Procedural Technical Artist - skate.(Hybrid/Remote)

9 Months ago • 1 Years + • $104,000 PA - $174,700 PA

Job Summary

Job Description

Procedural Technical Artist needed for Skate. Must have Houdini, VEX, Python, and experience building procedural workflows.
Must have:
  • Houdini experience
  • VEX proficiency
  • Python knowledge
  • Procedural workflows
Good to have:
  • C# experience
  • C++ knowledge
  • AI/ML familiarity
  • UX/UI design
Perks:
  • Paid time off
  • Medical/dental/vision

Job Details

Location: Hybrid and Remote work options available across most North America locations.


WE MAKE FUN...FUNNER.

We are Full Circle, and we're all about having fun and making great games that people want to play with their friends. As the developers of Skate™, we are set to provide an experience that embraces and builds upon everything our community found special about the previous games. We believe in creating an inclusive world inside and outside of our games for our players and our team. As a geo-diverse studio, our team members around the globe can either work from home, in the office or a hybrid of both.

"This position is open to qualified individuals anywhere in the Americas where EA operates as an employer."

We are looking for an experienced X to join the Skate team. You will report to .....


Responsibilities:

  • Assist in the development of flexible and robust procedural tools, designed to be seamlessly utilized by artists and designers within the Frostbite editor.

  • Collaborate with Artists, Technical Artists, and Tools Software Engineers to incorporate procedural tools within the Frostbite environment.

  • Educate & Articulate concepts relating to Procedural and Parametric Content Generation to the game team through presentations.

  • Develop & communicate technical requirements for real-time game editor and game engine run-time procedural systems, workflows, & tools to serve game team product goals.

  • Contribute to inclusion of new procedural content generation tools & workflows in tech roadmaps.

  • Attend planning meetings and build user stories.

Qualifications:

  • Experienced in architecture of procedural content creation pipelines with a focus on artist/designer friendly workflows.

  • Experienced in creating parametric assets that can be manipulated in real-time with user-friendly inputs and controls.

  • Experienced in procedural content creation applications such as Houdini and using these within game editors and engines.

  • Experienced using and setting up Automation for content/asset processing.

  • You are experienced in work with artists and designers to determine tool and workflow requirements.

  • Understanding of a wide range of real-time game content and the requirements for these to be efficient and high quality.

  • A proficiency in VEX and some of the following languages: Python, C#, C++.

  • A proficiency in UX and UI design.

  • Familiarity/Competency with the field of AI and Machine Learning and how these can be applied to procedural and parametric content production is beneficial.

  • 1+ years experience building procedural workflows.

Ceci ne s’applique pas au Québec.

COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.



BASE SALARY RANGES

  • California (depending on location e.g. Los Angeles vs. Sacramento):
º $122,300 - $170,600 USD Annually
  • New York (depending on location e.g. Manhattan vs. Buffalo):
º $104,000 - $170,600 USD Annually
  • Jersey City, NJ :
º $137,300 - $170,600 USD Annually
  • Colorado (depending on location e.g. Denver vs. Colorado Springs):
º $111,800 - $151,800 USD Annually
  • Washington (depending on location e.g. Seattle vs. Spokane):
º $104,000 - $174,700 USD Annually
  • British Columbia (depending on location e.g. Vancouver vs. Victoria):
º $96,400 - $133,900 CAN Annually

Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

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About The Company

We exist to inspire the world to play. We put our people first, and we thrive off their diversity in our innovative technology and immersive storytelling. We’re doing the work to give everyone the space to be their full selves while giving back to our community, no matter where you’re working from. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and transform the future of gaming. Join us.

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