Middle/Senior Technical Artist

2 Months ago • 1 Years + • Technical Art • Undisclosed

About the job

Job Description

As a Middle/Senior Technical Artist, you will play a crucial role in creating visually stunning and performant games. Your responsibilities will include validating, importing, and setting up visual content within the Unity3D engine. You will also be responsible for developing unconventional visual content and systems, optimizing the project's visual performance, and creating tools to streamline the art department's workflow. Experience with Unity3D, C#, shader development, and visual content creation packages is essential.
Must have:
  • Strong Unity3D skills
  • C# programming
  • Rendering principles understanding
  • Unity plugin/tool development
  • Mobile optimization
  • Visual content creation packages
  • 1 year of experience
  • Portfolio
Good to have:
  • Shader editing & development (mobile)
  • Released project experience
  • Visual taste
  • Graphics package scripting

You are our person if you have:

  • strong skills in working with Unity3D
  • programming skills in C#
  • understanding of the principles of rendering in real-time and limitations on various platforms
  • experience with writing tools and plugins for Unity
  • experience with optimizing graphical content for mobile devices
  • confident knowledge of several visual content creation packages (3D Max, Maya, Blender, Photoshop, etc.)
  • at least one year of work experience with similar tasks
  • portfolio

Will come in handy:

  • experience in editing and developing shaders, including for mobile devices
  • experience with participating in released or finished projects
  • visual taste
  • skills in writing scripts and plugins for various graphics packages

Some points on tasks:

  • validating, importing, and setting up visual content in the engine
  • developing unconventional visual content and systems (shader, postprocessing, light, scripts for solving visual tasks)
  • supervising the performance of the project's visual side (profiling, load testing)
  • searching for and implementing solutions for optimizing the performance of the project's graphics side
  • participating in creating functional prototypes on the visual side
  • developing tools for automating content work and speeding up the art department's work
  • maintaining technical documentation
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