We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.
At Ripple Effect, we are a studio where you can do the best work of your career. Above all, we’re driven by quality - in the games we create, and in the studio we’ve built.
Our values: We believe every day our work is better than it was the day before. We iterate and support our devs as they grow in their crafts and push one another toward mastery. We believe in operating with integrity, and creating a diverse team where everyone’s ideas are heard.
With studios located in Los Angeles and Vancouver, Ripple Effect has been dedicated to the Battlefield franchise since our founding as DICE LA in 2013. We created Battlefield 2042’s Portal, and have supported DICE on every Battlefield game since Battlefield 4.
Now, we’re looking for new team members to help us create the next Battlefield.
The Role: We are looking for an experienced Production Line Director to join us in our studio’s mission to create amazing games and experiences, and to elevate ourselves and our craft. We seek someone who is passionate about growing great people. You will mentor and coach a wide range of Production staff, ranging from junior to very senior Production Directors. You will partner effectively with the Studio Production Director to lead the Production team. This role focuses on the people of the Production team, to grow their long-term skills and identify and achieve career goals. You will also partner with other craft team Line Managers to create and drive studio initiatives, and help develop and enhance our studio high performance culture.
This role will report to the Studio Line Director.
We are considering on-site and hybrid working options.
What skills do we look for?
Coaching, mentoring, and career development for Production Directors and Managers, through 1-on-1’s and other recurring interactions
Provide regular feedback that supports individual growth
Resource and talent planning for Production team
Performance and salary reviews
Identify talent opportunities for the Production team and drive recruitment
Partner with Line Managers from other crafts to grow and develop Ripple Effect’s Line Organization
We believe that you have experience:
10+ years of experience in game development, and have led a Production team through a fully shipped game.
Experience both as an individual contributor and a manager, including managing a range of Production Staff, encompassing both junior and senior talent
A passion for mentoring and growing others
Next Steps
Apply online with a résumé.
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
BASE SALARY RANGES
British Columbia (depending on location e.g. Vancouver vs. Victoria)
$160,200 - $229,100 CAD
In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
We are Ripple Effect Studios, a game development studio, based in Los Angeles, California, working with DICE, located in Stockholm, Sweden, on Battlefield 2042 as well as an unannounced project. At Ripple Effect, we believe that a small idea can change the world. Like a ripple through water, one small action or idea can have a resonating effect that drives big change. The studio is driven by the notion of making big shifts in the industry through small, constant impacts that will change how the industry approaches game development, live service, studio life and community engagement.