Mid/Senior Game Designer

13 Minutes ago • 4 Years + • Game Design • $139,200 PA - $259,200 PA

Job Summary

Job Description

Fool’s Theory is starting production on a new, different project and is looking for a Mid/Senior Game Designer. This is an exciting opportunity to join at the very start, help shape its direction, and have a real influence on its development. The role involves designing and implementing game features, collaborating with leads on vision and backlog, maintaining artistic consistency, and balancing the game within the engine.
Must have:
  • Design and implement game features and mechanics.
  • Work closely with the team to communicate the game’s vision and ensure alignment.
  • Collaborate with the Project Lead to shape the backlog and planning.
  • Work closely with the Art Director to maintain artistic consistency and contribute to the Art Bible.
  • Maintain game balance directly within the engine.
  • Working on level designs (within the engine).
  • Proven experience as a Game Designer (participated in production from start to game release).
  • At least 4 years of experience as a game designer or in a similar role.
  • Experience in Unreal Engine (level design or scripting experience).
  • Strong communication skills.
  • Ability to maintain a strong vision for the game.
  • Confident in decision-making with clear and solid reasoning.
  • Open-minded and receptive to feedback.
  • Strong attention to detail and ability for refining gameplay mechanics.
  • Comfortable with data analysis and using tools like Excel.
  • Ability to clearly convey constructive feedback.
Good to have:
  • Experience in designing co-op or multiplayer games.
Perks:
  • An opportunity to work on a cool new project that is at the beginning of production.
  • Working in a small team with a real impact on the game’s development.
  • Flexible working hours (core hours 10:00-16:00).
  • Possibility to work remotely (from anywhere with a time zone difference of -/+ 2 hours from GMT+1).
  • English language lessons.
  • Working in a group of experienced specialists, often gamedev veterans, who are willing to share their knowledge.
  • Custom tools to automate boring, repetitive stuff.
  • Working with modern tools from leading technology suppliers (e.g. Jetbrains), as well as with our proprietary solutions.
  • Support in industry training courses, conferences and fairs participation (both as a participant or speaker).
  • Private medical insurance (Enel-med).
  • Access to MyBenefit platform with a possibility to co-finance a Multisport Card.
  • Psychological support.

Job Details

Right now, we’re starting production on our own new project, something different from what Fool’s Theory has done so far. It’s an exciting opportunity to join us at the very start, help shape its direction, and have a real influence on what it will become. Sounds interesting? Get in touch with us!

Responsibilities

  • Design and implement game features and mechanics.
  • Work closely with the team to communicate the game’s vision and ensure alignment across the team.
  • Collaborate with the Project Lead to shape the backlog and planning.
  • Work closely with the Art Director to maintain artistic consistency and contribute to the Art Bible.
  • Maintain game balance directly within the engine.
  • Working on level designs (within the engine).

Requirements

  • Proven experience as a Game Designer (participated in the production from start to game release).
  • At least 4 years of experience as a game designer or in a similar role.
  • Experience in Unreal Engine (level design or scripting experience)
  • Strong communication skills: ability to clearly and effectively present ideas and inspire the team.
  • Ability to maintain a strong vision for the game and communicate it clearly to others.
  • Confident in decision-making with clear and solid reasoning.
  • Open-minded and receptive to feedback from others.
  • Strong attention to detail and ability for refining gameplay mechanics.
  • Comfortable with data analysis and using tools like Excel to simulate game balance and break down features.
  • Ability to clearly convey constructive feedback

Nice to have

  • Experience in designing co-op or multiplayer games.

We offer

  • An opportunity to work on a cool new project that is at the beginning of production.
  • Working in a small team with a real impact on the game’s development.
  • Flexible working hours (core hours 10:00-16:00).
  • Possibility to work remotely (from anywhere with a time zone difference of -/+ 2 hours from GMT+1).
  • English language lessons.
  • Working in a group of experienced specialists, often gamedev veterans, who are willing to share their knowledge.
  • Custom tools to automate boring, repetitive stuff.
  • Working with modern tools from leading technology suppliers (e.g. Jetbrains), as well as with our proprietary solutions.
  • Support in industry training courses, conferences and fairs participation (both as a participant or speaker).
  • Private medical insurance (Enel-med).
  • Access to MyBenefit platform with a possibility to co-finance a Multisport Card.
  • Psychological support.

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About The Company

We proudly present our first game! 
Seven: The Days Long Gone (www.seven-game.com)

We are a company of AAA veterans who decided to take a break from huge productions and find refuge in the mountains of
southern Poland. In the past we've contributed our skills and lives to critical and commercial successes of games such as:

The Witcher 2: Assassins of Kings
The Witcher 3: Wild Hunt
Ancient Space
Hard West
Kholat
and many more smaller indie titles.

During the production of those games we always had an idea of how a development process should look like so we decided to start our own company.

This is how Fool's Theory has come to life!

Bielsko-Biala, Silesian Voivodeship, Poland (Remote)

Bielsko-Biala, Silesian Voivodeship, Poland (Remote)

Bielsko-Biala, Silesian Voivodeship, Poland (Remote)

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