Lighting Artist

4 Hours ago • All levels • Technical Art

About the job

Job Description

The Lighting Artist at Ubisoft Philippines plays a crucial role in crafting visually stunning game environments. Responsibilities include designing and implementing lighting setups for environments, characters, and cinematics to enhance visual quality and mood. Collaboration with art directors, level designers, and other teams is key to achieving the artistic vision while maintaining gameplay clarity. This role requires ensuring lighting consistency across scenes, optimizing for performance across various platforms, and working with shaders and post-processing effects. Troubleshooting technical issues and contributing to the development of efficient workflows are also important aspects of this position. The ideal candidate will possess strong lighting principles knowledge, real-time lighting expertise, and familiarity with PBR pipelines and HDR workflows.
Must have:
  • Experienced Lighting Artist
  • Strong lighting principles understanding
  • Real-time lighting techniques
  • PBR and HDR workflow knowledge
  • Game development process knowledge
  • Collaboration and communication skills
Not hearing back from companies?
Unlock the secrets to a successful job application and accelerate your journey to your next opportunity.

Company Description

Welcome to Ubisoft Philippines.

We push creativity and break boundaries, building breathtaking worlds from the ground up. We’ve developed award-winning AAA games, the likes of Assassin’s Creed (AC) Valhalla, Far Cry 6, For Honor, AC: Odyssey, AC: Origins and The Crew 2

Ready to take entertainment to the next level?

Embark on an epic journey and Create the Unknown with us.

Job Description

A Lighting Artist plays a key role in crafting visually stunning environments by designing and implementing lighting that enhances mood, storytelling, and gameplay. It is a collaboration with the Lead Artist, Environment Art, Level Design, and VFX team in order to implement atmospheres and lead the player’s attention based on the artistic direction, gameplay design, technological limitations and production deadlines.

The main and routine tasks of the Lighting Artist are to:

  • Design and implement lighting setups for game environments, characters, and cinematics to enhance visual quality and mood
  • Collaborate with Art directors, Level designers and Level artists to achieve the desired artistic vision while maintaining gameplay clarity
  • Ensure consistency in lighting across scenes and levels, adhering to the artistic and technical standards of the project
  • Optimize lighting for performance across various platforms, ensuring minimal impact on frame rates and memory usage
  • Work with shaders and post-processing effects (e.g., color grading, bloom, shadows) to enhance the overall visual Ambiance / Aesthetic
  • Troubleshoot and resolve technical issues related to lighting systems in collaboration with technical artists and other related teams
  • Contribute to the development of tools and workflows to improve lighting efficiency and flexibility
  • Stay up-to-date with industry trends, tools, and techniques related to lighting in games

Qualifications

  • Experienced as a Lighting Artist in the game, film, or CG industry.
  • Strong understanding of lighting principles, including color theory, shadowing, and exposure.
  • Solid technical knowledge of how to create run time lighting in game engines.
  • Experience with real-time lighting techniques and optimization for performance.
  • Familiarity with PBR (Physically Based Rendering) pipelines and HDR lighting workflows.
  • Knowledge of the game development process and game production pipeline
  • Good communication skills, positive attitude, and great work ethic
  • Ability to work in a highly collaborative team environment
  • Demonstrates passion and talent for games and game development
  • Fast learner, takes initiative, and meets deadlines

To all applicants, kindly send us your most updated samples or portfolio of your best work showcasing your skills. 

Additional Information

Founded in 2016, Ubisoft Philippines is the first AAA game studio in the country and the second largest in Southeast Asia.

The studio is a proud co-developer of Ubisoft’s flagship titles and is home to over a hundred of the world's finest talent from Art to Design, Programming, Animation, Quality Assurance and more.

The team is known for building digital worlds from the ground up and has co-developed some of the biggest projects in gaming, including Assassin's Creed Mirage, Assassin's Creed Valhalla, Far Cry 6, For Honor, Skull & Bones, and The Crew 2.

Beyond its projects, the studio has become a thriving workplace and is recognized as one of Universum's Most Attractive Employers among students and a finalist for the Asia CEO Awards' Top Employer of the Year and Diversity Company of the Year, among others.

Today, the team continues to make great games, bringing exciting career opportunities from their studio in Bonifacio Global City.

The studio stands at the forefront of bringing local talent to the world stage, setting the benchmark for the Philippines and further inspiring the next batch of game developers in Southeast Asia and beyond.

View Full Job Description

About The Company

Ubisoft’s 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences.


Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. 


Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. 


If you are excited about solving game changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us Create the unknown.

Metro Manila, Philippines (On_site)

Metro Manila, Philippines (On_site)

Metro Manila, Philippines (On_site)

Occitanie, France (On-Site)

Maharashtra, India (On_site)

Maharashtra, India (On_site)

Bucharest, Romania (On-Site)

Rhineland-Palatinate, Germany (On-Site)

Île-de-France, France (On-Site)

View All Jobs

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug