
2 Weeks ago
Fugo Games - Software Developer

Fugo Games

İstanbul, Türkiye (On-Site)
7 Months ago

Get notifed when new similar jobs are uploaded

About The Company

We create games with a mission to unite and excite people all over the world.

Limassol, Limassol, Cyprus (On-Site)

Limassol, Limassol, Cyprus (On-Site)

Limassol, Limassol, Cyprus (On-Site)

Limassol, Limassol, Cyprus (On-Site)

Limassol, Limassol, Cyprus (On-Site)

Limassol, Limassol, Cyprus (On-Site)

Limassol, Limassol, Cyprus (On-Site)

Limassol, Limassol, Cyprus (On-Site)

Limassol, Limassol, Cyprus (On-Site)

Limassol, Limassol, Cyprus (On-Site)

View All Jobs

Get notified when new jobs are added by Scorewarrior

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug