Senior Animator/Rigger

3 Months ago • 5 Years + • Animation • $85,000 PA - $130,000 PA

Job Summary

Job Description

As a senior animator and rigger, you will set the standards for animation and rigging across multiple projects. This role demands a deep understanding of character movement, anatomy, and technical rigging to ensure fluid and realistic animations enhancing the immersive gameplay experience. Key Responsibilities: * Create high-quality character animations conveying realistic movement and emotional depth. * Develop and maintain appropriately complex rigging systems for expressive and fluid character animations. * Collaborate with internal art and technical teams to ensure visual style and technical requirements are met, and with external partners to help them meet the bar. * Optimize animation assets for efficient performance within the game engine, without compromising quality. * Establish and maintain documentation of animation and rigging standards for multiple projects, and ensure external partners adhere to them. * Identify areas for improvement in the pipeline and with personnel, help find solutions, provide mentorship, and establish best practices for all animation work. * Address and resolve issues related to character animation and rigging in a timely manner.
Must have:
  • 5+ years of experience in character animation and rigging for video games
  • Proficiency in industry-standard animation and rigging software
  • Strong understanding of human and creature anatomy
  • Experience working with Unreal Engine, preferably UE4 and UE5
Perks:
  • Health insurance
  • Dental insurance
  • Vision insurance
  • 401(k)
  • Paid time off

Job Details

Company Overview:Snail Games USA is an independent global developer and publisher of digital entertainment, created by gamers for gamers. Our mission is to prioritize our community's needs by crafting innovative experiences that captivate players and push the boundaries of what’s possible. We are committed to continuously evolving and exploring new frontiers in gaming, ensuring that every project reflects our dedication to excellence and creativity.

Location: This position is fully remote but limited to applicants residing in Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine, Missouri, New Jersey, Nevada, North Carolina, Ohio, Pennsylvania, Texas, Washington, and Wyoming.

Position Summary:As a senior animator and rigger you will be responsible for setting the standards for animation and rigging for multiple projects. This role demands a deep understanding of character movement, anatomy, and technical rigging to ensure fluid and realistic animations that enhance the immersive gameplay experience.

Key Responsibilities:

  • Character & Creature Animation: Create high-quality character animations that convey realistic movement and emotional depth.
  • Rigging: Develop and maintain appropriately complex rigging systems that allow for expressive and fluid character animations.
  • Collaboration: Work closely with internal art and technical teams to ensure visual style and technical requirements are met, and external partners to help them meet the bar.
  • Optimization: Optimize animation assets to ensure they perform efficiently within the game engine, without compromising quality.
  • Documentation: Establish and maintain a written artifact of animation and rigging standards for multiple projects to use, and ensure that external partners adhere to it.
  • Leadership: Identify areas of improvement in the pipeline and with personnel. Help find the solutions, give mentorship and establish best practices for all animation work.
  • Problem-Solving: Address and resolve any issues related to character animation and rigging in a timely manner.

Qualifications:

  • Bachelor’s degree or equivalent experience in animation and rigging or related fields
  • 5+ years of experience in character animation and rigging for video games.
  • Proficiency in industry-standard animation and rigging software.
  • Strong understanding of human and creature anatomy.
  • Experience working with Unreal Engine, preferably UE4 and UE5.

Compensation:

  • Salary: $85,000 to $130,000 annually, depending on experience and qualifications.
  • Benefits: Competitive benefits package including health, dental, vision insurance, 401(k), paid time off, and more.

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About The Company

Snail Games USA is the leading independent global developer and publisher of digital entertainment. We strive to create the best gameplay experience for gamers by leveraging technology and innovation in all that we do. Our growth and success since 2009 reflect our commitment to continue pushing boundaries and create something truly great. We endeavor to be the premier creators of virtual worlds, designing rich, and engaging experiences for their players.

Progressive, inclusive, and completely cutting edge, Snail Games USA is poised to expand at a rapid rate within the video game industry and we want YOU to be a part of it!

Check out our open roles in Los Angeles, CA: 
https://snail-games-usa-inc.hiringthing.com/

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