Junior 3D Character Artist responsible for creating 3D character models and textures for real-time 3D game engines. This role requires a strong understanding of various art styles, the ability to adapt to project needs, and proficiency in 3D software (Maya, 3DS Max, ZBrush, Softimage). Responsibilities include following project schedules, meeting quality standards, performing quality checks before submission, and addressing feedback from team leads, art directors, and clients. Strong 2D design and painting skills are essential. The ideal candidate will be passionate about game development and possess a college degree in arts or design.