PRINCIPAL PRODUCER

3 Months ago • 5 Years +

About the job

Job Description

Principal Producer role at Guerrilla Games requires 5+ years of AAA game development experience with a focus on World Design, delivering complex projects, and leading teams.
Must have:
  • AAA Game Production
  • World Design Expertise
  • Team Leadership
  • Agile Development
Good to have:
  • Live Service Experience
  • Post-Launch Support
  • Content Delivery Optimization
  • World Building Processes
Perks:
  • Relocation Support
  • Immigration Support
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Our Producers are a critical part of the development team at Guerrilla, empowered with extensive responsibilities and always on the lookout for ways to innovate.

OUR PRODUCTION TEAM

As a principal member of the Production team, your role will be to empower world-class design, art, and engineering teams to craft an engaging next-gen online experience and drive delivery across large cross-functional areas of the project. Specifically, you will play a pivotal role in leading and producing the World Design team, ensuring their vision is realized cohesively across the game.

WORLD DESIGN AT GUERRILLA

Our World Design team is at the heart of creating immersive environments that captivate players. The team collaborates closely with narrative, art, and gameplay teams to build worlds that are not just visually stunning but are also deeply integrated with the game’s mechanics and storytelling. As a Principal Producer, you will be a key figure ensuring that the World Design team’s efforts align with the overall project goals and are delivered on time, with the highest quality.

WHAT YOU WILL DO

As a Principal Producer, we will look to you to:

  • Work with Game Direction, department Leads, and particularly the World Design team on strategy, ensuring alignment between feature and project objectives.
  • Keep an up-to-date schedule at all times, craft scenarios to mitigate change requests, and create clear communication strategies for the team and leadership.
  • Collaborate closely with the studio Production team and World Design team to ensure continuity of content and a common understanding of progress toward milestone goals.
  • Facilitate inter-departmental communication with teams such as design, code, art, VFX, lighting, audio, and writing to coordinate delivery across sophisticated co-dependencies, with a special focus on world design integration.
  • Take accountability for delivery by applying game production methodologies to ensure timely and successful delivery of projects.
  • Be a positive force that identifies critical success issues, removes roadblocks, and drives efficiency and accountability in execution, particularly in the World Design domain.
  • Ensure the health, culture, and efficiency of your team, fostering an environment that embraces changes and revisions for continuous improvement.
  • Contribute ideas openly and regularly for improvements to our studio practices at Guerrilla, with a focus on enhancing world-building processes.

WHO YOU ARE

To be considered as a candidate for the role, we expect you to:

  • Have 5 or more years of experience in games as a Senior Producer (or above), on AAA games working with Design teams.
  • Experienced all stages of AAA development from concept to release as a Producer, with a demonstrated ability to manage and deliver complex world design projects. Post-launch experience with a Live Service game is a plus!
  • Maintain extensive experience in producing game dev teams, leading teams through feature development, and have left a lasting impact in planning, execution, delivery, and post-release support.
  • Have demonstrable expertise in agile game development practices on mid-to-large scale teams and speak to experience developing new game features and optimizing content delivery pipelines.
  • Thrive in an ever-changing work environment, readily embracing changes and revisions to improve the game.
  • Effortlessly connect with design and technical team members, including world designers, and seamlessly switch between day-to-day firefighting and high-level strategy.
  • Excel at tracking work, mitigating risk, and ensuring effective communication throughout your team.

Interested?

If you think you’re up for the challenge, we’d love to hear from you! You can apply by hitting the “apply now” button. Be sure to submit your CV and a motivation letter - we like getting some insight into your reasons for applying to Guerrilla.

Please note: This position is based in our studio in the heart of Amsterdam. Guerrilla offers relocation and immigration support.

At Guerrilla, we believe that our team’s varied backgrounds, experiences, and perspectives help us create games that resonate with a diverse audience.

As an equal opportunities employer, we strive to create an inclusive environment, empower employees and embrace diversity.

We encourage everyone to respond as we consider all candidates on the basis of their merit, unique strengths, and perspectives they will bring to the role.

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About The Company

As one of Europe's leading game development studios, Guerrilla has continually pushed the boundaries of technical and artistic excellence since its inception in 2003. Today, the studio employs 400 professionals from 25 different nationalities. Guerrilla’s state-of-the-art offices are located in the cultural and historical heart of Amsterdam, The Netherlands — a great place to work and play.


Guerrilla was founded as the result of a merger between three smaller Dutch studios: Lost Boys Games, Orange Games and Digital Infinity. In 2005, it was acquired by Sony Interactive Entertainment after the release of Killzone on PlayStation 2. In the decade that followed, Guerrilla expanded Killzone into a successful franchise with a handheld spin-off and three sequels.


Guerrilla's next title, released for PlayStation 4 in 2017 and for PC in 2020, is the critically and popularly acclaimed open world action-RPG Horizon Zero Dawn. The studio released its sequel Horizon Forbidden West in February 2022, with the Burning Shores expansion in 2023. This year, Guerrilla also released the PSVR2 title, Horizon Call of the Mountain.

Amsterdam, North Holland, Netherlands (On-Site)

Amsterdam, North Holland, Netherlands (On-Site)

Amsterdam, North Holland, Netherlands (On-Site)

Amsterdam, North Holland, Netherlands (On-Site)

Amsterdam, North Holland, Netherlands (On-Site)

Amsterdam, North Holland, Netherlands (On-Site)

Amsterdam, North Holland, Netherlands (On-Site)

Amsterdam, North Holland, Netherlands (On-Site)

Amsterdam, North Holland, Netherlands (On-Site)

Amsterdam, North Holland, Netherlands (On-Site)

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