Middle Technical Artist

49 Minutes ago • 2 Years + • Technical Art • Undisclosed

About the job

Job Description

N-iX Games seeks a Middle Technical Artist to handle the full cycle of PSD file preparation for game projects (cutting, renaming, animation prep), eliminate art asset defects, create missing elements, implement assets in Unity, ensure correct material display, collaborate with art and technical teams on process improvement, create technical documentation, and communicate with clients on technical issues. Requires 2+ years' experience, Photoshop proficiency, basic drawing skills, Unity experience (or willingness to learn), and a strong technical art portfolio. The role offers a flexible work format (remote, office, or hybrid), competitive salary, career growth opportunities, and various perks.
Must have:
  • 2+ years experience as Technical Artist
  • Photoshop & basic drawing skills
  • Asset preparation for implementation & animation
  • Unity experience (or willingness to learn)
  • High-quality game-ready artwork portfolio
Perks:
  • Flexible working format
  • Competitive salary & compensation
  • Personalized career growth
  • Professional development tools
  • Education reimbursement
  • Corporate events & team buildings

Founded in 2012, N-iX Games is one of the biggest game development and art production vendors in Ukraine, working with leading publishers and media enterprises around the globe. The team of 240+ professionals focuses on full-cycle game development, VR solutions, and content creation for all the most popular platforms. The studio has successfully collaborated with over 40 clients, including Paradox Interactive, Tempo Storm, Supermassive Games, and VRChat. 

At N-iX Games, we strive to deliver AAA quality of our work and looking for exceptional talent to join us. If you are excited about the opportunity to collaborate and grow among passionate experts — we invite you to our team!

Responsibilities: 

  • Full cycle of preparation of PSD files for further implementation in projects (cutting, renaming, preparation for animation)
  • Elimination of technical defects of art assets, drawing of missing elements
  • Implementation of art assets in Unity, checking all materials for correctness of their display in the engine
  • Close cooperation with art and technical teams to improve technical processes
  • Creation of technical documentation with requirements for the art team
  • Independent communication with clients on technical issues

 

Requirements:

  • At least 2 years of experience as a Technical Artist or related art role
  • Knowledge of Photoshop and basic drawing skills
  • Experience in preparing illustrations and assets for implementation and animation
  • Basic skills in working with Unity or willingness to learn to work with this engine at the art implementation levels
  • A Technical art portfolio that demonstrates the ability to create high-quality game-ready artwork
  • Intermediate level of English 



We offer:

  • Flexible working format - remote, office-based or flexible
  • A competitive salary and good compensation package
  • Personalized career growth
  • Professional development tools (mentorship program, tech talks and trainings, centers of excellence, and more)
  • Active tech communities with regular knowledge sharing
  • Education reimbursement
  • Memorable anniversary presents
  • Corporate events and team buildings
  • Other location-specific benefits
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