Senior Engineer, Multimedia (NTD)

3 Months ago • 5 Years +

About the job

About the job

Nintendo Technology Development

The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch™ system and the Nintendo 3DS™ family of portable systems. Since 1983, when it launched the Nintendo Entertainment System™, Nintendo has sold more than 4.7 billion video games and more than 740 million hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy™, Game Boy Advance, Nintendo DS™ family of systems, Super NES™, Nintendo 64™, Nintendo GameCube™, Wii™ and Wii U™ systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokémon. A wholly owned subsidiary, Nintendo Technology Development, based in Redmond, Washington, creates future hardware/software technology and researches North American-based technologies.

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

Description Of Duties

  • Develop new features for deployment in massively used gaming console.
  • Architect and design software solutions for multimedia use cases.
  • Research technical issues and provide expert guidance.
  • Communicate and collaborate effectively with other engineers and stakeholders.
  • Develop implementation plans and time estimates for tasks.
  • Drive software development activities in a small team setting.

Summary Of Requirements

  • 5+ years of software development.
  • Excellent C++ coding and debugging skills.
  • Experience in embedded design and development.
  • Solid understanding of multi-core SOC devices and low-level kernel software.
  • Strong working knowledge of audio and video processing, including compression, transport, and rendering.
  • Degree in Computer Engineering, Computer Science or Electrical Engineering.

Preferred Qualifications

  • Experience with MSE, HLS, and MPEG DASH streaming technologies.
  • Experience with AVC, AV1, VP9, AAC, and OPUS media codecs.
  • Experience with digital rights management schemes and EME.
  • Master’s degree in computer engineering, Computer Science or Electrical Engineering.

This position is onsite in Redmond, WA, and not open to remote status at this time.

This position includes a base salary range of $142,133 - $213,199 annually, potential for a semi-annual discretionary performance bonus, and a comprehensive benefits package that includes medical, dental, vision, 401(k), and paid time off. Please see our Benefits & Perks page for more benefits information. Fixed term employees are eligible for all listed employee benefits except tuition reimbursement.

About The Company

Nintendo's mission is to put smiles on the faces of everyone we touch. We do so by creating new surprises for people across the world to enjoy together. We've forged our own path since 1889, when we began making hanafuda playing cards in Kyoto, Japan. Today, we’re fortunate to be able to share our characters, ideas and worlds through the medium of video games and the entertainment industry.


Nintendo of America, established in 1980 and based in Redmond, Washington, is a wholly owned subsidiary of Nintendo Co., Ltd. We are committed to delivering best-in-class products and services to our customers and to investing in the well-being of our employees as part of the global Nintendo family.


For more information about Nintendo please visit www.nintendo.com.

Washington, United States (On-Site)

Washington, United States (On-Site)

Washington, United States (On-Site)

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