Music Intern

8 Hours ago • Upto 10 Years

Unlock Your Scholarship Today!

Exclusive scholarships for students and those affected by layoffs.

Job Common Plug

About the job

SummaryBy Outscal

Electronic Arts seeks a Music Intern to create a comprehensive database of music cues from the past 20 years. This internship requires a passion for music, knowledge of various genres, and an understanding of orchestration. You'll be responsible for categorizing music cues, identifying search needs, and understanding how music elements are used in games, movies, and television.

Electronic Arts is looking for students to join our world-class internship experience. Summer 2025 will be better than ever as we bring all interns together on-site for orientation week and prep students for the future ways of work by offering remote and hybrid opportunities depending on your location. For more information about our Next-Gen Program, visit https://www.ea.com/careers/interns-and-university-graduates

Our teams build meaningful relationships with hundreds of millions of players around the world who love our games. We aim to be the best at meeting players where they are and supporting them throughout their journey with EA. Our teams develop the strategic vision of our products, run outstanding multi-channel campaigns, build global engagement across all touch points, develop global insights, and propel sales and global publishing. We understand the dynamic global landscape so we can bring relevant content, promotions, and help to players anywhere

Music is a language that speaks to emotion. Composers are artists who communicate that emotion. But to inherently understand music’s emotional elements, to pop open a composition’s hood, peer inside, and know instinctively how it all works, is a gift. This internship is focused on a single project to become one of EA’s most important tools: Creating a detailed database of all music and music cues created over the past 20 years by EA Music.

Responsibilities:

  • You will listen to and become familiar with the entire EA Music library and you will learn to identify unique ways to break down and categorize its music and music cues.
  • You will Understand what and how different music elements can be pitched and placed
  • You will create a catalog based on potential user search needs
  • You will identify how other libraries categorize their music, then creating categories similar to – and beyond – existing templates
  • Understand and identify how Audio Directors, Music Editors and Music Supervisors might search for music cues for game, movie and television projects
  • Further determine which cues could be worth pitching to multiple genre producers to build a sample library
  • You will think out-of-the-box for ways into audio libraries, music placement companies and industry-wide 3rd party usage

Qualifications:

  • You are currently enrolled in a Bachelor’s Degree granting program graduating no earlier than December 2025
  • You understand different music genres and their place in pop culture
  • You have an interest in orchestration
  • You have interest in research
  • You have a significant knowledge of composition and music cues

Must be available for a full-time paid internship in the summer of 2025. We are only considering students who will be enrolled in an accredited degree program in the summer of 2025, slated to graduate no earlier than December, 2025. Applicants must be legally authorized to work in the US on a full-time basis during the 12-week internship. Visa sponsorship is not available for this position.

US COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the hourly pay ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, degree type (e.g. Bachelor’s, Master’s, PhD), what stage you are in your degree journey (i.e. freshman, sophomore, etc.), qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

HOURLY PAY RANGES

• California (depending on location e.g. Los Angeles vs. Sacramento):
º $27 - $40
• New York (depending on location e.g. Manhattan vs. Buffalo):
º $27 - $40
• Jersey City, NJ :
º $27 - $40
• Colorado (depending on location e.g. Denver vs. Colorado Springs):
º $25 - $33
• Washington (depending on location e.g. Seattle vs. Spokane):
º $29 - $37

The hourly pay is just one part of the overall compensation at EA. We also offer a package of benefits including 80 hours per year of sick time (prorated based on scheduled hours per week if less than full-time), 16 paid company holidays per year, medical insurance, and 401(k). Interns in California are also eligible for Voluntary Disability Insurance.

About The Company

We exist to inspire the world to play. We put our people first, and we thrive off their diversity in our innovative technology and immersive storytelling. We’re doing the work to give everyone the space to be their full selves while giving back to our community, no matter where you’re working from. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and transform the future of gaming. Join us.

Telangana, India (On-Site)

Québec, Canada (On-Site)

Wisconsin, United States (On-Site)

California, United States (On-Site)

British Columbia, Canada (On-Site)

Texas, United States (On-Site)

Texas, United States (Hybrid)

British Columbia, Canada (Hybrid)

British Columbia, Canada (On-Site)

View All Jobs

Similar Jobs

Epic Games - Senior Music Designer

Europe (On-Site)

Epic Games - Senior Music Designer

North Carolina, United States (On-Site)

LiquidX Studio - SFX & Music Composer

Federal Territory Of Kuala Lumpur, Malaysia (On-Site)

Gameloft - Music Composer

Île-de-France, France (On-Site)

Sight & Sound - Audio/Music Manager

Pennsylvania, United States (On-Site)

PlayStation Global - Lead Music Designer

England, United Kingdom (Remote)

Similar Skill Jobs

Climax Studios - Lighting Artist

England, United Kingdom (On-Site)

Ubisoft - Level Artist (H/F/NB)

Île-de-France, France (Hybrid)

Ubisoft - Senior Cinematic Animator (F/M/NB)

Nouvelle-Aquitaine, France (On-Site)

Ubisoft - Senior Cinematic Animator (F/H/NB)

Nouvelle-Aquitaine, France (On-Site)

Technicolor Creative Studios - 3D Generalist

Seoul, South Korea (On-Site)

Creative Assembly - Lead VFX Artist

England, United Kingdom (On-Site)

SEGA - Lead VFX Artist

England, United Kingdom (On-Site)

Moon Active - UI Designer

Masovian Voivodeship, Poland (On-Site)

Jobs in Marina del Rey, California, United States

Magnopus - Producer, Virtual Production

California, United States (Hybrid)

PlayStation Global - Subscriptions Experience Associate Manager

California, United States (Hybrid)

Xsolla - Social Media Manager

California, United States (Hybrid)

Xsolla - Office Manager (Temporary)

California, United States (On-Site)

Xsolla - Anaplan Model Builder

California, United States (Hybrid)

CatFace - Video Production Assistant

Texas, United States (On-Site)

Sound Jobs

Free Range Games - Audio Director

North America (Remote)

GoReel - Sound Designer

Bratislava Region, Slovakia (Remote)

Moonbug Entertainment - Senior Accounts Payable Coordinator - Studios

England, United Kingdom (On-Site)

Monsters - Sound Designer (Contract)

Worldwide (Remote)

Blizzard Entertainment - Senior Voiceover Designer - Hearthstone | Irvine, CA

California, United States (On-Site)

Ubisoft - Audio Programmer - Snowdrop Paris - F/H/NB

Île-de-France, France (Hybrid)

Volley - Resume Drop

California, United States (Hybrid)

Firesprite - Head of Audio - Audio - Hybrid

England, United Kingdom (Hybrid)