QA Lead

1 Month ago • 8 Years + • Quality Assurance

About the job

Job Description

Scopely is seeking a Lead QA Engineer to join The Looney Tunes team in Bangalore on a hybrid basis. You will be responsible for reporting bugs clearly and directly, defining bug priority, writing test cases, estimating testing costs, building test plans, establishing testing processes, prioritizing and planning testing tasks, observing and disseminating quality control metrics, identifying tool needs for testing, managing defect databases, providing defect and quality reports, and serving as a technical reference for less experienced QA Analysts. You will have 8+ years of experience with software testing, be analytical, have management experience, be curious, proactive, friendly, and have in-depth knowledge of software quality control techniques, tools, and methods. You will also be able to navigate engines like Unity and Unreal, craft and develop automated tests, and have a Bachelor's degree or equivalent experience in Information Systems, Computer Science, or Game Design.
Must have:
  • 8+ years of experience with software testing
  • Analytical
  • Experience managing direct reports and vendor QA teams
  • Curious
  • Proactive
  • Friendly
  • In-depth knowledge of software quality control techniques, tools, and methods
  • Able to navigate engines like Unity and Unreal
  • Capable of crafting and developing automated tests
  • Bachelor's degree or equivalent experience in Information Systems, Computer Science, or Game Design
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Description

Scopely is looking for a Lead QA Engineer to join The Looney Tunes team in Bangalore on a hybrid basis!
 
At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.

The Looney Tunes: World of Mayhem team embraces the "One Team, One Dream" culture daily. Everybody is empowered to work with high autonomy and ownership to deliver the best possible player experience.

What You Will Do

  • Report bugs clearly and directly, adding all necessary details so that the team responsible for resolving the issue has a complete understanding of what is incorrect
  • Define the priority of bugs according to established guidelines
  • Write test cases according to the specifications of the functionality
  • Estimate cost/effort for software testing tasks
  • Build test plans for version approval
  • Establish testing processes
  • Prioritize and plan software testing tasks
  • Observe and disseminate quality control metrics, such as defect density and the number of open defects
  • Identify the need for tools to test functionalities and specify the scope
  • Manage defect databases and provide defect and quality reports
  • Serve as a technical reference for less expert QA Analysts

What We’re Looking For

  • 8+ years of experience with software testing
  • Analytical: Able to understand the real impact of a bug on the player's experience.
  • Management: Experience in managing direct reports and vendor QA teams
  • Curious: QA works directly with all areas of game development, and a curious profile tends to try to understand the reasons behind decisions and their impact on the product.
  • Proactive: As the last phase of the development cycle, the chance of a QA being unable to complete a task is high. It is important to be very proactive in these moments to seek solutions with other team members
  • Friendly: QA is the professional who points out problems in others' work. It is important to be very friendly when communicating with others to avoid conflicts
  • In-depth knowledge of software quality control techniques, tools, and methods
  • Able to navigate engines like Unity and Unreal
  • Capable of crafting and developing automated tests
  • Bachelor's degree or equivalent experience in Information Systems, Computer Science, or Game Design
At Scopely, we create games for everyone - and want to ensure that the people behind our games reflect that! We are committed to creating a diverse, supportive work environment where everyone is treated with respect. We are committed to providing equal employment opportunities and welcome individuals from all backgrounds to join us & embrace the adventure!

About Us

Scopely is a global interactive entertainment and mobile-first video game company, home to many top, award-winning experiences such as "MONOPOLY GO!," “Star Trek™ Fleet Command,” “Stumble Guys,” “MARVEL Strike Force,” and “Yahtzee® With Buddies,” among others.
 
Scopely creates, publishes, and live-operates immersive games that empower a directed-by-consumer™ experience across multiple platforms—from mobile, web, PC and beyond.
 
Founded in 2011, Scopely is fueled by a world-class team and a proprietary technology platform Playgami that supports one of the most diversified portfolios in the games industry.
 
Recognized multiple times as one of Fast Company’s “World’s Most Innovative Companies,” Scopely is a multi-billion-dollar business due to its ability to create long-lasting game experiences that players enjoy for years.
 
Scopely has global operations in more than a dozen markets across Asia, EMEA, and North America, and is home to many internal game development teams, referred to as Scopely Studios, with additional game studio partners across four continents.
 
Scopely was acquired by Savvy Games Group in July 2023 for $4.9 billion, and is now an independent subsidiary of Savvy.
 
For more information on Scopely, visit: scopely.com.
 
TXT 17/10/24

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