ENVIRONMENT ARTIST

2 Days ago • 3-10 Years

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About the job

SummaryBy Outscal

Environment Artist needed for Star Wars game development. Must have 3+ years' experience, Unreal Engine proficiency, strong modeling skills, and PBR workflow expertise. Experience with ZBrush, Substance Painter, and industry standard modeling tools is essential.

Bit Reactor is in search of an Environment Artist to join us in exploring and expanding the Star Wars universe.  Our environments are populated with variety of assets that range from architecture, hard surface objects and organic forms that will be both familiar and new to fans.  You will work with other members of the art, cinematics, and design teams to craft beautiful worlds that will be visually stunning yet technically performant and fun to play. 

 

Responsibilities: 

  • Create both modular and unique environment assets with varying scales of complexity 
  • Possess modeling skills with a mixture of hard surface and organic assets 
  • Develop game assets from a mix of reference images and concept art 
  • Work with the Environment Lead to create immersive environments while maintaining the project's visual direction 
  • Produce game assets that work within design specifications and performance needs 
  • Implement, iterate, and review assets in engine 
  • Collaborate with Level Design, Lighting, VFX and Tech Art 

  

Qualifications: 

  • 3+ years’ experience in the game industry 
  • Experience with Unreal Engine 
  • Excellent problem solving and interpersonal skills 
  • A strong understanding of shape, form, and composition 
  • Proven abilities in optimized 3D asset creation 
  • Solid experience of PBR workflows 
  • Proficiency with industry standard modeling tools such as 3D Studio Max and Maya 
  • Experience working with ZBrush, Photoshop, and Substance Painter 
  • Good communication skills and the ability to work well within a team 
  • A desire to learn and improve as an artist  
  • Experience with tiling textures and trim sheets 

Bonus: 

  • Experience working on a AAA title, especially a console title 
  • An understanding of the relationship between art and level design 
  • Experience working within Unreal Engine 4+ 
  • An understanding of lighting 
  • Experience with set dressing and beautification pass 

  

Candidates will be expected to provide a portfolio or demo reel of their work and may be asked to complete an art test. 

Bit Reactor prefers to hire candidates who are willing to relocate to Hunt Valley, Maryland, but is open to remote options. 

Bit Reactor, LLC is an equal opportunity employer, and all qualified applicants will receive consideration for employment without regard to race, ancestry, color, citizenship, religion, sex, sexual orientation, gender identity or expression, marital status, pregnancy, age, national origin, disability status, legally protected physical or mental disability, genetic information, protected veteran status, or any other characteristic protected by law. 

About The Company

We are an independent, developer-first game studio creating and perfecting experiences that blend game design, art, technology and our passion for making something great. Our talented team is composed of the minds that brought you decorated titles like XCOM, Civilization, Gears of War, Elder Scrolls Online and more, and we’re currently working on a new AAA title set within the legendary Star Wars universe. For more information and career opportunities, please visit https://www.bitreactor.com/


 

Maryland, United States (On-Site)

Maryland, United States (On-Site)

Maryland, United States (On-Site)

Maryland, United States (Remote)

Maryland, United States (On-Site)

Maryland, United States (On-Site)

Maryland, United States (On-Site)

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