Economy Designer

2 Months ago • 3-5 Years • Game Design

About the job

Job Description

Design and manage the game economy for F2P mobile games. Analyze player behavior, balance systems, and monetize effectively. Requires strong experience in game system design, monetization strategies, and analytical skills. Excellent communication skills essential.
Must have:
  • Game System Design
  • Monetization Strategies
  • Analytical Skills
  • F2P Games
Good to have:
  • Econometrics Skills
  • Statistical Knowledge
  • Player Motivation
  • Communication Skills
Perks:
  • International Team
  • Cutting-Edge Tech
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TapNation is a Mobile Gaming publisher dedicated to elevating developers’ games to the next level.

Our international and innovative team leverages cutting-edge technologies to deliver engaging and successful gaming experiences to players worldwide.

With over 100 released games generating close to 1 billion downloads, our ambition is to lead the industry in this high-growth market.

Tasks

  • Design and map out game progression from a systems and monetization perspective
  • Take full ownership of game monetization, manage pricing of virtual goods, balance game systems, and balance incentivized and purchased items in the game economy context
  • Take responsibility for the quality of game systems. Analyze content from our current games to design and drive meaningful changes or improvements to economy design and monetization concepts
  • Provide clear system and economy documentation, diagrams, calculation models, analyses, wireframes, and/or prototypes
  • Work closely with game designers to match desired player behavior, systems, and creative game design for maximum effect
  • Analyze target game genres’ game economies

Requirements

  • At least 3 years of proven successful work experience in game system design, balancing, pacing & monetization strategies for F2P games
  • A completed university degree in economics, mathematics, computer engineering, computer science, or similar
  • Highly analytical, skilled at building models and tools to simulate and analyze the game economy and player behavior
  • Very good econometrics skills, able to model problems into quantitative systems, and draw qualitative conclusions out of quantitative data
  • Statistical knowledge, able to formulate ratios and indexes specific to each game, identifying specific weaknesses and strengths in its economy design
  • High ability to understand player motivations and merge them with business needs
  • Excellent communication, interpersonal, and organizational skills
  • Fluency in English is required
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About The Company

Paris, Île-de-France, France (Hybrid)

Paris, Île-de-France, France (Hybrid)

Paris, Île-de-France, France (Hybrid)

New York, New York, United States (Remote)

New York, New York, United States (Remote)

New York, New York, United States (Remote)

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