Game Designer

1 Year ago • 2 Years +
Game Design

Job Description

Design engaging hyper-casual mobile games with 2+ years of experience. Must have strong understanding of game mechanics, player behavior, and GDD creation.
Good To Have:
  • Hybrid-casual
  • Data Analytics
  • Market Trends
  • Cross-functional Teams
Must Have:
  • Hyper-casual Design
  • Game Mechanics
  • Player Behavior
  • GDD Creation

Add these skills to join the top 1% applicants for this job

data-analytics
communication
player-centric-design
cross-functional

About the job


Qualifications


• Minimum of 2 years of experience designing hyper-casual or hybrid-casual mobile games.

Proven portfolio of successful mobile game projects, showcasing your design thinking and creativity.

• Strong understanding of game mechanics, engagement loops, and player behavior in mobile games.

• Experience creating and maintaining Game Design Documents (GDD) with clear communication of gameplay mechanics and features.

• Ability to design simple, accessible, and highly engaging game mechanics that align with hyper-casual or hybrid-casual genres.

Strong creative vision, with an ability to iterate based on feedback from testing, stakeholders, and data analytics.

• Excellent communication and collaboration skills; able to work effectively with cross-disciplinary teams.

No technical skills required, but a good understanding of how design is implemented within a development team.

• Passionate about mobile gaming, with a keen awareness of market trends and new opportunities within the hyper-casual and hybrid-casual space.


Responsibilities


Conceptualize and design innovative and engaging hyper-casual and hybrid-casual mobile games that appeal to a broad audience.

Create clear and detailed Game Design Documents (GDD) outlining mechanics, features, and game flow for the development team.

• Collaborate with product managers, artists, and developers to ensure smooth communication and execution of game concepts.

Analyze and incorporate market trends to develop new ideas and refine existing ones to maximize user engagement and retention.

Provide feedback on the gameplay experience, balancing, and pacing to ensure a fun and cohesive user experience.

• Regularly review and iterate on game designs based on player feedback, data insights, and testing results.

• Ensure the delivery of high-quality prototypes and playable versions of games by maintaining a structured and organized approach.

• Communicate and collaborate with cross-functional teams to ensure game ideas are executed effectively.

Present and defend design decisions to stakeholders, maintaining a player-centric design approach.

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