Experienced Character Artist, DCS

2 Months ago • 5 Years + • Technical Art

Job Summary

Job Description

Electronic Arts seeks an accomplished Experienced Character Artist to enhance the visual quality of console and PC titles within their EA Sports and Racing franchises. Collaborating with Art Directors, Producers, and Technical Artists, the role involves establishing art styles, refining workflows, translating character concepts into 3D assets, supporting internal/external teams, mentoring junior artists, and participating in art reviews. Responsibilities include modeling, texturing, sculpting, and ensuring character assets meet quality expectations across multiple departments. The ideal candidate possesses 5+ years of experience in realistic character art, proficiency in industry-standard software (Maya, 3ds Max, ZBrush, Substance Painter, etc.), and a strong understanding of human anatomy, clothing, and topology.
Must have:
  • 5+ years realistic character art experience
  • Proficiency in Maya, 3ds Max, ZBrush, Substance Painter
  • Experience with 3D character scan data
  • Collaboration with diverse teams
  • Human anatomy, clothing construction, topology expertise
Perks:
  • Paid time off
  • New parent leave
  • Free games
  • Comprehensive benefits package

Job Details

We are looking for an accomplished Experienced Character Artist to join our team and improve the visual quality of our console and PC titles. Reporting to the Character Lead, you will work with us to shape the character art across our EA Sports and Racing franchises, playing an important role in the creative process.

Responsibilities:

  • Collaborate with us—Art Directors, Producers, and Technical Artists—to establish and achieve the desired art style.

  • Work with us to refine workflows, tackle technical challenges, and enhance our character art pipeline.

  • Translate character concepts into 3D assets that are ready for animation and game integration.

  • Support our internal and external character art teams, aligning with our project goals.

  • Assist us in guiding newer artists, promoting their growth within the team.

  • Participate in art reviews, offering feedback to enhance our team’s performance.

  • Help us set and maintain quality standards for all character art in the game.

  • Collaborate with multiple departments to ensure our character assets meet quality expectations.

  • Perform modeling, texturing, and sculpting tasks to create detailed and lifelike characters.

Experience Requirements:

  • 5+ years of experience in realistic character art. Please include a link to your portfolio in your resume.

  • Experience working with 3D character scan data.

  • Proficiency in software such as Maya, 3ds Max, Photoshop, ZBrush, Substance Painter, and Marvelous Designer.

  • Experience collaborating with diverse teams, including technical artists, engineers, and riggers.

  • Current knowledge of industry-standard tools, workflows, and techniques.

  • In-depth experience with human anatomy, clothing construction, and topology.

  • Awareness of rigging, animation, and facial animation’s impact on character models.

  • Experience in document workflows for team use.

  • Experience sharing best practices and supporting a positive team culture.

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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Kuala Lumpur, Wilayah Persekutuan Kuala Lumpur, Malaysia (On-Site)

Kuala Lumpur, Wilayah Persekutuan Kuala Lumpur, Malaysia (On-Site)

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