Mid/Senior Generalist Gameplay Programmer

13 Minutes ago • 3 Years + • Gameplay • $171,600 PA - $291,600 PA

Job Summary

Job Description

Fool’s Theory is seeking a Mid/Senior Generalist Gameplay Programmer to join their team in Bielsko-Biała, Poland, with a fully remote option. This role involves implementing core gameplay mechanics, developing non-gameplay systems like save and telemetry, and collaborating closely with the team to integrate features. The ideal candidate will have a minimum of 3 years of experience, strong C++ and Unreal Engine skills, and a background in multiplayer game development.
Must have:
  • Implement core gameplay mechanics: movement, actions, interactions, damage, obstacles, usable objects, player progression, combat, and balance.
  • Develop and implement non-gameplay mechanics such as save systems, telemetry, and heatmap tracking systems.
  • Work closely with the team to ensure smooth integration of gameplay features into the project.
  • Contribute to the overall vision of the project with a focus on gameplay feel and performance.
  • Minimum 3 years of experience as a Generalist Gameplay Programmer.
  • Knowledge of performance optimization (multiplayer).
  • C++ programming skills on a Senior or Regular level.
  • Solid experience with Unreal Engine.
  • Proven experience in multiplayer game development using Unreal Engine.
Perks:
  • An opportunity to work on a cool new project that is at the beginning of production.
  • Working in a small team with a real impact on the game’s development.
  • Flexible working hours (core hours 10:00-16:00).
  • Possibility to work remotely (from anywhere with a time zone difference of -/+ 2 hours from GMT+1).
  • English language lessons.
  • Working in a group of experienced specialists, often gamedev veterans, who are willing to share their knowledge.
  • Custom tools to automate boring, repetitive stuff.
  • Working with modern tools from leading technology suppliers (e.g. Jetbrains), as well as with our proprietary solutions.
  • Support in industry training courses, conferences and fairs participation (both as a participant or speaker).
  • Private medical insurance (Enel-med).
  • Access to MyBenefit platform with a possibility to co-finance a Multisport Card.
  • Psychological support.

Job Details

We are Fool’s Theory, a company from Bielsko-Biała in Poland, creators of the game Seven: The Days Long Gone and The Thaumaturge!

Right now, we’re starting production on our own new project, something different from what Fool’s Theory has done so far. It’s an exciting opportunity to join us at the very start, help shape its direction, and have a real influence on what it will become.

Sounds interesting? Get in touch with us!

Responsibilities

  • Implement core gameplay mechanics: movement, actions, interactions, damage, obstacles, usable objects, player progression, combat, and balance.
  • Develop and implement non-gameplay mechanics such as save systems, telemetry, and heatmap tracking systems.
  • Work closely with the team to ensure smooth integration of gameplay features into the project.
  • Contribute to the overall vision of the project with a focus on gameplay feel and performance.

Requirements

  • Proven experience as a Generalist Gameplay Programmer (minimum 3 years).
  • Knowledge of performance optimization (multiplayer).
  • C++ programming skills on a Senior or Regular level.
  • Solid experience with Unreal Engine.
  • Proven experience in multiplayer game development using Unreal Engine.
  • Ability to work independently and take ownership of tasks.
  • Highly communicative and able to collaborate effectively with the team.
  • Strong problem-solving skills.

We offer

  • An opportunity to work on a cool new project that is at the beginning of production.
  • Working in a small team with a real impact on the game’s development.
  • Flexible working hours (core hours 10:00-16:00).
  • Possibility to work remotely (from anywhere with a time zone difference of -/+ 2 hours from GMT+1).
  • English language lessons.
  • Working in a group of experienced specialists, often gamedev veterans, who are willing to share their knowledge.
  • Custom tools to automate boring, repetitive stuff.
  • Working with modern tools from leading technology suppliers (e.g. Jetbrains), as well as with our proprietary solutions.
  • Support in industry training courses, conferences and fairs participation (both as a participant or speaker).
  • Private medical insurance (Enel-med).
  • Access to MyBenefit platform with a possibility to co-finance a Multisport Card.
  • Psychological support.

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About The Company

We proudly present our first game! 
Seven: The Days Long Gone (www.seven-game.com)

We are a company of AAA veterans who decided to take a break from huge productions and find refuge in the mountains of
southern Poland. In the past we've contributed our skills and lives to critical and commercial successes of games such as:

The Witcher 2: Assassins of Kings
The Witcher 3: Wild Hunt
Ancient Space
Hard West
Kholat
and many more smaller indie titles.

During the production of those games we always had an idea of how a development process should look like so we decided to start our own company.

This is how Fool's Theory has come to life!

Bielsko-Biala, Silesian Voivodeship, Poland (Remote)

Bielsko-Biala, Silesian Voivodeship, Poland (Remote)

Bielsko-Biala, Silesian Voivodeship, Poland (Remote)

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