Internal Sourcer

1 Month ago • 3 Years + • Human Resource

Job Summary

Job Description

As an Internal Sourcer at Keen Software House, you will be a crucial part of the HR team, responsible for identifying and attracting top-tier candidates for both Keen Software House (Space Engineers 2) and GoodAI. Your responsibilities include sourcing candidates through various channels (social media, networking, etc.), collaborating with hiring managers to define requirements, managing job postings and applicant tracking systems, and ensuring a positive candidate experience. You will utilize your expertise in LinkedIn Recruiter, Boolean searches, and other sourcing tools to find and engage with passive candidates. This role requires strong communication skills, experience in remote sourcing, and a creative approach to finding hard-to-find talent. The position is based in Prague but offers remote work flexibility.
Must have:
  • 3+ years sourcing experience
  • LinkedIn Recruiter expertise
  • Excellent communication skills
  • Remote sourcing experience
  • Creative sourcing approach
Good to have:
  • Greenhouse ATS experience
  • AI sourcing tools experience
  • Passion for games
  • Tech/AI sourcing experience
  • Multilingual capabilities
  • Gaming industry knowledge
Perks:
  • International team
  • Friendly work environment
  • Work on successful games
  • Bonuses
  • Modern Prague office
  • Unlimited home office
  • Relocation package
  • 5 weeks vacation
  • Unlimited sick days
  • Company breakfasts & events

Job Details

We are looking for top talent

We are independent, international game development studio based in Prague, Czech Republic. We are looking for a highly skilled and experienced Internal Sourcer to join our team. In this role, you will be part of the HR team, responsible for attracting top talents, supporting our mission to identify and attract top-tier candidates for both Keen Software House (Space Engineers 2) and GoodAI.

You will collaborate closely with our Tech, Art, and QA teams to identify and bring in exceptional new colleagues who will help us to shape our projects.

While this position is based at our headquarters in Prague, we offer the flexibility to work remotely from anywhere.

We are always looking for passionate colleagues who strive for technical and artistic excellence and enjoy pushing the boundaries of what’s possible.

If you enjoy challenging work, seek autonomy, thrive on impact and responsibility, and want to work in a friendly environment with an inspiring international team, then come and join us!

Requirements:

  • An experienced sourcer with a minimum of 3 years of experience in talent sourcing or recruitment, with a strong focus on headhunting.
  • Proven expertise in using LinkedIn (e.g., LinkedIn Recruiter, Boolean searches) and other sourcing tools/platforms to find top talent.
  • Excellent verbal and written communication skills with the ability to craft compelling outreach messages.
  • Comfortable engaging with passive candidates and building instant rapport.
  • Fluent English (written and spoken) is mandatory.
  • Strong networking skills and a creative, proactive approach to sourcing hard-to-find talent.
  • Strong experience in remote sourcing, including familiarity with remote sourcing practices and global talent pools.
  • Don´t be a C-player

Considered a plus:

  • Experience with Greenhouse ATS (Applicant Tracking System).
  • Experience with AI technologies in sourcing, such as AI-powered sourcing tools or automated candidate engagement platforms.
  • A passion for games is a plus.
  • Experience sourcing for tech or AI-driven roles.
  • Multilingual capabilities (e.g., Czech or other languages).
  • Knowledge of the gaming industry or trends.

Responsibilities:

  • Seek out top-notch candidates with experience in the game industry and the field of artificial intelligence in the Czech Republic and abroad.
  • Source potential candidates through social media, face-to-face meetings, and other creative channels.
  • Coordinate with hiring managers and help define the requirements for vacant positions.
  • Managing job postings and applicant tracking systems.
  • Develop and maintain strong relationships with your hiring managers.
  • Create a positive candidate experience throughout the recruitment process.
  • Providing feedback and updates to candidates throughout the process.
  • Ensuring a smooth and efficient hiring process for candidates and hiring teams.
  • Enhancing employer branding through job postings, social media, and career events.
  • Representing the company at job fairs and industry events.

We offer:

  • International team
  • A friendly environment without a corporate approach
  • Work on already very successful games
  • Incentive system benefits – bonuses
  • Modern and comfortable offices in Prague (Orangeria – https://oranzerie.cz/ ) with coffee, tea, healthy snacks, and much more!
  • Unlimited home office
  • Possibility of (fully) remote cooperation, or a relocation package
  • 5 weeks of vacation
  • Unlimited sick days
  • Company breakfasts and other company events (BBQ, parties, workshops,…)
  • Dedicated time for studying

Learn more about our team from our COO Vladislav Polgár:

What the selection process will look like:

  1. Collecting all documents and completing the entry form
  2. Screening and evaluating all received documents
  3. HR interview
  4. Hiring Manager interview (COO + HR)
  5. CEO/COO interview
  6. Reference check
  7. Company coach interview
  8. Job offer

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About The Company

Keen Software House is an independent game development studio aiming to create games that are based on real science, real facts, real physics and real emotions. The company is mostly known for its popular titles, Space Engineers (released in October 2013 and sold 4 million copies) and Medieval Engineers (a sandbox game about engineering, construction and the maintenance of architectural works and mechanical equipment using medieval technology). The first titles that the studio developed are Miner Wars 2081 and Miner Wars Arena. In addition to their ongoing development of Space Engineers the studio develops its own in-house game engine, VRAGE, currently in the second version and its core feature is volumetricity of the environment. Space Engineers and Medieval Engineers are the first titles fully utilizing VRAGE 2.0.

Keen Software House has two areas of interest:
- independent game development: Space Engineers, Medieval Engineers, VRAGE engine

OUR MISSION:

We want to create games that are based on real science, real facts, real physics and real emotions. No magic & fantasy allowed.

If we step into the sci-fi area - as we did with Space Engineers and Miner Wars 2081 - we approach it from the hard-sci-fi angle. Every technology and every idea must be explainable using modern-era knowledge with very little extrapolation required.

In Medieval Engineers we hold on to historical accuracy as much as possible while not sacrificing fun, accessibility and intuitiveness.

We want to use our games to promote science and to encourage creativity. We want to revive the interest in space exploration, physics, history and all STEM fields. We want players to learn new stuff while playing our games.

We want to make our fans happy.

Prague, Prague, Czechia (Remote)

Prague, Prague, Czechia (Remote)

Prague, Prague, Czechia (Remote)

Prague, Prague, Czechia (Remote)

Prague, Prague, Czechia (Remote)

Prague, Prague, Czechia (Remote)

Prague, Prague, Czechia (Remote)

Prague, Prague, Czechia (Remote)

Prague, Prague, Czechia (Remote)

Prague, Prague, Czechia (Remote)

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