Junior Technical Artist

1 Month ago • All levels

Job Summary

Job Description

The Junior Technical Artist will collaborate with art and programming teams to produce optimized, high-quality visual assets and tools. Responsibilities include creating specialized tools for artists and level designers, developing shaders and materials (primarily for Environment/Character and UI Designers), environmental look development, creating full-screen effects, developing the rendering pipeline from the visual side, and working on special effects and assets using tools like Houdini. This role requires close collaboration and a strong understanding of both artistic and technical aspects of game development to enhance visual quality and efficiency.

Job Details

Your daily tasks: * Working closely with the art and programming departments on creating optimized, high-quality visual assets and tools. * Depending on your speciality and experience: * * creating specialized tools for Artists and Level Designers, * creating and developing shaders and materials, mainly for Environment/Character Artist and UI Designers, * environmental look development, creating full-screen effects and developing the rendering pipeline from the visual side, * working on special effects and assets using tools like Houdini. *

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