Next great challenge is coming:
We are looking for a highly qualified and experienced Material Artist to join our Environment & Props team. In this role, you will develop materials that enhance realism in our games. You will help define material and asset workflows, improve current practices, and build a library of materials that can be utilized by all art disciplines.
Superpowers
you have are
- 3+ years of experience in AAA game development or credit on at least one AAA title as a material artist;
- Portfolio demonstrating a wide variety of tiled and one-to-one materials created using both procedural and 3d sculpted techniques and showing attention to detail, plausibility and an aesthetic eye;
- Expert skills in Substance Designer/Painter;
- Solid understanding of PBR rendering and the interaction between materials and lighting;
- Experience working with game engines and various real-time rendering software;
- Solid understanding of efficient low poly mesh techniques;
- Strong UV layout techniques;
- Understanding of Texel density, memory limitations, etc.;
- Ability to follow concept/reference and work with a wide range of styles with minimal concept and direction;
- Strong understanding of modular-level creation methods;
- Experience with high poly sculpting and modeling software such as Z-Brush & Maya;
- Excellent communication skills and collaborative mindset to work in dynamic, creative environments;
- Intermediate+ English level (written and spoken) for seamless collaboration and documentation.
As a part of Room 8
studio, you will
- Work closely with leads and art teams to create high-fidelity materials via Substance Designer/Painter;
- Build and maintain the studio’s Substance library of materials & utilities;
- Build and maintain complex in-engine materials using a proprietary material editor;
- Work with the Art Manager and Production team to deliver time estimates for texture/material creation;
- Research new tools and techniques to create more efficient and visually appealing environments;
- Create documentation & tutorials, and requirements for the new pipelines & techniques;
- Collaborate with 3D artists, designers, and other development teams to understand and meet the content creator needs of the game;
- Create environment assets and scenes while considering hardware and design limitations and the overall art vision of the project;
- Mentor less experienced members of the team.
Join Us.
get even more!
- competitive financial reward (yes, we are fair enough),
- challenges to raise your XPs score (professional trainings and conferences, internal mentorship, English courses),
- health insurance, paid vacation and sick leave,
- culture of diversity & inclusion to unite the most outstanding talents,
- community of people who understand your game passion.